From 563f41af65dbe48ac8fa59a045b3a38b22d00266 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 10 Dec 2014 22:27:48 +0100 Subject: Lighting thread: skip chunks that are already lit. --- src/LightingThread.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index ae5e746e7..01ba24105 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -236,6 +236,16 @@ void cLightingThread::Execute(void) void cLightingThread::LightChunk(cLightingChunkStay & a_Item) { + // If the chunk is already lit, skip it: + if (m_World->IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ)) + { + if (a_Item.m_CallbackAfter != nullptr) + { + a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ); + } + return; + } + cChunkDef::BlockNibbles BlockLight, SkyLight; ReadChunks(a_Item.m_ChunkX, a_Item.m_ChunkZ); -- cgit v1.2.3