From e23dcffaff5ce3b3da1e44fba21c03e66f48c1ce Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 20 Aug 2020 23:27:08 +0100 Subject: Make StatSerializer a namespace --- src/Entities/Player.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 764bd7500..841b70b01 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2327,8 +2327,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); - StatSerializer.Load(); + StatSerializer::Load(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); } catch (...) { @@ -2476,8 +2475,7 @@ bool cPlayer::SaveToDisk() { // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); - StatSerializer.Save(); + StatSerializer::Save(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); } catch (...) { -- cgit v1.2.3