From ac63775297cffb56b05702c0a3c6575f1bcd7d3b Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Sun, 1 Jan 2012 18:45:28 +0000 Subject: CreativeInventory Update - Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Bindings.cpp | 99 +++++++++++++++++++++---------------------- source/Bindings.h | 2 +- source/cInventory.cpp | 10 +++++ source/cInventory.h | 2 + source/cPlayer.cpp | 56 ++++++++++++++++-------- source/cPlayer.h | 3 +- source/cSurvivalInventory.cpp | 11 +---- source/cSurvivalInventory.h | 3 +- source/cWindow.cpp | 6 +-- 9 files changed, 107 insertions(+), 85 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 83a9e1518..8b0724d9f 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 01/01/12 17:14:14. +** Generated automatically by tolua++-1.0.92 on 01/01/12 19:41:18. */ #ifndef __cplusplus @@ -162,51 +162,50 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPlugin"); tolua_usertype(tolua_S,"cStringMap"); tolua_usertype(tolua_S,"Json::Value"); - tolua_usertype(tolua_S,"cInventory"); + tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cRoot"); - tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cPlugin::CommandStruct"); tolua_usertype(tolua_S,"cPickup"); - tolua_usertype(tolua_S,"Lua__cPacket_BlockDig"); + tolua_usertype(tolua_S,"cRecipeChecker"); tolua_usertype(tolua_S,"cPacket_Login"); - tolua_usertype(tolua_S,"cSurvivalInventory"); - tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cClientHandle"); + tolua_usertype(tolua_S,"Lua__cPacket_BlockDig"); tolua_usertype(tolua_S,"cFurnaceRecipe"); tolua_usertype(tolua_S,"cCuboid"); tolua_usertype(tolua_S,"cChatColor"); - tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cMCLogger"); tolua_usertype(tolua_S,"cPacket_PickupSpawn"); tolua_usertype(tolua_S,"Lua__cWebPlugin"); tolua_usertype(tolua_S,"Lua__cPawn"); - tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"Vector3f"); tolua_usertype(tolua_S,"cPlugin_Lua"); - tolua_usertype(tolua_S,"cMCLogger"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"Lua__cPlayer"); tolua_usertype(tolua_S,"cPacket"); tolua_usertype(tolua_S,"cPacket_BlockDig"); tolua_usertype(tolua_S,"cWebAdmin"); - tolua_usertype(tolua_S,"cClientHandle"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); + tolua_usertype(tolua_S,"cWebPlugin"); tolua_usertype(tolua_S,"Lua__cTCPLink"); - tolua_usertype(tolua_S,"cTCPLink"); tolua_usertype(tolua_S,"Lua__cPlugin"); - tolua_usertype(tolua_S,"cRecipeChecker"); + tolua_usertype(tolua_S,"cTCPLink"); tolua_usertype(tolua_S,"cPacket_BlockPlace"); tolua_usertype(tolua_S,"cLadder"); - tolua_usertype(tolua_S,"Lua__cPickup"); - tolua_usertype(tolua_S,"cPluginManager"); - tolua_usertype(tolua_S,"cIniFile"); + tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cWorld"); + tolua_usertype(tolua_S,"cIniFile"); + tolua_usertype(tolua_S,"cPluginManager"); tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cTorch"); + tolua_usertype(tolua_S,"Lua__cPickup"); tolua_usertype(tolua_S,"cEntity"); + tolua_usertype(tolua_S,"cInventory"); tolua_usertype(tolua_S,"Lua__cEntity"); - tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cStairs"); tolua_usertype(tolua_S,"Vector3d"); } @@ -5032,38 +5031,6 @@ static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetSurvivalInventory of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSurvivalInventory00 -static int tolua_AllToLua_cPlayer_GetSurvivalInventory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSurvivalInventory'", NULL); -#endif - { - cSurvivalInventory& tolua_ret = (cSurvivalInventory&) self->GetSurvivalInventory(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cSurvivalInventory"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSurvivalInventory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: TeleportTo of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TeleportTo00 static int tolua_AllToLua_cPlayer_TeleportTo00(lua_State* tolua_S) @@ -9304,6 +9271,38 @@ static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetEquippedSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlot00 +static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlot'", NULL); +#endif + { + short tolua_ret = (short) self->GetEquippedSlot(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SendSlot of class cInventory */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SendSlot00 static int tolua_AllToLua_cInventory_SendSlot00(lua_State* tolua_S) @@ -16020,7 +16019,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFlying",tolua_AllToLua_cPlayer_GetFlying00); tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00); tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00); - tolua_function(tolua_S,"GetSurvivalInventory",tolua_AllToLua_cPlayer_GetSurvivalInventory00); tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00); tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00); tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); @@ -16186,6 +16184,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFromHotBar",tolua_AllToLua_cInventory_GetFromHotBar00); tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00); tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00); + tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00); tolua_function(tolua_S,"SendSlot",tolua_AllToLua_cInventory_SendSlot00); tolua_endmodule(tolua_S); #ifdef __cplusplus diff --git a/source/Bindings.h b/source/Bindings.h index b0ca12919..3a43ccb32 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 01/01/12 17:14:15. +** Generated automatically by tolua++-1.0.92 on 01/01/12 19:41:18. */ /* Exported function */ diff --git a/source/cInventory.cpp b/source/cInventory.cpp index 9236a2387..166ef6ad5 100644 --- a/source/cInventory.cpp +++ b/source/cInventory.cpp @@ -18,6 +18,8 @@ cInventory::~cInventory() { delete [] m_Slots; delete m_EquippedItem; + if( GetWindow() ) GetWindow()->Close( *m_Owner ); + CloseWindow(); } cInventory::cInventory(cPlayer* a_Owner) @@ -35,6 +37,14 @@ cInventory::cInventory(cPlayer* a_Owner) m_EquippedItem = new cItem(); m_EquippedSlot = 0; + + if( !GetWindow() ) + { + cWindow* Window = new cWindow( this, false ); + Window->SetSlots( m_Slots, c_NumSlots ); + Window->SetWindowID( 0 ); + OpenWindow( Window ); + } } bool cInventory::AddItem( cItem & a_Item ) diff --git a/source/cInventory.h b/source/cInventory.h index 849cfb440..8d4b13fcb 100644 --- a/source/cInventory.h +++ b/source/cInventory.h @@ -15,6 +15,7 @@ class cPlayer; class cPacket; class cPacket_EntityEquipment; class cInventory //tolua_export + : public cWindowOwner { //tolua_export public: cInventory(cPlayer* a_Owner); @@ -39,6 +40,7 @@ public: cItem & GetEquippedItem(); //tolua_export void SetEquippedSlot( int a_SlotNum ); //tolua_export + short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export virtual void Clicked( cPacket* a_ClickPacket ) = 0; diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 12f3c5a30..9071a31b1 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -97,6 +97,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) if( !LoadFromDisk() ) { m_Inventory->Clear(); + m_CreativeInventory->Clear(); SetPosX( cRoot::Get()->GetDefaultWorld()->GetSpawnX() ); SetPosY( cRoot::Get()->GetDefaultWorld()->GetSpawnY() ); SetPosZ( cRoot::Get()->GetDefaultWorld()->GetSpawnZ() ); @@ -425,23 +426,27 @@ void cPlayer::CloseWindow(char a_WindowType) Item->Empty(); } } - if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest - cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity(); - cPacket_BlockAction ChestClose; - ChestClose.m_PosX = block->GetPosX(); - ChestClose.m_PosY = (short)block->GetPosY(); - ChestClose.m_PosZ = block->GetPosZ(); - ChestClose.m_Byte1 = 1; - ChestClose.m_Byte2 = 0; - cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers(); - for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr ) - { - if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) { - (*itr)->GetClientHandle()->Send( ChestClose ); + if (m_CurrentWindow) + { + if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest + cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity(); + cPacket_BlockAction ChestClose; + ChestClose.m_PosX = block->GetPosX(); + ChestClose.m_PosY = (short)block->GetPosY(); + ChestClose.m_PosZ = block->GetPosZ(); + ChestClose.m_Byte1 = 1; + ChestClose.m_Byte2 = 0; + cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers(); + for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr ) + { + if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) { + (*itr)->GetClientHandle()->Send( ChestClose ); + } } } + + m_CurrentWindow->Close( *this ); } - if( m_CurrentWindow ) m_CurrentWindow->Close( *this ); m_CurrentWindow = 0; } @@ -457,14 +462,24 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) void cPlayer::SetGameMode( int a_GameMode ) { - if ( (a_GameMode < 2) && (a_GameMode >= 0) ) { - if (m_GameMode != a_GameMode) { + if ( (a_GameMode < 2) && (a_GameMode >= 0) ) + { + if (m_GameMode != a_GameMode) + { + cInventory *OldInventory = 0; + if(m_GameMode == 0) + OldInventory = m_Inventory; + else + OldInventory = m_CreativeInventory; + m_GameMode = a_GameMode; cPacket_NewInvalidState GameModePacket; GameModePacket.m_Reason = 3; //GameModeChange GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange m_ClientHandle->Send ( GameModePacket ); GetInventory().SendWholeInventory(m_ClientHandle); + + OldInventory->SetEquippedSlot(GetInventory().GetEquippedSlot()); } } } @@ -658,7 +673,7 @@ void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ ) { if( a_bDraggingItem ) { - cItem* Item = GetSurvivalInventory().GetWindow()->GetDraggingItem(); + cItem* Item = GetInventory().GetWindow()->GetDraggingItem(); if( Item->m_ItemID > 0 && Item->m_ItemCount >= a_Amount ) { float vX = 0, vY = 0, vZ = 0; @@ -778,7 +793,7 @@ bool cPlayer::LoadFromDisk() // TODO - This should also get/set/whatever the cor { LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile); } - + delete [] buffer; Json::Value & JSON_PlayerPosition = root["position"]; @@ -800,6 +815,7 @@ bool cPlayer::LoadFromDisk() // TODO - This should also get/set/whatever the cor m_Health = (short)root.get("health", 0 ).asInt(); m_FoodLevel = (short)root.get("food", 0 ).asInt(); m_Inventory->LoadFromJson(root["inventory"]); + m_CreativeInventory->LoadFromJson(root["creativeinventory"]); m_pState->LoadedWorldName = root.get("world", "world").asString(); @@ -826,10 +842,14 @@ bool cPlayer::SaveToDisk() Json::Value JSON_Inventory; m_Inventory->SaveToJson( JSON_Inventory ); + Json::Value JSON_CreativeInventory; + m_CreativeInventory->SaveToJson( JSON_CreativeInventory ); + Json::Value root; root["position"] = JSON_PlayerPosition; root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; + root["creativeinventory"] = JSON_CreativeInventory; root["health"] = m_Health; root["food"] = m_FoodLevel; root["world"] = GetWorld()->GetName(); diff --git a/source/cPlayer.h b/source/cPlayer.h index d2d1e91d7..b3344c410 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -31,8 +31,7 @@ public: Vector3d GetEyePosition(); //tolua_export inline bool GetFlying() { return m_bTouchGround; } //tolua_export inline const double & GetStance() { return m_Stance; } //tolua_export - cInventory & GetInventory() { if(GetGameMode() == 0) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export - cSurvivalInventory & GetSurvivalInventory() { return *m_Inventory; } //tolua_export + inline cInventory & GetInventory() { if(GetGameMode() == 0) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp index 1618e04ae..59f634ca5 100644 --- a/source/cSurvivalInventory.cpp +++ b/source/cSurvivalInventory.cpp @@ -11,20 +11,13 @@ cSurvivalInventory::~cSurvivalInventory() { - if( GetWindow() ) GetWindow()->Close( *m_Owner ); - CloseWindow(); + } cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner) : cInventory(a_Owner) { - if( !GetWindow() ) - { - cWindow* Window = new cWindow( this, false ); - Window->SetSlots( m_Slots, c_NumSlots ); - Window->SetWindowID( 0 ); - OpenWindow( Window ); - } + } void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) diff --git a/source/cSurvivalInventory.h b/source/cSurvivalInventory.h index 525387b08..270f18dcd 100644 --- a/source/cSurvivalInventory.h +++ b/source/cSurvivalInventory.h @@ -3,8 +3,7 @@ #include "cInventory.h" class cSurvivalInventory //tolua_export - : public cInventory - , public cWindowOwner + : public cInventory { //tolua_export public: cSurvivalInventory(cPlayer* a_Owner); diff --git a/source/cWindow.cpp b/source/cWindow.cpp index 02ee3c541..68c8d4142 100644 --- a/source/cWindow.cpp +++ b/source/cWindow.cpp @@ -48,7 +48,7 @@ cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) { if( m_bInventoryVisible && a_Player ) { - cWindow* Window = a_Player->GetSurvivalInventory().GetWindow(); + cWindow* Window = a_Player->GetInventory().GetWindow(); if( Window ) { return Window->GetDraggingItem(); @@ -68,7 +68,7 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) if( m_bInventoryVisible ) { - cWindow* Window = a_Player.GetSurvivalInventory().GetWindow(); + cWindow* Window = a_Player.GetInventory().GetWindow(); if( Window ) { m_DraggingItem = Window->GetDraggingItem(); @@ -170,7 +170,7 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) { a_ClickPacket->m_WindowID = 0; a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9); - cWindow* Window = a_Player.GetSurvivalInventory().GetWindow(); + cWindow* Window = a_Player.GetInventory().GetWindow(); if( Window ) { Window->Clicked( a_ClickPacket, a_Player ); -- cgit v1.2.3