From dc294cdc51135f38bc4417834e473c8fc4d92b1a Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Thu, 7 Sep 2017 04:57:12 -0500 Subject: Switched player statistic store to save with UUID filenames. (#4002) --- src/Entities/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f9804569f..614edef75 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2203,7 +2203,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats); StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", @@ -2301,7 +2301,7 @@ bool cPlayer::SaveToDisk() // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats); if (!StatSerializer.Save()) { LOGWARNING("Could not save stats for player %s", GetName().c_str()); -- cgit v1.2.3