From d48ff88e073526e3e7b1fac28e2ffa97c6e6ccd9 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 6 Aug 2013 21:38:32 +0200 Subject: Now zombies spawn in Overworld during night --- source/World.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 880f6e5b2..79c0cd4f1 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -278,7 +277,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_LastSave = 0; m_LastUnload = 0; - // preallocate some memory for ticking blocks so we don´t need to allocate that often + // preallocate some memory for ticking blocks so we don�t need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); @@ -634,7 +633,6 @@ void cWorld::TickSpawnMobs(float a_Dt) { switch (nightRand) { - case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; // _X 2013_06_25: Really? Zombies in the Nether? case 5: MobType = E_ENTITY_TYPE_GHAST; break; case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break; } @@ -642,8 +640,9 @@ void cWorld::TickSpawnMobs(float a_Dt) else { switch (nightRand) - { + { case 0: MobType = E_ENTITY_TYPE_SPIDER; break; + case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; case 2: MobType = E_ENTITY_TYPE_ENDERMAN; break; case 3: MobType = E_ENTITY_TYPE_CREEPER; break; case 4: MobType = E_ENTITY_TYPE_CAVE_SPIDER; break; -- cgit v1.2.3