From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../IncrementalRedstoneSimulator/TNTHandler.h | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h new file mode 100644 index 000000000..f51e39a17 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h @@ -0,0 +1,58 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockButton.h" +#include "Blocks/BlockLever.h" + + + + + +class cTNTHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cTNTHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + if (a_PoweringData.PowerLevel != 0) + { + m_World.BroadcastSoundEffect("game.tnt.primed", (double)a_Position.x, (double)a_Position.y, (double)a_Position.z, 0.5f, 0.6f); + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0); + m_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom + } + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; -- cgit v1.2.3