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2014-09-11Added blocks to the fire simulatorMasy981-0/+11
2014-08-01Added missing HOOK_BLOCK_SPREAD call.Howaner1-6/+14
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-1/+1
2014-04-26Implemented Chunk Sparsing with segmentsTycho1-4/+6
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+1
2014-03-28Fixed compilation after last PR merge.madmaxoft1-1/+1
2014-03-27Change SpreadSource prefix to ssHowaner1-1/+1
2014-03-27Add SpreadSourceHowaner1-1/+1
2014-03-27Add HOOK_BLOCK_SPREADHowaner1-3/+11
2014-03-10Fixed compileTiger Wang1-1/+2
2014-03-09Removed uneeded meta obtainTiger Wang1-3/+1
2014-03-09TNT explodes when consumed by fireTiger Wang1-6/+19
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-02-28Fix Double Slabs, fix Slab Meta and add more things to burnableHowaner1-0/+13
2014-02-20Add Hay Bale to BurnableHowaner1-0/+1
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-3/+3
2013-12-05Merged if statements.Samuel Barney1-7/+1
2013-12-04Made suggested changesSamuel Barney1-5/+10
2013-12-02Fire no longer goes out when on top of nether rackSamuel Barney1-1/+6
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-09Fixed warning in cFireSimulator.madmaxoft1-13/+8
2013-09-30Fixed issuesTiger Wang1-2/+2
2013-09-30Fixed a fire simulator bugTiger Wang1-6/+18
2013-07-22Simulators don't simulate in invalid chunks (valgrind error)madmaxoft@gmail.com1-1/+1
2013-03-03Simulators now check if they are given a valid chunkmadmaxoft@gmail.com1-0/+5
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-71/+256
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-19/+23
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-1/+2
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com1-23/+17
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-6/+51
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-16/+16
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-4/+4
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-07-12http://www.mc-server.org/support/index.php?do=details&task_id=153lapayo94@gmail.com1-2/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-131/+131
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
2012-02-14Fixed the same leak in FireSimulatorfaketruth1-15/+14
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-29- water slacks fire nowlapayo94@gmail.com1-2/+9
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+124