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path: root/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h (unfollow)
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2021-03-28Unify DoWithBlockEntity (#5168)Tiger Wang1-2/+7
2021-01-22Redstone: inline -> staticTiger Wang1-5/+5
2020-09-21Implement redstone quasi-connectivity (#4889)Tiger Wang1-0/+5
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-3/+3
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-7/+6
2020-08-08Remove the redstone solid block handlerTiger Wang1-5/+3
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-31/+18
2020-04-16Using Super.Mattes D1-2/+4
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-9/+3
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-3/+9
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-9/+3
2017-07-17Allocate redstone component handlers upfrontpeterbell101-11/+9
2016-06-15- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm1-2/+25
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+69