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For redstone wire, block area bindings, and fire simulator.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
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* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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