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* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
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+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
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* Don't let redstone blocks power adjacent blocks.
This fixes issue #2966
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
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