From 0197f25c07a9cdfba5be8558bf56a87ee3ffd83e Mon Sep 17 00:00:00 2001 From: Rorkh <78957156+Rorkh@users.noreply.github.com> Date: Sat, 2 Oct 2021 17:29:22 +0100 Subject: Blaze shoot sound fix --- src/Mobs/Blaze.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 4a87e698b..f5939834a 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -73,7 +73,7 @@ void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) auto FireChargePtr = FireCharge.get(); FireChargePtr->Initialize(std::move(FireCharge), *m_World); - m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f); + m_World->BroadcastSoundEffect("entity.blaze.shoot", GetPosition(), 4.0f, 1.0f); } } -- cgit v1.2.3