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2020-08-28Minor style fixesTiger Wang1-0/+8
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-2/+10
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-79/+8
2020-08-08Remove the redstone solid block handlerTiger Wang1-46/+21
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-08-02Ensure updating relatives calls the correct base caseTiger Wang1-4/+4
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-72/+65
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-07-17Allocate redstone component handlers upfrontpeterbell101-25/+17
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+130
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved