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path: root/src/Mobs/MonsterTypes.h (unfollow)
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2020-11-23Adding new monster types to enum and saving/loading for easier future implementation (#4941)12xx121-1/+40
2020-04-10Oops, remember to save your files!Alexander Harkness1-36/+1
2020-04-10Add Zombie VillagersBond-0091-0/+36
2020-04-04Implement wither skeletons (#4563)Mat1-0/+1
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-37/+32
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2016-01-31Updated old forum linksMathias1-1/+1
2015-07-31Unified the doxy-comment format.Mattes D1-1/+4
2014-12-20Added RabbitsMasy981-0/+1
2014-12-18Added Entity GuardianMasy981-0/+1
2014-12-17derpHowaner1-1/+1
2014-12-17Added comment.Howaner1-1/+1
2014-12-17Fixed eMonsterType lua bugs.Howaner1-0/+1
2014-11-29Mark StringToMobType() as deprecated. Use cMonster:StringToMobType() insteadHowaner1-9/+1
2014-10-05Fixed eMonsterType Lua API mismatch.madmaxoft1-0/+13
2014-09-17Added first test to show the object can be createdTycho1-0/+41