From 478bbad5ede86ec9f89444bdd60471ab314bf65a Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 23 Nov 2014 18:16:20 +0100 Subject: Added TwoHeights shape generator. This is a faster shape generator that can generate overhangs and has biome awareness. --- src/Generating/HeiGen.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/Generating/HeiGen.h') diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 9c99a9326..62bb227c6 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -170,7 +170,11 @@ public: m_BiomeGen(a_BiomeGen) { } - + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; + protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -187,11 +191,8 @@ protected: float m_BaseHeight; } ; static const sGenParam m_GenParam[256]; - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; - + + NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors); } ; -- cgit v1.2.3