From cf720c17e6b2a08d64e063a101d5412d0f2b85ab Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Sun, 25 Dec 2011 19:34:31 +0000 Subject: - Fixed a critical bug, which caused players to not getting spawned on the others client - corrected newline in cMonsterConfig (VS did :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@110 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cEntity.cpp | 5 ++ source/cMonsterConfig.cpp | 168 +++++++++++++++++++++++----------------------- 2 files changed, 89 insertions(+), 84 deletions(-) (limited to 'source') diff --git a/source/cEntity.cpp b/source/cEntity.cpp index b9cbbd9f6..b32439869 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -51,6 +51,10 @@ void cEntity::Initialize( cWorld* a_World ) m_World = a_World; m_World->AddEntity( this ); + MoveToCorrectChunk(); + + /* +Not needed because itīs covered by the MoveToCorrectChunk function cWorld::BlockToChunk( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z, m_ChunkX, m_ChunkY, m_ChunkZ ); cChunk* Chunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ ); if( Chunk ) @@ -58,6 +62,7 @@ void cEntity::Initialize( cWorld* a_World ) //LOG("Adding entity %i to chunk %i %i %i", m_UniqueID, Chunk->GetPosX(), Chunk->GetPosY(), Chunk->GetPosZ() ); Chunk->AddEntity( *this ); } + */ } void cEntity::WrapRotation() diff --git a/source/cMonsterConfig.cpp b/source/cMonsterConfig.cpp index 4d309ec06..456da1fc3 100644 --- a/source/cMonsterConfig.cpp +++ b/source/cMonsterConfig.cpp @@ -1,15 +1,15 @@ -#include "cMonsterConfig.h" -#include "cMonster.h" -#include "../iniFile/iniFile.h" -#include -#include -#include -//#include "../source/cprintf.h" -#include -using namespace std; - -extern std::vector StringSplit(std::string str, std::string delim); - +#include "cMonsterConfig.h" +#include "cMonster.h" +#include "../iniFile/iniFile.h" +#include +#include +#include +//#include "../source/cprintf.h" +#include +using namespace std; + +extern std::vector StringSplit(std::string str, std::string delim); + struct cMonsterConfig::sAttributesStruct { string m_name; @@ -17,77 +17,77 @@ struct cMonsterConfig::sAttributesStruct float m_AttackDamage; float m_AttackRange; float m_AttackRate; -}; - -struct cMonsterConfig::sMonsterConfigState -{ +}; + +struct cMonsterConfig::sMonsterConfigState +{ int TypeCount; string MonsterTypes; - list< sAttributesStruct > AttributesList; -}; - -cMonsterConfig::cMonsterConfig(int TypeC) - : m_pState( new sMonsterConfigState ) -{ - m_pState->TypeCount = TypeC; - Initialize(); -} - -cMonsterConfig::~cMonsterConfig() { - delete m_pState; -} - -void cMonsterConfig::Initialize() { - - sAttributesStruct Attributes; - cIniFile SettingsIniFile("settings.ini"); - cIniFile MonstersIniFile("monsters.ini"); - - if(!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) { - printf("Error: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); - return; - } - - m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types",""); - - if( m_pState->MonsterTypes.empty() ) { - printf("Error: No Monster types listed in config file, using default attributes \n"); - return; - } - - vector SplitList = StringSplit(m_pState->MonsterTypes,","); - for(unsigned int i = 0; i < SplitList.size(); ++i) { - if(!SplitList[i].empty()) { - printf("Getting Attributes for: %s \n",SplitList[i].c_str()); - Attributes.m_name = SplitList[i].c_str(); - Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackDamage",0); - printf("Got AttackDamage: %3.3f \n",Attributes.m_AttackDamage); - Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRange",0); - printf("Got AttackRange: %3.3f \n",Attributes.m_AttackRange); - Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"SightDistance",0); - printf("Got SightDistance: %3.3f \n",Attributes.m_SightDistance); - Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRate",0); - printf("Got AttackRate: %3.3f \n",Attributes.m_AttackRate); - m_pState->AttributesList.push_front(Attributes); - } - } - -} - -void cMonsterConfig::AssignAttributes(cMonster *m, const char* n) -{ - list::iterator itr; - for(itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) { - if(itr->m_name.compare(n) == 0) { - //printf("found my attribs: %s :\n",itr->m_name.c_str()); - m->SetAttackDamage(itr->m_AttackDamage); - m->SetAttackRange(itr->m_AttackRange); - m->SetSightDistance(itr->m_SightDistance); - m->SetAttackRate((int)itr->m_AttackRate); - } - } -} - -cMonsterConfig *cMonsterConfig::Get() { - return this; -} + list< sAttributesStruct > AttributesList; +}; + +cMonsterConfig::cMonsterConfig(int TypeC) + : m_pState( new sMonsterConfigState ) +{ + m_pState->TypeCount = TypeC; + Initialize(); +} + +cMonsterConfig::~cMonsterConfig() { + delete m_pState; +} + +void cMonsterConfig::Initialize() { + + sAttributesStruct Attributes; + cIniFile SettingsIniFile("settings.ini"); + cIniFile MonstersIniFile("monsters.ini"); + + if(!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) { + printf("Error: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); + return; + } + + m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types",""); + + if( m_pState->MonsterTypes.empty() ) { + printf("Error: No Monster types listed in config file, using default attributes \n"); + return; + } + + vector SplitList = StringSplit(m_pState->MonsterTypes,","); + for(unsigned int i = 0; i < SplitList.size(); ++i) { + if(!SplitList[i].empty()) { + printf("Getting Attributes for: %s \n",SplitList[i].c_str()); + Attributes.m_name = SplitList[i].c_str(); + Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackDamage",0); + printf("Got AttackDamage: %3.3f \n",Attributes.m_AttackDamage); + Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRange",0); + printf("Got AttackRange: %3.3f \n",Attributes.m_AttackRange); + Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"SightDistance",0); + printf("Got SightDistance: %3.3f \n",Attributes.m_SightDistance); + Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRate",0); + printf("Got AttackRate: %3.3f \n",Attributes.m_AttackRate); + m_pState->AttributesList.push_front(Attributes); + } + } + +} + +void cMonsterConfig::AssignAttributes(cMonster *m, const char* n) +{ + list::iterator itr; + for(itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) { + if(itr->m_name.compare(n) == 0) { + //printf("found my attribs: %s :\n",itr->m_name.c_str()); + m->SetAttackDamage(itr->m_AttackDamage); + m->SetAttackRange(itr->m_AttackRange); + m->SetSightDistance(itr->m_SightDistance); + m->SetAttackRate((int)itr->m_AttackRate); + } + } +} + +cMonsterConfig *cMonsterConfig::Get() { + return this; +} -- cgit v1.2.3