From b703d9c83bff3b7e7b8b1fa2cc2163efac037cc2 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 13 Sep 2013 19:33:22 +0200 Subject: Fixed mobs attack range being too long It was set to 5, I think 2 is better because now mobs can kill you when there is a block (or 2) between you and monster. --- source/Mobs/Monster.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index a42ae30ee..02e7decc7 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Monster.h" @@ -40,7 +39,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A , m_SeePlayerInterval (0) , m_EMPersonality(AGGRESSIVE) , m_AttackDamage(1.0f) - , m_AttackRange(5.0f) + , m_AttackRange(2.0f) , m_AttackInterval(0) , m_BurnsInDaylight(false) { -- cgit v1.2.3