From 1ff051c9a31a5ebf9b8db4a5aad9361bb4299df8 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 20:28:16 +0100 Subject: Now saddled horses spawn a saddle pickup when killed --- source/Mobs/Horse.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/Mobs/Horse.cpp') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index f9705a451..d18887ea4 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -142,6 +141,10 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } } -- cgit v1.2.3