From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- src/Simulator/CMakeLists.txt | 3 - src/Simulator/IncrementalRedstoneSimulator.cpp | 2298 -------------------- src/Simulator/IncrementalRedstoneSimulator.h | 419 ---- .../IncrementalRedstoneSimulator/CMakeLists.txt | 38 + .../CommandBlockHandler.h | 70 + .../IncrementalRedstoneSimulator/DoorHandler.h | 59 + .../DropSpenserHandler.h | 69 + .../IncrementalRedstoneSimulator.cpp | 170 ++ .../IncrementalRedstoneSimulator.h | 167 ++ .../NoteBlockHandler.h | 71 + .../IncrementalRedstoneSimulator/PistonHandler.h | 68 + .../PoweredRailHandler.h | 100 + .../PressurePlateHandler.h | 111 + .../RedstoneBlockHandler.h | 51 + .../RedstoneComparatorHandler.h | 128 ++ .../IncrementalRedstoneSimulator/RedstoneHandler.h | 130 ++ .../RedstoneLampHandler.h | 62 + .../RedstoneRepeaterHandler.h | 73 + .../RedstoneSimulatorChunkData.h | 70 + .../RedstoneToggleHandler.h | 111 + .../RedstoneTorchHandler.h | 99 + .../RedstoneWireHandler.h | 134 ++ .../SmallGateHandler.h | 56 + .../SolidBlockHandler.h | 71 + .../IncrementalRedstoneSimulator/TNTHandler.h | 58 + .../TrappedChestHandler.h | 93 + .../TripwireHookHandler.h | 136 ++ src/Simulator/NoopRedstoneSimulator.h | 2 - src/Simulator/RedstoneSimulator.h | 25 +- 29 files changed, 2213 insertions(+), 2729 deletions(-) delete mode 100644 src/Simulator/IncrementalRedstoneSimulator.cpp delete mode 100644 src/Simulator/IncrementalRedstoneSimulator.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt create mode 100644 src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp create mode 100644 src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h create mode 100644 src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h (limited to 'src/Simulator') diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 966acd264..a798e4b02 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -9,7 +9,6 @@ SET (SRCS FireSimulator.cpp FloodyFluidSimulator.cpp FluidSimulator.cpp - IncrementalRedstoneSimulator.cpp SandSimulator.cpp Simulator.cpp SimulatorManager.cpp @@ -21,7 +20,6 @@ SET (HDRS FireSimulator.h FloodyFluidSimulator.h FluidSimulator.h - IncrementalRedstoneSimulator.h NoopFluidSimulator.h NoopRedstoneSimulator.h RedstoneSimulator.h @@ -35,7 +33,6 @@ SET (HDRS if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(FireSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") set_source_files_properties(FluidSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow") - set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion ") endif() if(NOT MSVC) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp deleted file mode 100644 index fc3dc0a73..000000000 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ /dev/null @@ -1,2298 +0,0 @@ - -#include "Globals.h" - -#include "BlockEntities/ChestEntity.h" - -#include "Chunk.h" -#include "World.h" -#include "Blocks/GetHandlerCompileTimeTemplate.h" -#include "Blocks/BlockComparator.h" -#include "Blocks/BlockTorch.h" -#include "Blocks/BlockLever.h" -#include "Blocks/BlockButton.h" -#include "Blocks/BlockTripwireHook.h" -#include "Blocks/BlockDoor.h" -#include "Blocks/BlockPiston.h" - - -#include "IncrementalRedstoneSimulator.h" -#include "BoundingBox.h" -#include "Blocks/ChunkInterface.h" -#include "RedstoneSimulator.h" - - - - - -void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) -{ - AddBlock(cChunkDef::AbsoluteToRelative({ a_BlockX, a_BlockY, a_BlockZ }, a_Chunk->GetPosX(), a_Chunk->GetPosZ()), a_Chunk, nullptr); -} - - - - - -void cIncrementalRedstoneSimulator::AddBlock(const Vector3i & a_RelBlockPosition, cChunk * a_OriginalChunk, cChunk * a_NeighborChunk) -{ - if ((a_OriginalChunk == nullptr) || !a_OriginalChunk->IsValid()) - { - return; - } - else if ((a_RelBlockPosition.y < 0) || (a_RelBlockPosition.y >= cChunkDef::Height)) - { - return; - } - - // The relative block position is relative to the neighboring chunk should it be passed as an argument - - BLOCKTYPE Block; - NIBBLETYPE Meta; - - if (a_NeighborChunk != nullptr) - { - a_NeighborChunk->UnboundedRelGetBlock(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, Block, Meta); - - // If a_OtherChunk is passed (not nullptr), it is the neighbouring chunk of a_Chunk, which itself is the chunk with the block change - // Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty - a_NeighborChunk->SetIsRedstoneDirty(true); - } - else - { - a_OriginalChunk->GetBlockTypeMeta(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, Block, Meta); - } - - // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid - // Checking only when a block is changed, as opposed to every tick, also improves performance - - if ( - !IsPotentialSource(Block) || - ( - // Changeable sources - ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || - ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - ((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) || - (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - ((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0)) - ) - ) - { - SetSourceUnpowered(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_NeighborChunk != nullptr ? a_NeighborChunk : a_OriginalChunk); - } - - if (!IsViableMiddleBlock(Block)) - { - SetInvalidMiddleBlock(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_NeighborChunk != nullptr ? a_NeighborChunk : a_OriginalChunk); - } - - if (a_NeighborChunk != nullptr) - { - // DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P - return; - } - auto RedstoneSimulatorData = static_cast(a_OriginalChunk->GetRedstoneSimulatorData()); - - auto & SimulatedPlayerToggleableBlocks = RedstoneSimulatorData->m_SimulatedPlayerToggleableBlocks; - if (DoesIgnorePlayerToggle(Block)) - { - // Initialise the toggleable blocks list so that trapdoors etc. aren't reset on restart (#1887) - SimulatedPlayerToggleableBlocks.emplace( - a_RelBlockPosition, - AreCoordsDirectlyPowered(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_OriginalChunk) || AreCoordsLinkedPowered(a_RelBlockPosition.x, a_RelBlockPosition.y, a_RelBlockPosition.z, a_OriginalChunk) - ); // This map won't insert if key already present, so no need to check - } - else - { - SimulatedPlayerToggleableBlocks.erase(a_RelBlockPosition); - } - - if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF)) - { - RedstoneSimulatorData->m_RepeatersDelayList.erase(a_RelBlockPosition); - } - - auto & RedstoneSimulatorChunkData = RedstoneSimulatorData->m_ChunkData; - auto Iterator = RedstoneSimulatorChunkData.find(a_RelBlockPosition); - if (!IsAllowedBlock(Block)) - { - if (Iterator != RedstoneSimulatorChunkData.end()) - { - Iterator->second.second = true; // The new blocktype is not redstone; it must be queued to be removed from this list - } - return; - } - else - { - if (Iterator != RedstoneSimulatorChunkData.end()) - { - Iterator->second.second = false; // De-schedule removal from list - Iterator->second.first = Block; // Update block information - return; - } - } - - RedstoneSimulatorChunkData.emplace(a_RelBlockPosition, std::make_pair(Block, false)); -} - - - - - -void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) -{ - m_RedstoneSimulatorChunkData = static_cast(a_Chunk->GetRedstoneSimulatorData()); - if (m_RedstoneSimulatorChunkData == nullptr) - { - m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData(); - a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); - } - if (m_RedstoneSimulatorChunkData->m_ChunkData.empty()) - { - return; - } - - m_PoweredBlocks = &m_RedstoneSimulatorChunkData->m_PoweredBlocks; - m_RepeatersDelayList = &m_RedstoneSimulatorChunkData->m_RepeatersDelayList; - m_SimulatedPlayerToggleableBlocks = &m_RedstoneSimulatorChunkData->m_SimulatedPlayerToggleableBlocks; - m_LinkedPoweredBlocks = &m_RedstoneSimulatorChunkData->m_LinkedBlocks; - m_Chunk = a_Chunk; - bool ShouldUpdateSimulateOnceBlocks = false; - - if (a_Chunk->IsRedstoneDirty()) - { - // Simulate the majority of devices only if something (blockwise or power-wise) has changed - // Make sure to allow the chunk to resimulate after the initial run if there was a power change (ShouldUpdateSimulateOnceBlocks helps to do this) - a_Chunk->SetIsRedstoneDirty(false); - ShouldUpdateSimulateOnceBlocks = true; - } - - HandleRedstoneRepeaterDelays(); - - for (auto dataitr = m_RedstoneSimulatorChunkData->m_ChunkData.begin(); dataitr != m_RedstoneSimulatorChunkData->m_ChunkData.end();) - { - if (dataitr->second.second) - { - // Removal