From dae2adde6563bec4b614230992cae6b1ca965b4f Mon Sep 17 00:00:00 2001 From: mathiascode Date: Wed, 15 Feb 2017 07:05:24 +0200 Subject: Updated sounds and effect IDs (#3422) --- src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h index 21dd7e898..c313bd07d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h @@ -42,7 +42,7 @@ public: // LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); if (a_PoweringData.PowerLevel != 0) { - m_World.BroadcastSoundEffect("game.tnt.primed", static_cast(a_Position.x), static_cast(a_Position.y), static_cast(a_Position.z), 0.5f, 0.6f); + m_World.BroadcastSoundEffect("entity.tnt.primed", static_cast(a_Position.x), static_cast(a_Position.y), static_cast(a_Position.z), 0.5f, 0.6f); m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0); m_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom } -- cgit v1.2.3