Commit message (Collapse) | Author | Files | Lines | ||
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2021-12-29 | Add skeleton bow pulling animation (#5355) | Persson-dev | 1 | -1/+36 | |
* Added basic skeleton bow animation * Fixing style | |||||
2021-10-02 | Snipe skeleton achievment | Rorkh | 1 | -4/+0 | |
2021-04-12 | Update entity sizes | Tiger Wang | 1 | -1/+1 | |
2020-08-01 | Replaced cpp14::make_unique<> with std::make_unique<>. | Mattes D | 1 | -1/+1 | |
2020-04-16 | Using Super. | Mattes D | 1 | -2/+2 | |
2020-04-04 | Implement wither skeletons (#4563) | Mat | 1 | -14/+3 | |
2020-03-22 | Add ambient mob sounds (#4521) | Mat | 1 | -1/+1 | |
2019-09-29 | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 1 | -1/+1 | |
2018-09-24 | Add BurnsInDaylight to Lua API and Monsters.ini (#4295) | Muhammad Kaisar Arkhan | 1 | -1/+0 | |
* Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294 | |||||
2018-08-29 | Force all headers other than "Globals.h" to be included with relative paths (#4269) | peterbell10 | 1 | -1/+1 | |
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work. | |||||
2017-08-07 | Changed entity ownership model to use smart pointers | Tiger Wang | 1 | -9/+5 | |
2017-06-13 | FastRandom rewrite (#3754) | peterbell10 | 1 | -3/+3 | |
2017-02-15 | Updated sounds and effect IDs (#3422) | mathiascode | 1 | -1/+1 | |
2016-02-03 | cMonster::m_Target safety across worlds | LogicParrot | 1 | -2/+2 | |
2016-01-17 | No second spawn broadcast necessary | WinfieldSteve | 1 | -1/+0 | |
2016-01-12 | Fix mob attack interval | LogicParrot | 1 | -4/+4 | |
2015-11-08 | fix cavespider poisoning even if attack is in cooldown | Gargaj | 1 | -3/+6 | |
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack | |||||
2015-05-28 | AI - Sane Skeleton | SafwatHalaby | 1 | -3/+4 | |
2015-05-19 | Make -Werror disabling file only | tycho | 1 | -1/+1 | |
Ad fix a load of warnings | |||||
2015-05-02 | AI - Better daylight handling | wiseoldman95 | 1 | -20/+0 | |
2015-05-01 | A* Pathfinding and better monster AI | wiseoldman95 | 1 | -7/+8 | |
2015-03-13 | Monsters will now attack. Additional checks have been added when generating spawn. | tumultenrx | 1 | -2/+1 | |
Monsters will now attack. Additional checks have been added when generating spawn. | |||||
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -2/+2 | |
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | |||||
2014-12-05 | Fixed reported parentheses around comparisons. | Mattes D | 1 | -1/+1 | |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 | |
2014-07-18 | Monster fixes | Tiger Wang | 1 | -1/+1 | |
* Fixes #1203 * Fixes #627 | |||||
2014-07-18 | Skeletons should spawn with a bow in the hand. | Howaner | 1 | -0/+15 | |
Fixes #1184 | |||||
2014-06-22 | Bettered zombie and skeleton AI | Tiger Wang | 1 | -3/+2 | |
* Fixed potential issues with skylight detection | |||||
2014-06-19 | Nullify deleted pointers. | archshift | 1 | -0/+1 | |
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 | |
Fixes #1039, fixes #851 | |||||
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -1/+1 | |
2014-04-27 | Moved cArrowEntity out of ProjectileEntity.h | archshift | 1 | -0/+1 | |
2014-03-25 | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 1 | -1/+1 | |
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times. | |||||
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -2/+20 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -11/+9 | |
2014-02-23 | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 1 | -4/+4 | |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 1 | -1/+1 | |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 1 | -8/+2 | |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 1 | -1/+5 | |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 1 | -1/+1 | |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -2/+22 | |
2014-01-25 | Zombies and skeletons use AI | Tiger Wang | 1 | -4/+7 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-05 | Fixed indentation. | STRWarrior | 1 | -0/+1 | |
2013-11-04 | Skeleton, Ghast and Blaze's projectile code is now in their respective class. | STRWarrior | 1 | -1/+28 | |
2013-11-02 | Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. | STRWarrior | 1 | -3/+0 | |
2013-11-02 | Zombies and Skeletons don't walk into the sun anymore. | STRWarrior | 1 | -0/+15 | |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -1/+1 | |
2013-10-08 | Initial Metadata Commit [SEE DESC] | Tiger Wang | 1 | -2/+3 | |
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned | |||||
2013-09-06 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 | |
2013-09-05 | Moved daylight burning directly into cMonster. | madmaxoft | 1 | -18/+1 | |
2013-08-27 | Zomb-ee and Skellingtons burning improvements | Tiger Wang | 1 | -5/+6 | |
They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld. | |||||
2013-08-16 | Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. | madmaxoft | 1 | -0/+1 | |
Also slightly improved the spawning algorithm. | |||||
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+5 | |
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -5/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -9/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -18/+5 | |
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -3/+4 | |
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-23 | Source files cleanup: Mobs-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -65/+65 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -3/+24 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -0/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -2/+2 | |
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-25 | - Fixed Bug #99 -> Mobs no longer bother you in creative mode | lapayo94@gmail.com | 1 | -56/+5 | |
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -10/+4 | |
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I canĀ“t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-26 | git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 | admin@omencraft.com | 1 | -16/+18 | |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+92 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6 |