From 8a30a4a7b8a7ebbdbccb6995fd2f5c0f8011bace Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 28 Mar 2021 22:34:54 +0100 Subject: Player data loading cleanup * Kick player if data were corrupt to avoid making it worse --- src/Server.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/Server.cpp') diff --git a/src/Server.cpp b/src/Server.cpp index 7e7aa0c67..3402a80fa 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -117,9 +117,7 @@ cServer::cServer(void) : m_MaxPlayers(0), m_bIsHardcore(false), m_TickThread(*this), - m_ShouldAuthenticate(false), - m_ShouldLoadOfflinePlayerData(false), - m_ShouldLoadNamedPlayerData(true) + m_ShouldAuthenticate(false) { // Initialize the LuaStateTracker singleton before the app goes multithreaded: cLuaStateTracker::GetStats(); @@ -206,8 +204,6 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul m_ShouldAllowMultiWorldTabCompletion = a_Settings.GetValueSetB("Server", "AllowMultiWorldTabCompletion", true); m_ShouldLimitPlayerBlockChanges = a_Settings.GetValueSetB("AntiCheat", "LimitPlayerBlockChanges", true); - m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); - m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); const auto ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); if (ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) -- cgit v1.2.3