From 4bbade9fc6eeeb68644657a0d67f84894dd4a21c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 25 Aug 2013 21:32:17 +0200 Subject: Arrows get loaded from MCA. Somehow they still don't spawn visibly on the client. --- source/WorldStorage/WSSAnvil.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/WorldStorage/WSSAnvil.h') diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h index 47fda3f7b..b2556ab50 100644 --- a/source/WorldStorage/WSSAnvil.h +++ b/source/WorldStorage/WSSAnvil.h @@ -145,6 +145,7 @@ protected: void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); -- cgit v1.2.3