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2021-01-12Clarify cClientHandle, cPlayer ownership semanticsTiger Wang1-2/+2
+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player. * The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation. + Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist. * Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld. * Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
2021-01-11zlib -> libdeflate (#5085)Tiger Wang1-7/+2
+ Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
2020-12-21Prepare for 1.15+ (#4856)Tiger Wang1-3/+3
+ Add type-safe container for states * Split registry Blocks into BlockTypes, BlockStates so the block types enumeration can be #included without too much penalty * Ensure Registry uses type-safe container
2020-12-18Warnings improvementsTiger Wang1-6/+7
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality * Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already * Reduced GetStackValue verbosity + Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness + Give SettingsRepositoryInterface a move constructor to simplify main.cpp code - Remove do {} while (false) construction in redstone handler
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-10/+9
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-08-21ChunkDataSerializer: don't repeatedly mallocateTiger Wang1-137/+159
+ Store an instance of the class, the way it seems it is meant to be used.
2020-08-21Consolidate various Chunk serialisers under one roofTiger Wang1-141/+42
* Merge most into WriteSectionDataSeamless
2020-08-21Made cProtocol::Version, EntityMetadata enums less verboseTiger Wang1-15/+15
2020-08-05Delete unreferenced variableTiger Wang1-1/+0
2020-07-261.14 connection supportTiger Wang1-0/+118
2020-07-20Remove some unused inclusionsTiger Wang1-3/+3
2020-07-19Implement "caching" in ChunkDataSerializerTiger Wang1-137/+86
+ When sending a chunk to multiple clients, group them by protocol version and send the same data
2020-07-181.13 items supportTiger Wang1-7/+7
+ Add 1.16 block and item definitions
2020-01-07Added temporary block type mapping for 1.13+ protocols.Mattes D1-23/+10
2019-09-16Initial support for 1.13 clientsTiger Wang1-0/+138
+ Can look at *shape* of world + Can look at *shape* of inventory
2019-09-10Fixed warnings in ChunkDataSerializer.Mattes D1-2/+2
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2017-08-21Implement protocol level chunk sparsing (#3864)peterbell101-166/+181
2016-12-16Initial support for the 1.11 protocol.Mattes D1-5/+5
2016-07-21Dropped 1.7 support (#3253)Mathias1-58/+0
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-2/+296
* Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
2016-02-05Bulk clearing of whitespaceLogicParrot1-10/+10
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-5/+5
2015-06-16Removed version 29 serilizationtycho1-60/+0
This has been unused since support for <1.7 has been dropped.
2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-2/+2
2015-03-22Added VarInt64, normalized cPacketizer datatype names.Mattes D1-4/+4
2015-03-21Unified cByteBuffer types.Mattes D1-6/+6
cByteBuffer now reads and writes any of the [U]Int<N> types.
2014-09-25Added cByteBuffer::WriteBEUShort().madmaxoft1-1/+1
2014-09-19Code improvements.Howaner1-32/+30
2014-09-14Fixed warnings.Howaner1-3/+3
2014-09-091.8: Added MultiBlockChange packet.Howaner1-29/+16
2014-09-08Updated chunk sending to 1.8Howaner1-8/+9
2014-09-08Implemented packet compression.Howaner1-20/+63
ChunkData packet needs this.
2014-09-04Fixed client errors.Howaner1-25/+7
2014-09-04Added more 1.8 protocol things.Howaner1-0/+64
2014-04-04More Clang warning fixes in the protocols.madmaxoft1-2/+2
2013-11-27Fixed the remaining derpsAlexander Harkness1-1/+1
2013-11-25Further attempts to fix compileTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-176/+176
2012-09-23Source files cleanup: ChunkDataSerializer is Protocol-relatedmadmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@886 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+59
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6madmaxoft@gmail.com1-0/+118