From a466986f53c2bec54bc25951d05036db5a3fb2e1 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 2 Dec 2014 09:55:25 +0100 Subject: Using IntNoise3DInt instead of IntNoise3D --- src/Generating/DungeonRoomsFinisher.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 19ac3b8b2..847fcbf10 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -61,7 +61,7 @@ public: // Choose what the mobspawner will spawn. // 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer. - int MobType = (a_Noise.IntNoise3D(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100 + int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100 if (MobType <= 25) { m_MonsterType = mtSkeleton; -- cgit v1.2.3