From ef8ac545d8d9f93bfc489f61365b960731a16bd8 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 16 Nov 2013 18:57:03 +0000 Subject: Fixed another one. --- source/Generating/EndGen.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/Generating/EndGen.cpp') diff --git a/source/Generating/EndGen.cpp b/source/Generating/EndGen.cpp index 3eba5c47b..90a8071fa 100644 --- a/source/Generating/EndGen.cpp +++ b/source/Generating/EndGen.cpp @@ -18,7 +18,7 @@ enum INTERPOL_X = 4, INTERPOL_Y = 4, INTERPOL_Z = 4, - + // Size of chunk data, downscaled before interpolation: DIM_X = 16 / INTERPOL_X + 1, DIM_Y = 256 / INTERPOL_Y + 1, @@ -59,7 +59,7 @@ void cEndGen::Initialize(cIniFile & a_IniFile) m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); - + // Recalculate the min and max chunk coords of the island m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; m_MinChunkX = -m_MaxChunkX; @@ -75,15 +75,15 @@ void cEndGen::Initialize(cIniFile & a_IniFile) void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) { ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function - + if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) { return; } - + m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - + GenerateNoiseArray(); } @@ -96,7 +96,7 @@ void cEndGen::GenerateNoiseArray(void) { NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] - + // Generate the downscaled noise: NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; @@ -105,7 +105,7 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); - + // Add distance: int idx = 0; for (int y = 0; y < DIM_Y; y++) @@ -125,7 +125,7 @@ void cEndGen::GenerateNoiseArray(void) } // for x } // for z } // for y - + // Upscale into real chunk size: LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); } @@ -133,14 +133,14 @@ void cEndGen::GenerateNoiseArray(void) - + /// Returns true if the chunk is outside of the island's dimensions bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) { return ( (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) - ); + ); } @@ -151,15 +151,15 @@ void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_ { if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) { - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = 0; } return; } - + PrepareState(a_ChunkX, a_ChunkZ); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { @@ -189,9 +189,9 @@ void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); return; } - + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { -- cgit v1.2.3