From 690e6cb6f8d0c67f3725de8398659115ab823f4c Mon Sep 17 00:00:00 2001 From: reiter Date: Thu, 28 Aug 2014 00:01:01 +0200 Subject: Fixed mob burning. Fixes #1298 --- src/Mobs/Monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index fe8a7346f..f7ee0b0c0 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime !IsOnFire() && // Not already burning - GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining + GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining ) { // Burn for 100 ticks, then decide again -- cgit v1.2.3