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2022-06-18Additional Y height checks (#5405)Debucquoy Anthony tonitch1-6/+10
For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-03-28Move some redstone implementations into the source fileTiger Wang1-1/+1
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-6/+5
+ Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02Add WakeUp/AddBlock distinctionTiger Wang1-1/+1
* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
2020-04-16Using Super.Mattes D1-4/+5
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-4/+2
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2014-07-17Basic style fixes.madmaxoft1-1/+1
2013-12-31fixed warnings in World.cppTycho Bickerstaff1-2/+8
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-36/+36
2013-03-14Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)madmaxoft@gmail.com1-0/+36
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6