From bdedab15c94956cbc74045ab242fd300d25f39e7 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 9 Apr 2020 22:25:20 +0200 Subject: Falling blocks can now be spawned at any position. (#4620) * Falling blocks can now be spawned at any position. * Added a /cake command to Debuggers that throws a cake in a nice slow arc. * Fixed regular falling blocks. --- src/Entities/FallingBlock.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/Entities/FallingBlock.h') diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index e4e9582d8..dfac287fd 100644 --- a/src/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h @@ -20,8 +20,8 @@ public: // tolua_export CLASS_PROTODEF(cFallingBlock) /** Creates a new falling block. - a_BlockPosition is expected in world coords */ - cFallingBlock(Vector3i a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + a_Position is expected in world coords */ + cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_begin @@ -37,7 +37,6 @@ public: // tolua_export private: BLOCKTYPE m_BlockType; NIBBLETYPE m_BlockMeta; - Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords } ; // tolua_export -- cgit v1.2.3