From a431b45641d119a91a74cd88768389eebeb54a68 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 5 Apr 2016 11:45:09 +0300 Subject: Improved player freeze code --- Server/Plugins/APIDump/APIDesc.lua | 1 - 1 file changed, 1 deletion(-) (limited to 'Server') diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 5217cbc28..800396b4e 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -1946,7 +1946,6 @@ a_Player:OpenWindow(Window); GetFoodPoisonedTicksRemaining = { Params = "", Return = "", Notes = "Returns the number of ticks left for the food posoning effect" }, GetFoodSaturationLevel = { Params = "", Return = "number", Notes = "Returns the food saturation (overcharge of the food level, is depleted before food level)" }, GetFoodTickTimer = { Params = "", Return = "", Notes = "Returns the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied." }, - GetFrozenDuration = { Params = "", Return = "number", Notes = "Returns the number of ticks since the player was frozen" }, GetGameMode = { Return = "{{Globals#GameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.
NOTE: Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."}, GetIP = { Return = "string", Notes = "Returns the IP address of the player, if available. Returns an empty string if there's no IP to report."}, GetInventory = { Return = "{{cInventory|Inventory}}", Notes = "Returns the player's inventory"}, -- cgit v1.2.3