From 53231bebd650b9398060cee1434ad4c44152d36e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 5 Mar 2014 22:12:48 +0000 Subject: Added extra awesomeness to TNT + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug --- src/Items/ItemLighter.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items') diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index cc7daeb08..a828cd4fa 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -34,8 +34,8 @@ public: { // Activate the TNT: a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom break; } default: -- cgit v1.2.3