From 8090c13cde2d61a0330f1e262de7526318a0965d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 15 Mar 2013 20:18:11 +0000 Subject: Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking. Also fixed vines' placement. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Blocks/BlockRedstone.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/Blocks/BlockRedstone.h') diff --git a/source/Blocks/BlockRedstone.h b/source/Blocks/BlockRedstone.h index ce0ff64d5..3a4649d7e 100644 --- a/source/Blocks/BlockRedstone.h +++ b/source/Blocks/BlockRedstone.h @@ -22,9 +22,9 @@ public: } - virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]; + return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); } -- cgit v1.2.3