From 6afe6b792825bf7c930ef6c3c8f436bc6ecacf9a Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 20 Dec 2013 19:49:30 +0100 Subject: Increased the range an Floater can shoot to. --- src/Items/ItemFishingRod.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index d23ad7fee..8d02b4cb5 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -69,7 +69,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID()); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } -- cgit v1.2.3