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path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h (unfollow)
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2021-01-22Redstone: inline -> staticTiger Wang1-3/+3
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-2/+2
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-8/+4
2020-08-08Remove the redstone solid block handlerTiger Wang1-4/+4
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-20/+7
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2020-04-16Using Super.Mattes D1-2/+4
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-07-17Allocate redstone component handlers upfrontpeterbell101-9/+7
2016-05-28Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm1-2/+1
* Don't let redstone blocks power adjacent blocks. This fixes issue #2966
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+51
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved