From 19302eeb87e6b915786ea7fa156ac3bc2ce451b4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 21 Jan 2021 22:51:55 +0000 Subject: Redstone: inline -> static --- .../IncrementalRedstoneSimulator/RedstoneWireHandler.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index 66709293a..db622520a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -20,7 +20,7 @@ namespace RedstoneWireHandler /** Invokes Callback with the wire's left, front, and right direction state corresponding to Offset. Returns a new block constructed from the directions that the callback may have modified. */ template - inline BlockState DoWithDirectionState(const Vector3i Offset, BlockState Block, OffsetCallback Callback) + static BlockState DoWithDirectionState(const Vector3i Offset, BlockState Block, OffsetCallback Callback) { auto North = Block::RedstoneWire::North(Block); auto South = Block::RedstoneWire::South(Block); @@ -49,7 +49,7 @@ namespace RedstoneWireHandler } /** Adjusts a given wire block so that the direction represented by Offset has state Direction. */ - inline void SetDirectionState(const Vector3i Offset, BlockState & Block, TemporaryDirection Direction) + static void SetDirectionState(const Vector3i Offset, BlockState & Block, TemporaryDirection Direction) { Block = DoWithDirectionState(Offset, Block, [Direction](auto, auto & Front, auto) { @@ -70,7 +70,7 @@ namespace RedstoneWireHandler }); } - inline bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset) + static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset) { switch (a_Block) { @@ -102,7 +102,7 @@ namespace RedstoneWireHandler /** Temporary. Discovers a wire's connection state, including terracing, storing the block inside redstone chunk data. TODO: once the server supports block states this should go in the block handler, with data saved in the world. */ - inline void SetWireState(const cChunk & Chunk, const Vector3i Position) + static void SetWireState(const cChunk & Chunk, const Vector3i Position) { auto Block = Block::RedstoneWire::RedstoneWire(); const auto YPTerraceBlock = Chunk.GetBlock(Position + OffsetYP); @@ -192,7 +192,7 @@ namespace RedstoneWireHandler DataForChunk(Chunk).WireStates.emplace(Position, Block); } - inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { // Starts off as the wire's meta value, modified appropriately and returned auto Power = a_Chunk.GetMeta(a_Position); @@ -256,7 +256,7 @@ namespace RedstoneWireHandler return Power; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) + static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power); @@ -279,7 +279,7 @@ namespace RedstoneWireHandler } } - inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) + static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_BlockType); UNUSED(a_Meta); -- cgit v1.2.3