From b25fcb0972554facbd4dfd79cb256a77a2cb6773 Mon Sep 17 00:00:00 2001 From: p-mcgowan Date: Fri, 5 Dec 2014 11:31:01 -0800 Subject: formatting and default spawn percentage --- src/Generating/FinishGen.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 41dbdca16..ad3dc5293 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -993,6 +993,7 @@ cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, e if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100)) { LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage); + m_AnimalProbability = DefaultAnimalSpawnChunkPercentage; } } @@ -1052,7 +1053,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ); // Check block below (opaque, grass, water), and above (air) - if (AnimalToSpawn == mtSquid && BlockAtFeet != E_BLOCK_WATER) + if ((AnimalToSpawn == mtSquid) && (BlockAtFeet != E_BLOCK_WATER)) { return false; } -- cgit v1.2.3