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2021-04-12Update entity sizesTiger Wang1-2/+2
2020-08-01Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D1-1/+1
2020-04-16Using Super.Mattes D1-3/+3
2020-03-22Add ambient mob sounds (#4521)Mat1-0/+1
2019-09-27Fixed MSVC warnings (#4400)Mattes D1-1/+1
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-2/+2
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-2/+2
2017-06-13FastRandom rewrite (#3754)peterbell101-3/+3
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-8/+5
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj1-2/+4
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-05-09GetSizeName of cSlime and cMagmaCube is now staticTristan1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-18Fixed slime-related comments.madmaxoft1-2/+2
2014-07-18Slime sizes are 1, 2 or 4 and not 1, 2 or 3.Howaner1-2/+2
2014-07-17Split into more lines.Howaner1-5/+9
2014-07-17Fixed many slime bugs.Howaner1-1/+67
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+9
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-2/+5
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-2/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-3/+5
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-20/+7
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-52/+52
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+20
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-62/+3
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+5
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-15/+14
2011-10-03MCServer c++ source filesfaketruth1-0/+92