From 1a742a2b52d32bd22cd57b4d462bee312717e010 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 25 May 2014 23:50:16 +0200 Subject: Added support for Miners' Village. The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. --- src/Generating/PieceGenerator.h | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'src/Generating/PieceGenerator.h') diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index e396643a9..21c155c96 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -139,11 +139,13 @@ class cPlacedPiece public: cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations); - const cPiece & GetPiece (void) const { return *m_Piece; } - const Vector3i & GetCoords (void) const { return m_Coords; } - int GetNumCCWRotations(void) const { return m_NumCCWRotations; } - const cCuboid & GetHitBox (void) const { return m_HitBox; } - int GetDepth (void) const { return m_Depth; } + const cPlacedPiece * GetParent (void) const { return m_Parent; } + const cPiece & GetPiece (void) const { return *m_Piece; } + const Vector3i & GetCoords (void) const { return m_Coords; } + int GetNumCCWRotations (void) const { return m_NumCCWRotations; } + const cCuboid & GetHitBox (void) const { return m_HitBox; } + int GetDepth (void) const { return m_Depth; } + bool HasBeenMovedToGround(void) const { return m_HasBeenMovedToGround; } /** Returns the coords as a modifiable object. */ Vector3i & GetCoords(void) { return m_Coords; } @@ -156,6 +158,11 @@ public: this placement. */ cPiece::cConnector GetRotatedConnector(const cPiece::cConnector & a_Connector) const; + /** Moves the placed piece Y-wise by the specified offset. + Sets m_HasBeenMovedToGround to true, too. + Used eg. by village houses. */ + void MoveToGroundBy(int a_OffsetY); + protected: const cPlacedPiece * m_Parent; const cPiece * m_Piece; @@ -163,6 +170,10 @@ protected: int m_NumCCWRotations; cCuboid m_HitBox; // Hitbox of the placed piece, in world coords int m_Depth; // Depth in the generated piece tree + + /** Set to true once the piece has been moved Y-wise. + Used eg. by village houses. */ + bool m_HasBeenMovedToGround; }; typedef std::vector cPlacedPieces; -- cgit v1.2.3