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* AI - Better daylight handlingwiseoldman952015-05-021-20/+0
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* A* Pathfinding and better monster AIwiseoldman952015-05-011-7/+8
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* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-2/+1
| | | | Monsters will now attack. Additional checks have been added when generating spawn.
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
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* Monster fixesTiger Wang2014-07-181-1/+1
| | | | | * Fixes #1203 * Fixes #627
* Skeletons should spawn with a bow in the hand.Howaner2014-07-181-0/+15
| | | Fixes #1184
* Bettered zombie and skeleton AITiger Wang2014-06-221-3/+2
| | | | * Fixed potential issues with skylight detection
* Nullify deleted pointers.archshift2014-06-191-0/+1
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | Fixes #1039, fixes #851
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
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* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
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* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-1/+1
| | | | Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-2/+20
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* Zombies and skeletons use AITiger Wang2014-01-251-4/+7
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* Moved source to srcAlexander Harkness2013-11-241-0/+70