From 8eca58a1c9d3ea928b301de1ad772a46164372e1 Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Mon, 28 Sep 2020 13:41:49 +0100 Subject: Fortune Drops (#4932) + Implemented and standardized all clamped discrete random drops. + Changed cItems Add from push_back to emplace_back. Implement fortune for crops. + Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune. Co-authored-by: Tiger Wang --- src/Blocks/BlockOre.h | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) (limited to 'src/Blocks/BlockOre.h') diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 98db5198d..95bffc75e 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -31,19 +31,23 @@ private: } } - auto & Random = GetRandomProvider(); const auto FortuneLevel = ToolFortuneLevel(a_Tool); - const auto Drops = std::max(static_cast(1), FloorC(Random.RandReal(FortuneLevel + 2.0))); + if ((m_BlockType == E_BLOCK_REDSTONE_ORE) || (m_BlockType == E_BLOCK_REDSTONE_ORE_GLOWING)) + { // Redstone follows the discrete random distribution, unlike other ores + const auto DropNum = FortuneDiscreteRandom(4, 5, FortuneLevel); + return cItem(E_ITEM_REDSTONE_DUST, DropNum); + } + + auto & Random = GetRandomProvider(); + const auto DropMult = std::max(static_cast(1), FloorC(Random.RandReal(FortuneLevel + 2.0))); switch (m_BlockType) { - case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, Drops * Random.RandInt(4, 9), 4); - case E_BLOCK_REDSTONE_ORE: // Handled by next case (glowing redstone) - case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_ITEM_REDSTONE_DUST, Random.RandInt(4, 5 + FortuneLevel)); - case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, Drops); - case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, Drops); - case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, Drops); - case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, Drops); + case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, DropMult * Random.RandInt(4, 9), 4); + case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, DropMult); + case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, DropMult); + case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, DropMult); + case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, DropMult); case E_BLOCK_CLAY: return cItem(E_ITEM_CLAY, 4); default: { -- cgit v1.2.3