From e7731242c1315df230bffbf0593e1a608aa791a3 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 10 Mar 2012 21:34:47 +0000 Subject: Using references instead of pointers for sending packets git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/cClientHandle.cpp') diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index cf6c3fb5f..58bfad7dc 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -1703,14 +1703,14 @@ void cClientHandle::Tick(float a_Dt) -void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */) +void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */) { if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway // If it is the packet spawning myself for myself, drop it silently: - if (a_Packet->m_PacketID == E_NAMED_ENTITY_SPAWN) + if (a_Packet.m_PacketID == E_NAMED_ENTITY_SPAWN) { - if (((cPacket_NamedEntitySpawn *)a_Packet)->m_UniqueID == m_Player->GetUniqueID()) + if (((cPacket_NamedEntitySpawn &)a_Packet).m_UniqueID == m_Player->GetUniqueID()) { return; } @@ -1719,7 +1719,7 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = // Filter out packets that don't belong to a csDownloadingWorld state: if (m_State == csDownloadingWorld) { - switch (a_Packet->m_PacketID) + switch (a_Packet.m_PacketID) { case E_PLAYERMOVELOOK: case E_KEEP_ALIVE: @@ -1734,14 +1734,14 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = } // Check chunks being sent, erase them from m_ChunksToSend: - if (a_Packet->m_PacketID == E_MAP_CHUNK) + if (a_Packet.m_PacketID == E_MAP_CHUNK) { #if (MINECRAFT_1_2_2 == 1) - int ChunkX = ((cPacket_MapChunk *)a_Packet)->m_PosX; - int ChunkZ = ((cPacket_MapChunk *)a_Packet)->m_PosZ; + int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX; + int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ; #else - int ChunkX = ((cPacket_MapChunk *)a_Packet)->m_PosX / cChunk::c_ChunkWidth; - int ChunkZ = ((cPacket_MapChunk *)a_Packet)->m_PosZ / cChunk::c_ChunkWidth; + int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX / cChunk::c_ChunkWidth; + int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ / cChunk::c_ChunkWidth; #endif cCSLock Lock(m_CSChunkLists); for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr) @@ -1759,9 +1759,10 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = cCSLock Lock(m_CSPackets); if (a_Priority == E_PRIORITY_NORMAL) { - if (a_Packet->m_PacketID == E_REL_ENT_MOVE_LOOK) + if (a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK) { PacketList & Packets = m_PendingNrmSendPackets; + const cPacket_RelativeEntityMoveLook & ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook &>(a_Packet); for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr) { bool bBreak = false; @@ -1769,9 +1770,8 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = { case E_REL_ENT_MOVE_LOOK: { - const cPacket_RelativeEntityMoveLook* ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook* >(a_Packet); - cPacket_RelativeEntityMoveLook* PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook* >(*itr); - if (ThisPacketData->m_UniqueID == PacketData->m_UniqueID) + cPacket_RelativeEntityMoveLook * PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook *>(*itr); + if (ThisPacketData.m_UniqueID == PacketData->m_UniqueID) { Packets.erase(itr); bBreak = true; @@ -1787,11 +1787,11 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = } } // for itr - Packets[] } // if (E_REL_ENT_MOVE_LOOK - m_PendingNrmSendPackets.push_back(a_Packet->Clone()); + m_PendingNrmSendPackets.push_back(a_Packet.Clone()); } else if (a_Priority == E_PRIORITY_LOW) { - m_PendingLowSendPackets.push_back(a_Packet->Clone()); + m_PendingLowSendPackets.push_back(a_Packet.Clone()); } Lock.Unlock(); -- cgit v1.2.3