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2021-01-11zlib -> libdeflate (#5085)Tiger Wang1-7/+15
+ Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
2020-10-03Remove SetProperty(...cPlayer)Tiger Wang1-1/+1
Enchantment table, anvil windows are already opened one per-player.
2020-09-18Remove unused ServerPort argumentTiger Wang1-1/+1
2020-09-18Add State enum to protocolTiger Wang1-17/+16
2020-09-18Remove unused ServerPort memberTiger Wang1-2/+0
2020-09-18Cleanup Protocol classesTiger Wang1-18/+18
* Visibility, static, ordering changes
2020-09-12Use tracing for explosions (#4845)Tiger Wang1-1/+1
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-08-29Unused/duplicate function cleanupTiger Wang1-1/+1
* FaceIntToBlockFace in 1.8/1.9 protocol merged - Removed undefined permissions stuff in Player header
2020-08-19Add Statistics and Achievements for newer Network standards12xx121-1/+7
2020-07-261.14 connection supportTiger Wang1-1/+1
2020-07-20Remove some unused inclusionsTiger Wang1-1/+0
2020-07-19Implement "caching" in ChunkDataSerializerTiger Wang1-1/+1
+ When sending a chunk to multiple clients, group them by protocol version and send the same data
2020-07-18Use cMultiVersionProtocol's bufferTiger Wang1-5/+2
2020-07-18Delete duplicated status request handlersTiger Wang1-0/+3
Here we go again...
2020-07-14Introduce recipe book functionality (#4493)Tobias Wilken1-0/+2
* Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-04Improve entity position updates (#4701)Tiger Wang1-8/+11
* Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
2020-05-01Unify entity spawn packet sendingTiger Wang1-8/+11
2020-04-22Unify 1.8 and 1.9Tiger Wang1-43/+41
- Deleted ridiculous amount of duplicated code
2020-04-20Delet SpawnObject paramsTiger Wang1-1/+1
* Fix #4679 awkward...
2020-04-16Using Super.Mattes D1-2/+2
2020-04-07Initial resource pack support (#4622)Mat1-0/+2
2020-03-29Add protocol mob ID remapping (#4538)Mat1-0/+4
2019-09-10Protocol: Use logical outgoing packet types.Mattes D1-5/+1
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-15/+2
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-4/+1
Fixes #4292.
2018-07-23recover hotbar selected slot after reconnect (#4249)changyong guo1-0/+1
1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189
2017-09-04Added assert to cProtocolRecognizer::GetPacketId. (#4001)Lane Kolbly1-3/+7
2017-09-02GetPacketID for protocol packet IDs (#3977)Lane Kolbly1-0/+3
* Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
2017-08-30Update mbedtls to 2.5.1 (#3964)peterbell101-2/+2
* Renaming changes: * macro prefix "POLARSSL" -> "MBEDTLS" * functions now prefixed with "mbedtls_" * rename PolarSSL++ -> mbedTLS++ * rename polarssl submodule * Use mbedtls' AES-CFB8 implementation. * Add cSslConfig to wrap mbedtls_ssl_config * Update cTCPLink and cBlockingSslClientSocket to use cSslConfig * Use cSslConfig in cHTTPServer * Use cSslConfig for cMojangAPI::SecureRequest * CI Fixes * Set -fomit-frame-pointer on the right target
2017-08-21Fully implemented leashes (#3798)Pablo Beltrán1-0/+2
2017-08-03Removed unused forward declarations (#3888)Lukas Pioch1-10/+0
2016-12-16Initial support for the 1.11 protocol.Mattes D1-8/+7
2016-10-21Added SendMessageRaw for sending json string.Lukas Pioch1-0/+1
2016-10-12Spectators added (#2852)bibo381-0/+2
2016-08-29Proper respawn packets on dimension travelLogicParrot1-6/+1
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-1/+2
* Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
2016-02-05Bulk clearing of whitespaceLogicParrot1-17/+17
2015-11-24Add enum for Sound and Particle EffectsDave Tucker1-1/+1
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-09-21Refactored cProtocol Chat handlingtycho1-8/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-1/+1
2015-07-14Improved mapsTiger Wang1-3/+1
2015-06-02Added system and above action bar chat messagesjan641-0/+6
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-0/+1
Also started refactoring how broadcasts are handled
2015-04-13Implement backend for /title commandScott Moore1-0/+7
2015-03-22Unified cPacketizer across all protocols.Mattes D1-101/+18
2015-03-21Fixed signedness warnings in Protocol.Mattes D1-1/+1
2015-03-21Fixed signedness issues in protocols.Mattes D1-0/+5
2015-03-21Unified cByteBuffer types.Mattes D1-8/+11
cByteBuffer now reads and writes any of the [U]Int<N> types.
2014-11-29Removed unused imports.Howaner1-1/+0
2014-11-29Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes.Howaner1-0/+1
2014-10-03Improved furnacesTiger Wang1-1/+1
* Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
2014-09-30Rewritten plugin messages, vanilla are being parsed directly.madmaxoft1-0/+4
This should finally fix the compatibility problems between 1.7 and 1.8 protocols with the changes in the vanilla plugin messages.
2014-09-27Dropped support for <1.7.xTiger Wang1-3/+0
2014-09-26Fixed players custom name in 1.8Howaner1-1/+1
2014-09-25Protocol 1.8: Handling packet compression properly.madmaxoft1-2/+4
The compression didn't work with CommLog turned on.
2014-09-22Hotfixed 1.8 item reading.Howaner1-1/+1
2014-09-22Changed metadata reading again.Howaner1-4/+1
2014-09-22Fixed item nbt reading.Howaner1-0/+3
2014-09-18Exported player list states to extra functions.Howaner1-70/+74
2014-09-13Moved chat json creating to the CompositeChat class.Howaner1-3/+1
2014-09-131.8: Fixed maps.Howaner1-2/+2
2014-09-111.8: Fixed hangings.Howaner1-0/+3
2014-09-111.8: Added ParticleEffect packet.Howaner1-1/+4
2014-09-091.8: Added MultiBlockChange packet.Howaner1-0/+5
2014-09-09Added the player list to the 1.8 protocol.Howaner1-1/+1
2014-09-091.8: Added new uuid field.Howaner1-0/+2
2014-09-08Recoded cProtocol180 class.Howaner1-54/+253
2014-09-081.8: Fixed tab complete.Howaner1-1/+2
2014-09-08Fixed more 1.8 packets.Howaner1-2/+7
2014-09-08Updated chunk sending to 1.8Howaner1-2/+0
2014-09-08Implemented packet compression.Howaner1-0/+1
ChunkData packet needs this.
2014-09-04Fixed client errors.Howaner1-0/+4
2014-09-04Added more 1.8 protocol things.Howaner1-0/+36
2014-09-04Started implementing of the 1.8 protocol.Howaner1-0/+76