was scheduled - do so - dataitr = m_RedstoneSimulatorChunkData->m_ChunkData.erase(dataitr); - continue; - } - - switch (dataitr->second.first) // Call the appropriate simulator for the entry's block type - { - case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - { - HandlePressurePlate(dataitr->first.x, dataitr->first.y, dataitr->first.z, dataitr->second.first); - break; - } - default: break; - } - - if (ShouldUpdateSimulateOnceBlocks) - { - switch (dataitr->second.first) - { - case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_LEVER: HandleRedstoneLever(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_TNT: HandleTNT(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_IRON_TRAPDOOR: HandleTrapdoor(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - case E_BLOCK_TRAPPED_CHEST: HandleTrappedChest(dataitr->first.x, dataitr->first.y, dataitr->first.z); break; - - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_POWERED_RAIL: - { - HandleRail(dataitr->first.x, dataitr->first.y, dataitr->first.z, dataitr->second.first); - break; - } - case E_BLOCK_ACACIA_DOOR: - case E_BLOCK_BIRCH_DOOR: - case E_BLOCK_DARK_OAK_DOOR: - case E_BLOCK_JUNGLE_DOOR: - case E_BLOCK_SPRUCE_DOOR: - case E_BLOCK_OAK_DOOR: - case E_BLOCK_IRON_DOOR: - { - HandleDoor(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_OAK_FENCE_GATE: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_SPRUCE_FENCE_GATE: - { - HandleFenceGate(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - { - HandleRedstoneLamp(dataitr->first.x, dataitr->first.y, dataitr->first.z, dataitr->second.first); - break; - } - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - { - HandleDropSpenser(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - { - HandlePiston(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - { - HandleRedstoneRepeater(dataitr->first.x, dataitr->first.y, dataitr->first.z, dataitr->second.first); - break; - } - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - { - HandleRedstoneTorch(dataitr->first.x, dataitr->first.y, dataitr->first.z, dataitr->second.first); - break; - } - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_WOODEN_BUTTON: - { - HandleRedstoneButton(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_INACTIVE_COMPARATOR: - { - HandleRedstoneComparator(dataitr->first.x, dataitr->first.y, dataitr->first.z); - break; - } - default: break; - } - } - ++dataitr; - } -} - - - - - -void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) -{ - auto CurrentChunkRelative = cChunkDef::AbsoluteToRelative({a_BlockX, a_BlockY, a_BlockZ}, a_Chunk->GetPosX(), a_Chunk->GetPosZ()); - AddBlock(CurrentChunkRelative, a_Chunk); // Alert the current chunk which the block is present in - - for (const auto & BoundaryChunk : GetAdjacentChunks(CurrentChunkRelative, a_Chunk)) - { - // On a chunk boundary, alert all neighbouring chunks which may have a connection with this block - AddBlock(cChunkDef::AbsoluteToRelative({a_BlockX, a_BlockY, a_BlockZ}, BoundaryChunk->GetPosX(), BoundaryChunk->GetPosZ()), a_Chunk, BoundaryChunk); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) -{ - static const struct // Define which directions the torch can power - { - int x, y, z; - } gCrossCoords[] = - { - { 1, 0, 0 }, - { -1, 0, 0 }, - { 0, 0, 1 }, - { 0, 0, -1 }, - { 0, 1, 0 }, - }; - - if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON) - { - // Check if the block the torch is on is powered - int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; - AddFaceDirection(X, Y, Z, GetHandlerCompileTime::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - - cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - - if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) - { - // There was a match, torch goes off - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - return; - } - - // Torch still on, make all 4(X, Z) + 1(Y) sides powered - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) - { - BLOCKTYPE Type = 0; - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, Type)) - { - continue; - } - if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) - { - if ( - IsMechanism(Type) && // Is it a mechanism? Not block / other torch etc. - (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on - ) - { - SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - } - } - else - { - // Top side, power whatever is there, including blocks - SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - // Power all blocks surrounding block above torch - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); - } - } - - if (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath - { - BLOCKTYPE Type = m_Chunk->GetBlock(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ); - - if (IsMechanism(Type)) // Still can't make a normal block powered though! - { - SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - } - } - } - else - { - // Check if the block the torch is on is powered - int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; - AddFaceDirection(X, Y, Z, GetHandlerCompileTime::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - - cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - - // See if off state torch can be turned on again - if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) - { - return; // Something matches, torch still powered - } - - // Block torch on not powered, can be turned on again! - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Set self as powered -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (IsLeverOn(Meta)) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - eBlockFace Dir = GetHandlerCompileTime::type::BlockMetaDataToBlockFace(Meta); - - Dir = ReverseBlockFace(Dir); - - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - NIBBLETYPE MetaData = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) - { - if ((MetaData & 0x4) == 0) - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); - } - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); - } - } - else - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) - { - if ((MetaData & 0x4) != 0) - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); - m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); - } - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (IsButtonOn(Meta)) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - eBlockFace Dir = GetHandlerCompileTime::type::BlockMetaDataToBlockFace(Meta); - Dir = ReverseBlockFace(Dir); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - static const eBlockFace BlockFaceOffsets[] = - { - BLOCK_FACE_XM, - BLOCK_FACE_XP, - BLOCK_FACE_ZM, - BLOCK_FACE_ZP - }; - - static const Vector3i VectorOffsets[] = - { - { -1, 0, 0 }, - { 1, 0, 0 }, - { 0, 0, -1 }, - { 0, 0, 1 } - }; - - auto RelBlock = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - // Check to see if directly beside a power source - unsigned char MyPower = IsWirePowered(RelBlock, m_Chunk); - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); - if (MyPower == 0) - { - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - return; - } - - if (MyPower == MAX_POWER_LEVEL) - { - std::vector> PotentialWireList = { std::make_pair(RelBlock, m_Chunk) }; - while (!PotentialWireList.empty()) - { - auto Current = PotentialWireList.back(); - PotentialWireList.pop_back(); - FindAndPowerBorderingWires(PotentialWireList, Current.first, Current.second); - } - } - else if (MyPower == 1) - { - return; - } - - // Wire still powered, power blocks beneath and in direction of facing - MyPower--; - - SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, MyPower); - - int BorderingMechanismCount = 0; - bool RepeaterPresent = false; - Vector3i OffsetToPower; - - for (const auto & Offset : VectorOffsets) - { - BLOCKTYPE Block; - Vector3i AdjustedOffset = RelBlock + Offset; - if (m_Chunk->UnboundedRelGetBlockType(AdjustedOffset.x, AdjustedOffset.y, AdjustedOffset.z, Block)) - { - switch (Block) - { - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - BorderingMechanismCount++; - if (!RepeaterPresent) - { - // TODO: only if wire is actually connected to repeater (repeater facing right way) - RepeaterPresent = true; - OffsetToPower = { -Offset.x, Offset.y, -Offset.z }; // Negate to obtain offset in opposite direction since wire powers that way - } - SetBlockPowered(AdjustedOffset, RelBlock, MyPower); - } - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: - { - BorderingMechanismCount++; - if (!RepeaterPresent) - { - OffsetToPower = { -Offset.x, Offset.y, -Offset.z }; - } - } - default: break; - } - } - } - - if (BorderingMechanismCount == 0) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - for (const auto & BlockFaceOffset : BlockFaceOffsets) - { - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BlockFaceOffset, MyPower); - } - } - else if (BorderingMechanismCount == 1) - { - eBlockFace Face = BlockFaceOffsets[std::distance(VectorOffsets, std::find(VectorOffsets, VectorOffsets + ARRAYCOUNT(VectorOffsets), OffsetToPower))]; - SetBlockPowered(RelBlock + OffsetToPower, RelBlock, MyPower); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face, MyPower); - } -} - - - - - -void cIncrementalRedstoneSimulator::FindAndPowerBorderingWires(std::vector> & a_PotentialWireList, const Vector3i & a_EntryRelBlockPosition, cChunk * a_EntryChunk) -{ - static const Vector3i LevelOffsets[] = // Wires on same level - { - { 1, 0, 0 }, - { -1, 0, 0 }, - { 0, 0, 1 }, - { 0, 0, -1 }, - }; - static const Vector3i HigherOffsets[] = // Wires one higher, surrounding self - { - { 1, 1, 0 }, - { -1, 1, 0 }, - { 0, 1, 1 }, - { 0, 1, -1 }, - }; - static const Vector3i LowerOffsets[] = // Wires one lower, surrounding self - { - { 1, -1, 0 }, - { -1, -1, 0 }, - { 0, -1, 1 }, - { 0, -1, -1 }, - }; - - for (auto Offset : LevelOffsets) - { - auto AdjustedPos = a_EntryRelBlockPosition + Offset; - auto Neighbour = a_EntryChunk->GetRelNeighborChunkAdjustCoords(AdjustedPos.x, AdjustedPos.z); - auto MyPower = IsWirePowered(a_EntryRelBlockPosition, a_EntryChunk); - - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - - if ((Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) && (MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour))) - { - PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower); - } - } - - for (auto Offset : HigherOffsets) - { - auto AdjustedPos = a_EntryRelBlockPosition + Offset; - auto Neighbour = a_EntryChunk->GetRelNeighborChunkAdjustCoords(AdjustedPos.x, AdjustedPos.z); - auto MyPower = IsWirePowered(a_EntryRelBlockPosition, a_EntryChunk); - - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - - if ( - (Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) && - (!cBlockInfo::FullyOccupiesVoxel(a_EntryChunk->GetBlock(a_EntryRelBlockPosition.x, a_EntryRelBlockPosition.y + 1, a_EntryRelBlockPosition.z)) || - (a_EntryChunk->GetBlock(a_EntryRelBlockPosition.x, a_EntryRelBlockPosition.y + 1, a_EntryRelBlockPosition.z) == E_BLOCK_GLOWSTONE)) && - (MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour))) - { - PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower); - } - } - - for (auto Offset : LowerOffsets) - { - auto AdjustedPos = a_EntryRelBlockPosition + Offset; - auto Neighbour = a_EntryChunk->GetRelNeighborChunkAdjustCoords(AdjustedPos.x, AdjustedPos.z); - auto MyPower = IsWirePowered(a_EntryRelBlockPosition, a_EntryChunk); - - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - - if ( - (Neighbour->GetBlock(AdjustedPos) == E_BLOCK_REDSTONE_WIRE) && - (!cBlockInfo::FullyOccupiesVoxel(Neighbour->GetBlock(AdjustedPos.x, AdjustedPos.y + 1, AdjustedPos.z)) || - (Neighbour->GetBlock(AdjustedPos.x, AdjustedPos.y + 1, AdjustedPos.z) == E_BLOCK_GLOWSTONE)) && - (MyPower > 1) && (MyPower > IsWirePowered(AdjustedPos, Neighbour))) - { - PowerBorderingWires(a_PotentialWireList, a_EntryRelBlockPosition, a_EntryChunk, AdjustedPos, Neighbour, MyPower); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::PowerBorderingWires(std::vector> & a_PotentialWireList, const Vector3i & a_EntryRelSourcePosition, cChunk * a_EntryChunk, const Vector3i & a_AdjustedPos, cChunk * a_NeighbourChunk, unsigned char a_MyPower) -{ - auto SourcePos = a_EntryRelSourcePosition + Vector3i((a_EntryChunk->GetPosX() - a_NeighbourChunk->GetPosX()) * cChunkDef::Width, 0, (a_EntryChunk->GetPosZ() - a_NeighbourChunk->GetPosZ()) * cChunkDef::Width); - auto & PoweredBlocks = static_cast(a_NeighbourChunk->GetRedstoneSimulatorData())->m_PoweredBlocks; // We need to insert the value into the chunk who owns the block position - auto Position = std::find_if(PoweredBlocks.begin(), PoweredBlocks.end(), [a_AdjustedPos, SourcePos, a_MyPower](const sPoweredBlocks & itr) { return ((itr.m_BlockPos == a_AdjustedPos) && (itr.m_SourcePos == SourcePos)); }); - if (Position != PoweredBlocks.end()) - { - Position->m_PowerLevel = a_MyPower - 1; - } - else - { - PoweredBlocks.emplace_back(a_AdjustedPos, SourcePos, a_MyPower - 1); - - a_NeighbourChunk->SetIsRedstoneDirty(true); - m_Chunk->SetIsRedstoneDirty(true); - } - - a_NeighbourChunk->SetMeta(a_AdjustedPos.x, a_AdjustedPos.y, a_AdjustedPos.z, a_MyPower - 1); - a_PotentialWireList.emplace_back(std::make_pair(a_AdjustedPos, a_NeighbourChunk)); -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneComparator(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - auto Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - auto HighestSidePower = std::max(IsWirePowered(AdjustRelativeCoords(cBlockComparatorHandler::GetSideCoordinate(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta & 0x3, false)), m_Chunk), IsWirePowered(AdjustRelativeCoords(cBlockComparatorHandler::GetSideCoordinate(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta & 0x3, true)), m_Chunk)); - auto FrontCoordinate = AdjustRelativeCoords(cBlockComparatorHandler::GetFrontCoordinate(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta & 0x3)); - unsigned char Power = 0; - - class cContainerCallback : public cBlockEntityCallback - { - public: - cContainerCallback() : m_SignalStrength(0) - { - } - - virtual bool Item(cBlockEntity * a_BlockEntity) override - { - auto & Contents = static_cast(a_BlockEntity)->GetContents(); - float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value - for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot) - { - Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize(); - } - - m_SignalStrength = static_cast(1 + (Fullness / Contents.GetNumSlots()) * 14); - return false; - } - - unsigned char m_SignalStrength; - } CCB; - - auto AbsoluteComparatorCoords = cChunkDef::RelativeToAbsolute(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ), m_Chunk->GetPosX(), m_Chunk->GetPosZ()); - auto AbsoluteRearCoords = cBlockComparatorHandler::GetRearCoordinate(AbsoluteComparatorCoords.x, AbsoluteComparatorCoords.y, AbsoluteComparatorCoords.z, Meta & 0x3); - - m_Chunk->DoWithBlockEntityAt(AbsoluteRearCoords.x, AbsoluteRearCoords.y, AbsoluteRearCoords.z, CCB); - auto RearPower = std::max(CCB.m_SignalStrength, IsWirePowered(AdjustRelativeCoords(cBlockComparatorHandler::GetRearCoordinate(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta & 0x3)), m_Chunk)); - - if ((Meta & 0x4) == 0x4) - { - // Subtraction mode - Power = std::max(static_cast(RearPower - HighestSidePower), std::numeric_limits::min()); - } - else - { - // Comparison mode - Power = (std::max(HighestSidePower, RearPower) == HighestSidePower) ? 0 : RearPower; - } - - if (Power > 0) - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0x8); - SetBlockPowered(FrontCoordinate, Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ), Power); - } - else - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) -{ - /* Repeater Orientation Mini Guide: - =================================== - - | - | Z Axis - V - - X Axis ----> - - Repeater directions, values from a WorldType::GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) lookup: - - East (Right) (X+): 0x1 - West (Left) (X-): 0x3 - North (Up) (Z-): 0x2 - South (Down) (Z+): 0x0 - // TODO: Add E_META_XXX enum entries for all meta values and update project with them - - Sun rises from East (X+) - - */ - - // Create a variable holding my meta to avoid multiple lookups. - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - - if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta)) // If we're locked, change nothing. Otherwise: - { - bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta); - if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. - { - QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta, true); - } - else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. - { - QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta, false); - } - } - - if (IsOn) - { - switch (Meta & 0x3) // We only want the direction (bottom) bits - { - case 0x0: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - break; - } - case 0x1: - { - SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - break; - } - case 0x2: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); - break; - } - case 0x3: - { - SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - break; - } - } - } -} - - -void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() -{ - for (auto itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) - { - if (itr->second.a_ElapsedTicks >= itr->second.a_DelayTicks) // Has the elapsed ticks reached the target ticks? - { - BLOCKTYPE Block; - NIBBLETYPE Meta; - m_Chunk->GetBlockTypeMeta(itr->first.x, itr->first.y, itr->first.z, Block, Meta); - if (itr->second.ShouldPowerOn) - { - if (Block != E_BLOCK_REDSTONE_REPEATER_ON) // For performance - { - m_Chunk->SetBlock(itr->first, E_BLOCK_REDSTONE_REPEATER_ON, Meta); - } - } - else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF) - { - m_Chunk->SetBlock(itr->first.x, itr->first.y, itr->first.z, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); - } - itr = m_RepeatersDelayList->erase(itr); - } - else - { - LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->first.x, itr->first.y, itr->first.z, itr->second.a_ElapsedTicks, itr->second.a_DelayTicks); - itr->second.a_ElapsedTicks++; - ++itr; - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - - if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) - { - GetHandlerCompileTime::type::ExtendPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World); - } - else - { - GetHandlerCompileTime::type::RetractPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - class cSetPowerToDropSpenser : - public cRedstonePoweredCallback - { - bool m_IsPowered; - public: - cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - - virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) override - { - a_DropSpenser->SetRedstonePower(m_IsPowered); - return false; - } - } DrSpSP(AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, DrSpSP); -} - - - - - -void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) -{ - if (a_MyState == E_BLOCK_REDSTONE_LAMP_OFF) - { - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0); - } - } - else - { - if (!AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - m_Chunk->BroadcastSoundEffect("game.tnt.primed", static_cast(BlockX), static_cast(a_RelBlockY), static_cast(BlockZ), 0.5f, 0.6f); - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_AIR, 0); - this->m_World.SpawnPrimedTNT(BlockX + 0.5, a_RelBlockY + 0.5, BlockZ + 0.5); // 80 ticks to boom - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - - typedef GetHandlerCompileTime::type DoorHandler; - - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) - { - cChunkInterface ChunkInterface(this->m_World.GetChunkMap()); - if (!DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) - { - DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true); - m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); - } - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); - } - } - else - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) - { - cChunkInterface ChunkInterface(this->m_World.GetChunkMap()); - if (DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) - { - DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false); - m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); - } - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - class cSetPowerToCommandBlock : - public cRedstonePoweredCallback - { - bool m_IsPowered; - public: - cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - - virtual bool Item(cRedstonePoweredEntity * a_CommandBlock) override - { - a_CommandBlock->SetRedstonePower(m_IsPowered); - return false; - } - } CmdBlockSP(AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, CmdBlockSP); -} - - - - - -void cIncrementalRedstoneSimulator::HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType) -{ - switch (a_MyType) - { - case E_BLOCK_DETECTOR_RAIL: - { - if ((m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x08) == 0x08) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_MyType); - } - break; - } - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_POWERED_RAIL: - { - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0x08); - } - else - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x07); - } - break; - } - default: LOGD("Unhandled type of rail in %s", __FUNCTION__); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - - if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) - { - this->m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, true); - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); - } - } - else - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) - { - this->m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, false); - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - bool m_bAreCoordsPowered = AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - if (m_bAreCoordsPowered) - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) - { - class cSetPowerToNoteBlock : - public cRedstonePoweredCallback - { - public: - cSetPowerToNoteBlock() {} - - virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override - { - a_NoteBlock->SetRedstonePower(true); - return false; - } - } NoteBlockSP; - - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP); - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); - } - } - else - { - if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) - { - SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - - if (!m_World.IsChunkLighted(ChunkX, ChunkZ)) - { - m_World.QueueLightChunk(ChunkX, ChunkZ); - } - else - { - if (m_Chunk->GetTimeAlteredLight(m_Chunk->GetSkyLight(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ)) > 8) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - } - else - { - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType) -{ - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - - switch (a_MyType) - { - case E_BLOCK_STONE_PRESSURE_PLATE: - { - // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, static_cast(a_RelBlockY), BlockZ + 0.5f), 0.5f, false); - - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (a_Player != nullptr) - { - if (Meta == E_META_PRESSURE_PLATE_RAISED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.5F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); - } - else - { - if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.6F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } - break; - } - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - { - class cPressurePlateCallback : - public cEntityCallback - { - public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_NumberOfEntities(0), - m_X(a_BlockX), - m_Y(a_BlockY), - m_Z(a_BlockZ) - { - } - - virtual bool Item(cEntity * a_Entity) override - { - Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, static_cast(m_Y), m_Z + 0.5f); - double Distance = (EntityPos - BlockPos).Length(); - - if (Distance <= 0.5) - { - m_NumberOfEntities++; - } - return false; - } - - bool GetPowerLevel(unsigned char & a_PowerLevel) const - { - a_PowerLevel = static_cast(std::min(m_NumberOfEntities, MAX_POWER_LEVEL)); - return (a_PowerLevel > 0); - } - - protected: - int m_NumberOfEntities; - - int m_X; - int m_Y; - int m_Z; - }; - - cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); - - unsigned char Power; - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (PressurePlateCallback.GetPowerLevel(Power)) - { - if (Meta == E_META_PRESSURE_PLATE_RAISED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.5F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, Power); - } - else - { - if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.6F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } - - break; - } - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - { - class cPressurePlateCallback : - public cEntityCallback - { - public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_NumberOfEntities(0), - m_X(a_BlockX), - m_Y(a_BlockY), - m_Z(a_BlockZ) - { - } - - virtual bool Item(cEntity * a_Entity) override - { - Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, static_cast(m_Y), m_Z + 0.5f); - double Distance = (EntityPos - BlockPos).Length(); - - if (Distance <= 0.5) - { - m_NumberOfEntities++; - } - return false; - } - - bool GetPowerLevel(unsigned char & a_PowerLevel) const - { - a_PowerLevel = static_cast(std::min(static_cast(ceil(m_NumberOfEntities / 10.f)), MAX_POWER_LEVEL)); - return (a_PowerLevel > 0); - } - - protected: - int m_NumberOfEntities; - - int m_X; - int m_Y; - int m_Z; - }; - - cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); - - unsigned char Power; - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (PressurePlateCallback.GetPowerLevel(Power)) - { - if (Meta == E_META_PRESSURE_PLATE_RAISED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.5F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, Power); - } - else - { - if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.6F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } - - break; - } - case E_BLOCK_WOODEN_PRESSURE_PLATE: - { - class cPressurePlateCallback : - public cEntityCallback - { - public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_FoundEntity(false), - m_X(a_BlockX), - m_Y(a_BlockY), - m_Z(a_BlockZ) - { - } - - virtual bool Item(cEntity * a_Entity) override - { - Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, static_cast(m_Y), m_Z + 0.5f); - double Distance = (EntityPos - BlockPos).Length(); - - if (Distance <= 0.5) - { - m_FoundEntity = true; - return true; // Break out, we only need to know for plates that at least one entity is on top - } - return false; - } - - bool FoundEntity(void) const - { - return m_FoundEntity; - } - - protected: - bool m_FoundEntity; - - int m_X; - int m_Y; - int m_Z; - }; - - cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); - - NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (PressurePlateCallback.FoundEntity()) - { - if (Meta == E_META_PRESSURE_PLATE_RAISED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.5F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); - } - else - { - if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) - { - m_Chunk->BroadcastSoundEffect("random.click", static_cast(BlockX) + 0.5, static_cast(a_RelBlockY) + 0.1, static_cast(BlockZ) + 0.5, 0.3F, 0.6F); - } - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } - break; - } - default: - { - LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(cItem(a_MyType)).c_str()); - break; - } - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int RelX = a_RelBlockX, RelZ = a_RelBlockZ; - bool FoundActivated = false; - eBlockFace FaceToGoTowards = GetHandlerCompileTime::type::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - - for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks - { - BLOCKTYPE Type; - NIBBLETYPE Meta; - - AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards); - m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta); - - if (Type == E_BLOCK_TRIPWIRE) - { - if (Meta == 0x1) - { - FoundActivated = true; - } - } - else if (Type == E_BLOCK_TRIPWIRE_HOOK) - { - if (ReverseBlockFace(GetHandlerCompileTime::type::MetadataToDirection(Meta)) == FaceToGoTowards) - { - // Other hook facing in opposite direction - circuit completed! - break; - } - else - { - // Tripwire hook not connected at all, AND away all the power state bits - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - return; - } - } - else - { - // Tripwire hook not connected at all, AND away all the power state bits - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - return; - } - } - - if (FoundActivated) - { - // Connected and activated, set the 3rd and 4th highest bits - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC); - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - } - else - { - // Connected but not activated, AND away the highest bit - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4); - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - class cGetTrappedChestPlayers : - public cItemCallback - { - public: - cGetTrappedChestPlayers(void) : - m_NumberOfPlayers(0) - { - } - - virtual ~cGetTrappedChestPlayers() - { - } - - virtual bool Item(cChestEntity * a_Chest) override - { - ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); - m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); - return (m_NumberOfPlayers <= 0); - } - - unsigned char GetPowerLevel(void) const - { - return static_cast(std::min(m_NumberOfPlayers, MAX_POWER_LEVEL)); - } - - private: - int m_NumberOfPlayers; - - } GTCP; - - int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; - int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; - if (m_Chunk->DoWithChestAt(BlockX, a_RelBlockY, BlockZ, GTCP)) - { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, GTCP.GetPowerLevel()); - } - else - { - SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); - } -} - - - - - -void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ - int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; - int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; - - class cTripwireCallback : - public cEntityCallback - { - public: - cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_FoundEntity(false), - m_X(a_BlockX), - m_Y(a_BlockY), - m_Z(a_BlockZ) - { - } - - virtual bool Item(cEntity * a_Entity) override - { - cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1); - cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); - - if (bbEntity.DoesIntersect(bbWire)) - { - m_FoundEntity = true; - return true; // One entity is sufficient to trigger the wire - } - return false; - } - - bool FoundEntity(void) const - { - return m_FoundEntity; - } - - protected: - bool m_FoundEntity; - - int m_X; - int m_Y; - int m_Z; - }; - - cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ); - this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback); - - if (TripwireCallback.FoundEntity()) - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); - } - else - { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); - } -} - - - - - -bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk) -{ - // Torches want to access neighbour's data when on a wall, hence the extra chunk parameter - - const auto & Data = static_cast(a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks; - return std::find_if(Data.begin(), Data.end(), [a_RelBlockX, a_RelBlockY, a_RelBlockZ](const sPoweredBlocks & itr) { return itr.m_BlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); }) != Data.end(); -} - - - - - -bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk) -{ - const auto & Data = static_cast(a_Chunk->GetRedstoneSimulatorData())->m_LinkedBlocks; - return std::find_if(Data.begin(), Data.end(), [a_RelBlockX, a_RelBlockY, a_RelBlockZ](const sLinkedPoweredBlocks & itr) { return itr.a_BlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); }) != Data.end(); -} - - - - - -bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ - // Repeaters cannot be powered by any face except their back; verify that this is true for a source - - for (const auto & itr : *m_PoweredBlocks) - { - if (!itr.m_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) - { - continue; - } - - switch (a_Meta & 0x3) - { - case 0x0: - { - // Flip the coords to check the back of the repeater - if (itr.m_SourcePos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1))) - { - return true; - } - break; - } - case 0x1: - { - if (itr.m_SourcePos.Equals(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ))) - { - return true; - } - break; - } - case 0x2: - { - if (itr.m_SourcePos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1))) - { - return true; - } - break; - } - case 0x3: - { - if (itr.m_SourcePos.Equals(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ))) - { - return true; - } - break; - } - } - } // for itr - m_PoweredBlocks[] - - for (const auto & itr : *m_LinkedPoweredBlocks) - { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) - { - continue; - } - - switch (a_Meta & 0x3) - { - case 0x0: - { - if (itr.a_MiddlePos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1))) - { - return true; - } - break; - } - case 0x1: - { - if (itr.a_MiddlePos.Equals(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ))) - { - return true; - } - break; - } - case 0x2: - { - if (itr.a_MiddlePos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1))) - { - return true; - } - break; - } - case 0x3: - { - if (itr.a_MiddlePos.Equals(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ))) - { - return true; - } - break; - } - } - } // for itr - m_LinkedPoweredBlocks[] - return false; // Couldn't find power source behind repeater -} - - - - - -bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ - switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata - { - // If the repeater is looking up or down (If parallel to the Z axis) - case 0x0: - case 0x2: - { - // Check if eastern (right) neighbor is a powered on repeater who is facing us - BLOCKTYPE Block = 0; - NIBBLETYPE OtherRepeaterDir = 0; - if ( - m_Chunk->UnboundedRelGetBlock(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && - (Block == E_BLOCK_REDSTONE_REPEATER_ON) - ) - { - if ((OtherRepeaterDir & 0x03) == 0x3) - { - return true; - } // If so, I am latched / locked - } - - // Check if western(left) neighbor is a powered on repeater who is facing us - if ( - m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && - (Block == E_BLOCK_REDSTONE_REPEATER_ON) - ) - { - if ((OtherRepeaterDir & 0x03) == 0x1) - { - return true; - } // If so, I am latched / locked - } - - break; - } - - // If the repeater is looking left or right (If parallel to the x axis) - case 0x1: - case 0x3: - { - // Check if southern(down) neighbor is a powered on repeater who is facing us - BLOCKTYPE Block = 0; - NIBBLETYPE OtherRepeaterDir = 0; - - if ( - m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block, OtherRepeaterDir) && - (Block == E_BLOCK_REDSTONE_REPEATER_ON) - ) - { - if ((OtherRepeaterDir & 0x30) == 0x00) - { - return true; - } // If so, I am latched / locked - } - - // Check if northern(up) neighbor is a powered on repeater who is facing us - if ( - m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block, OtherRepeaterDir) && - (Block == E_BLOCK_REDSTONE_REPEATER_ON) - ) - { - if ((OtherRepeaterDir & 0x03) == 0x02) - { - return true; - } // If so, I am latched / locked - } - - break; - } - } - - return false; // None of the checks succeeded, I am not a locked repeater -} - - - - -bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ - // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement - - eBlockFace Face = GetHandlerCompileTime::type::MetaDataToDirection(a_Meta); - - for (const auto & itr : *m_PoweredBlocks) - { - if (!itr.m_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) - { - continue; - } - - int X = a_RelBlockX, Z = a_RelBlockZ; - AddFaceDirection(X, a_RelBlockY, Z, Face); - - if (!itr.m_SourcePos.Equals(AdjustRelativeCoords(Vector3i(X, a_RelBlockY, Z)))) - { - return true; - } - } - - for (const auto & itr : *m_LinkedPoweredBlocks) - { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) - { - continue; - } - - int X = a_RelBlockX, Z = a_RelBlockZ; - AddFaceDirection(X, a_RelBlockY, Z, Face); - - if (!itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(X, a_RelBlockY, Z)))) - { - return true; - } - } - return false; // Source was in front of the piston's front face -} - - - - -unsigned char cIncrementalRedstoneSimulator::IsWirePowered(Vector3i a_RelBlockPosition, cChunk * a_Chunk) -{ - unsigned char PowerLevel = 0; - - for (const auto & itr : static_cast(a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks) // Check powered list - { - if (itr.m_BlockPos != a_RelBlockPosition) - { - continue; - } - PowerLevel = std::max(itr.m_PowerLevel, PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block) - } - - for (const auto & itr : static_cast(a_Chunk->GetRedstoneSimulatorData())->m_LinkedBlocks) // Check linked powered list - { - if (itr.a_BlockPos != a_RelBlockPosition) - { - continue; - } - - BLOCKTYPE Type = E_BLOCK_AIR; - if (!a_Chunk->UnboundedRelGetBlockType(itr.a_SourcePos.x, itr.a_SourcePos.y, itr.a_SourcePos.z, Type) || (Type == E_BLOCK_REDSTONE_WIRE)) - { - continue; - } - PowerLevel = std::max(itr.a_PowerLevel, PowerLevel); - } - - return PowerLevel; -} - - - - - -bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered) -{ - for (const auto & itr : *m_SimulatedPlayerToggleableBlocks) - { - if (itr.first.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) - { - if (itr.second != IsCurrentStatePowered) // Was the last power state different to the current? - { - return false; // It was, coordinates are no longer simulated - } - else - { - return true; // It wasn't, don't resimulate block, and allow players to toggle - } - } - } - return false; // Block wasn't even in the list, not simulated -} - - - - - -void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel) -{ - BLOCKTYPE MiddleBlock = 0; - switch (a_Direction) - { - case BLOCK_FACE_XM: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX - 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - case BLOCK_FACE_XP: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX + 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - case BLOCK_FACE_YM: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - case BLOCK_FACE_YP: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - case BLOCK_FACE_ZM: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - case BLOCK_FACE_ZP: - { - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, MiddleBlock)) - { - return; - } - - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); - - break; - } - default: - { - ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!"); // Zombies, that wasn't supposed to happen... - break; - } - } -} - - - - - -void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel) -{ - static const Vector3i Offsets[] = - { - {1, 0, 0}, - { -1, 0, 0}, - {0, 0, 1}, - {0, 0, -1}, - {0, 1, 0}, - {0, -1, 0} - }; - - for (auto Offset : Offsets) // Loop through struct to power all directions - { - SetBlockPowered(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ) + Offset, Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ), a_PowerLevel); - } -} - - - - - -void cIncrementalRedstoneSimulator::SetBlockPowered(Vector3i a_RelBlockPosition, Vector3i a_RelSourcePosition, unsigned char a_PowerLevel) -{ - cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockPosition.x, a_RelBlockPosition.z); // Adjust coordinates for the later call using these values - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - a_RelSourcePosition.x += (m_Chunk->GetPosX() - Neighbour->GetPosX()) * cChunkDef::Width; - a_RelSourcePosition.z += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; - - auto & Powered = static_cast(Neighbour->GetRedstoneSimulatorData())->m_PoweredBlocks; // We need to insert the value into the chunk who owns the block position - for (auto & itr : Powered) - { - if ((itr.m_BlockPos == a_RelBlockPosition) && (itr.m_SourcePos == a_RelSourcePosition)) - { - if (itr.m_PowerLevel != a_PowerLevel) - { - // Update power level, don't add a new listing - Neighbour->SetIsRedstoneDirty(true); - m_Chunk->SetIsRedstoneDirty(true); - itr.m_PowerLevel = a_PowerLevel; - } - return; - } - } - - Powered.emplace_back(a_RelBlockPosition, a_RelSourcePosition, a_PowerLevel); - Neighbour->SetIsRedstoneDirty(true); - m_Chunk->SetIsRedstoneDirty(true); -} - - - - - -void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( - int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, - int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, - int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, - BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel - ) -{ - if (!IsViableMiddleBlock(a_MiddleBlock)) - { - return; - } - - cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); - if ((Neighbour == nullptr) || !Neighbour->IsValid()) - { - return; - } - a_RelMiddleX += (m_Chunk->GetPosX() - Neighbour->GetPosX()) * cChunkDef::Width; - a_RelMiddleZ += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; - a_RelSourceX += (m_Chunk->GetPosX() - Neighbour->GetPosX()) * cChunkDef::Width; - a_RelSourceZ += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; - - auto & Linked = static_cast(Neighbour->GetRedstoneSimulatorData())->m_LinkedBlocks; - for (auto & itr : Linked) // Check linked powered list - { - if ( - itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) && - itr.a_MiddlePos.Equals(Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ)) && - itr.a_SourcePos.Equals(Vector3i(a_RelSourceX, a_RelSourceY, a_RelSourceZ)) - ) - { - if (itr.a_PowerLevel != a_PowerLevel) - { - // Update power level, don't add a new listing - Neighbour->SetIsRedstoneDirty(true); - m_Chunk->SetIsRedstoneDirty(true); - itr.a_PowerLevel = a_PowerLevel; - } - return; - } - } - - sLinkedPoweredBlocks RC; - RC.a_BlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - RC.a_MiddlePos = Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ); - RC.a_SourcePos = Vector3i(a_RelSourceX, a_RelSourceY, a_RelSourceZ); - RC.a_PowerLevel = a_PowerLevel; - Linked.emplace_back(RC); - Neighbour->SetIsRedstoneDirty(true); - m_Chunk->SetIsRedstoneDirty(true); -} - - - - - -void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool a_WasLastStatePowered) -{ - m_SimulatedPlayerToggleableBlocks->operator[](Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) = a_WasLastStatePowered; -} - - - - - -void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool a_ShouldPowerOn) -{ - sRepeatersDelayList RC; - - // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) - // Multiply by 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility - RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; - RC.a_ElapsedTicks = 0; - RC.ShouldPowerOn = a_ShouldPowerOn; - - auto Result = m_RepeatersDelayList->emplace(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ), RC); - if (!Result.second) - { - // Key exists - if (a_ShouldPowerOn == Result.first->second.ShouldPowerOn) - { - // We are queued already for the same thing, don't replace entry - return; - } - - Result.first->second.a_DelayTicks = RC.a_DelayTicks; - Result.first->second.a_ElapsedTicks = 0; - Result.first->second.ShouldPowerOn = a_ShouldPowerOn; - } -} - - - - - -void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk) -{ - if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) - { - return; - } - std::vector> BlocksPotentiallyUnpowered = { std::make_pair(Vector3i(a_RelSourceX, a_RelSourceY, a_RelSourceZ), a_Chunk) }; - - auto UnpoweringFunction = [&BlocksPotentiallyUnpowered](cChunk * a_LambdaChunk, const Vector3i & a_RelSource) - { - BLOCKTYPE RepeaterType; - if (a_LambdaChunk->UnboundedRelGetBlockType(a_RelSource.x, a_RelSource.y, a_RelSource.z, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) - { - return; - } - - auto Data = static_cast(a_LambdaChunk->GetRedstoneSimulatorData()); - Data->m_PoweredBlocks.erase(std::remove_if(Data->m_PoweredBlocks.begin(), Data->m_PoweredBlocks.end(), [&BlocksPotentiallyUnpowered, a_LambdaChunk, a_RelSource](const sPoweredBlocks & itr) - { - if (itr.m_SourcePos != a_RelSource) - { - return false; - } - - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.m_BlockPos, a_LambdaChunk)); - a_LambdaChunk->SetIsRedstoneDirty(true); - return true; - } - ), Data->m_PoweredBlocks.end()); - - Data->m_LinkedBlocks.erase(std::remove_if(Data->m_LinkedBlocks.begin(), Data->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, a_LambdaChunk, a_RelSource](const sLinkedPoweredBlocks & itr) - { - if (itr.a_SourcePos != a_RelSource) - { - return false; - } - - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, a_LambdaChunk)); - a_LambdaChunk->SetIsRedstoneDirty(true); - return true; - } - ), Data->m_LinkedBlocks.end()); - - for (const auto & BoundaryChunk : GetAdjacentChunks(a_RelSource, a_LambdaChunk)) - { - auto BoundaryData = static_cast(BoundaryChunk->GetRedstoneSimulatorData()); - Vector3i ChunkAdjustedSource = a_RelSource; - ChunkAdjustedSource.x += (a_LambdaChunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; - ChunkAdjustedSource.z += (a_LambdaChunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; - - if ( - (std::find_if(BoundaryData->m_PoweredBlocks.begin(), BoundaryData->m_PoweredBlocks.end(), [ChunkAdjustedSource](const sPoweredBlocks & itr) { return (itr.m_SourcePos == ChunkAdjustedSource); }) != BoundaryData->m_PoweredBlocks.end()) || - (std::find_if(BoundaryData->m_LinkedBlocks.begin(), BoundaryData->m_LinkedBlocks.end(), [ChunkAdjustedSource](const sLinkedPoweredBlocks & itr) { return (itr.a_SourcePos == ChunkAdjustedSource); }) != BoundaryData->m_LinkedBlocks.end()) - ) - { - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(ChunkAdjustedSource, BoundaryChunk)); - } - } - }; - - while (!BlocksPotentiallyUnpowered.empty()) - { - auto End = BlocksPotentiallyUnpowered.back(); - BlocksPotentiallyUnpowered.pop_back(); - UnpoweringFunction(End.second, End.first); - } -} - - - - - -void cIncrementalRedstoneSimulator::SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk) -{ - std::vector> BlocksPotentiallyUnpowered; - - BLOCKTYPE RepeaterType; - if (a_Chunk->UnboundedRelGetBlockType(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) - { - return; - } - - auto MiddleBlockUnpoweringFunction = [&BlocksPotentiallyUnpowered](cChunk * a_LambdaChunk, const Vector3i & a_RelMiddle) - { - auto Data = static_cast(a_LambdaChunk->GetRedstoneSimulatorData()); - Data->m_LinkedBlocks.erase(std::remove_if(Data->m_LinkedBlocks.begin(), Data->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, a_LambdaChunk, a_RelMiddle](const sLinkedPoweredBlocks & itr) - { - if (itr.a_MiddlePos != a_RelMiddle) - { - return false; - } - - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, a_LambdaChunk)); - a_LambdaChunk->SetIsRedstoneDirty(true); - return true; - } - ), Data->m_LinkedBlocks.end()); - }; - - MiddleBlockUnpoweringFunction(a_Chunk, Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ)); - for (const auto & BoundaryChunk : GetAdjacentChunks(Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ), a_Chunk)) - { - Vector3i ChunkAdjustedMiddlePos = Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ); - ChunkAdjustedMiddlePos.x += (a_Chunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; - ChunkAdjustedMiddlePos.z += (a_Chunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; - - MiddleBlockUnpoweringFunction(a_Chunk, Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ)); - } - - for (const auto & itr : BlocksPotentiallyUnpowered) - { - if (!AreCoordsPowered(itr.first.x, itr.first.y, itr.first.z)) - { - SetSourceUnpowered(itr.first.x, itr.first.y, itr.first.z, itr.second); - } - } -} - - - - - -bool cIncrementalRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta) -{ - // Extract the ON bit from metadata and return if true if it is set: - return ((a_BlockMeta & 0x8) == 0x8); -} - - - - - -std::vector cIncrementalRedstoneSimulator::GetAdjacentChunks(const Vector3i & a_RelBlockPosition, cChunk * a_Chunk) -{ - std::vector AdjacentChunks; - AdjacentChunks.reserve(2); // At most bordering two chunks; reserve that many - - auto CheckAndEmplace = [&AdjacentChunks](cChunk * a_LambdaChunk) - { - if ((a_LambdaChunk != nullptr) && a_LambdaChunk->IsValid()) - { - AdjacentChunks.emplace_back(a_LambdaChunk); - } - }; - - // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks - if (a_RelBlockPosition.x <= 1) - { - CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x - 2, a_RelBlockPosition.z)); - } - if (a_RelBlockPosition.x >= 14) - { - CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x + 2, a_RelBlockPosition.z)); - } - if (a_RelBlockPosition.z <= 1) - { - CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x, a_RelBlockPosition.z - 2)); - } - if (a_RelBlockPosition.z >= 14) - { - CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x, a_RelBlockPosition.z + 2)); - } - - return AdjacentChunks; -} - - - - diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h deleted file mode 100644 index 429bc6785..000000000 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ /dev/null @@ -1,419 +0,0 @@ - -#pragma once - -#include "RedstoneSimulator.h" -#include "BlockEntities/RedstonePoweredEntity.h" -#include - -class cWorld; -class cChunk; - - - - - -typedef cItemCallback cRedstonePoweredCallback; - - - -class cIncrementalRedstoneSimulator : - public cRedstoneSimulator -{ - typedef cRedstoneSimulator super; -public: - - cIncrementalRedstoneSimulator(cWorld & a_World) - : cRedstoneSimulator(a_World), - m_Chunk(nullptr) - { - } - - virtual cRedstoneSimulatorChunkData * CreateChunkData() override - { - return new cIncrementalRedstoneSimulatorChunkData; - } - - virtual void Simulate(float a_Dt) override { UNUSED(a_Dt); } // not used - virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; - virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); } - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - -private: - -#define MAX_POWER_LEVEL 15 - - struct sPoweredBlocks // Define structure of the directly powered blocks list - { - sPoweredBlocks(Vector3i a_BlockPos, Vector3i a_SourcePos, unsigned char a_PowerLevel) : - m_BlockPos(a_BlockPos), - m_SourcePos(a_SourcePos), - m_PowerLevel(a_PowerLevel) - { - } - - Vector3i m_BlockPos; // Position of powered block - Vector3i m_SourcePos; // Position of source powering the block at a_BlockPos - unsigned char m_PowerLevel; - }; - - struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) - { - Vector3i a_BlockPos; - Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination - Vector3i a_SourcePos; - unsigned char a_PowerLevel; - }; - - struct sRepeatersDelayList // Define structure of list containing repeaters' delay states - { - unsigned char a_DelayTicks; // For how many ticks should the repeater delay - unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? - bool ShouldPowerOn; // What happens when the delay time is fulfilled? - }; - - /** Per-chunk data for the simulator, specified individual chunks to simulate */ - class cIncrementalRedstoneSimulatorChunkData : - public cRedstoneSimulatorChunkData - { - public: - /** test */ - std::unordered_map, VectorHasher> m_ChunkData; - std::vector m_PoweredBlocks; - std::vector m_LinkedBlocks; - std::unordered_map> m_SimulatedPlayerToggleableBlocks; - std::unordered_map> m_RepeatersDelayList; - }; - -public: - - typedef std::vector PoweredBlocksList; - typedef std::vector LinkedBlocksList; - typedef std::unordered_map> SimulatedPlayerToggleableList; - typedef std::unordered_map> RepeatersDelayList; - -private: - - cIncrementalRedstoneSimulatorChunkData * m_RedstoneSimulatorChunkData; - PoweredBlocksList * m_PoweredBlocks; - LinkedBlocksList * m_LinkedPoweredBlocks; - SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks; - RepeatersDelayList * m_RepeatersDelayList; - - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - - void AddBlock(const Vector3i & a_BlockPosition, cChunk * a_Chunk, cChunk * a_OtherChunk = nullptr); - cChunk * m_Chunk; - - // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly - // In addition to being non-performant, it would stop the player from actually breaking said device - - - /** Handles the redstone torch */ - void HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); - - /** Handles the redstone block */ - void HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles levers */ - void HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles buttons */ - void HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles daylight sensors */ - void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles pressure plates */ - void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); - - /** Handles tripwire hooks - Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook - If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task - */ - void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles trapped chests */ - void HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - - /** Handles redstone wire */ - void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles repeaters */ - void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); - - /** Handles comparators */ - void HandleRedstoneComparator(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - - /** Handles pistons */ - void HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles dispensers and droppers */ - void HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles TNT (exploding) */ - void HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles redstone lamps */ - void HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); - - /** Handles doords */ - void HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles command blocks */ - void HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles activator, detector, and powered rails */ - void HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); - - /** Handles trapdoors */ - void HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles fence gates */ - void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles noteblocks */ - void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - /** Handles tripwires */ - void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); - - - /** Marks a block as powered */ - void SetBlockPowered(Vector3i a_RelBlockPosition, Vector3i a_RelSourcePosition, unsigned char a_PowerLevel = MAX_POWER_LEVEL); - void SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL) { SetBlockPowered(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ), Vector3i(a_RelSourceX, a_RelSourceY, a_RelSourceZ), a_PowerLevel); } - - /** Recursively searches for a wire path and powers everything that should be powered */ - void FindAndPowerBorderingWires(std::vector> & a_PotentialWireList, const Vector3i & a_EntryRelBlockPosition, cChunk * a_EntryChunk); - - /** Powers a specified wire block position with the specified source wire position - Checks are performed to ensure one wire does not power the same location more than once - a_EntryChunk will be the chunk which the source resides, and a_NeighbourChunk will be that which the to-be-powered wire resides - a_PotentialWireList is updated to include the new powered wire so that FindAndPowerBorderingWires can continue the redstone wire line tracing process - */ - void PowerBorderingWires(std::vector> & a_PotentialWireList, const Vector3i & a_EntryRelSourcePosition, cChunk * a_EntryChunk, const Vector3i & a_AdjustedPos, cChunk * a_NeighbourChunk, unsigned char a_MyPower); - - /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); - - /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ - void SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool WasLastStatePowered); - - /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel = MAX_POWER_LEVEL); - - /** Marks all blocks immediately surrounding a coordinate as powered */ - void SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL); - - /** Queues a repeater to be powered or unpowered and returns if the m_RepeatersDelayList iterators were invalidated */ - void QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); - - /** Removes a block from the Powered and LinkedPowered lists - Recursively removes all blocks powered by the given one - */ - void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk); - void SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk); - - /** Returns if a coordinate is powered or linked powered */ - bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); } - - /** Returns if a coordinate is in the directly powered blocks list */ - static bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk); - - /** Returns if a coordinate is in the indirectly powered blocks list */ - static bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk); - - /** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */ - bool AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered); - - /** Returns if a repeater is powered by testing for power sources behind the repeater */ - bool IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); - - /** Returns if a repeater is locked */ - bool IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); - - /** Returns if a piston is powered */ - bool IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); - - /** Returns if a wire is powered - The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ - static unsigned char IsWirePowered(Vector3i a_RelBlockPosition, cChunk * a_Chunk); - - /** Handles delayed updates to repeaters */ - void HandleRedstoneRepeaterDelays(void); - - /** Returns if lever metadata marks it as emitting power */ - bool IsLeverOn(NIBBLETYPE a_BlockMeta); - - /** Returns if button metadata marks it as emitting power */ - bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } - - - /** Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation */ - inline static bool IsViableMiddleBlock(BLOCKTYPE a_Block) { return cBlockInfo::FullyOccupiesVoxel(a_Block); } - - /** Returns if a block is a mechanism (something that accepts power and does something) - Used by torches to determine if they power a block whilst not standing on the ground - */ - inline static bool IsMechanism(BLOCKTYPE a_Block) - { - switch (a_Block) - { - case E_BLOCK_ACACIA_DOOR: - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_BIRCH_DOOR: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DARK_OAK_DOOR: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_OAK_FENCE_GATE: - case E_BLOCK_HOPPER: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_JUNGLE_DOOR: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_PISTON: - case E_BLOCK_POWERED_RAIL: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_SPRUCE_DOOR: - case E_BLOCK_SPRUCE_FENCE_GATE: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_OAK_DOOR: - { - return true; - } - default: return false; - } - } - - /** Returns if a block has the potential to output power */ - inline static bool IsPotentialSource(BLOCKTYPE a_Block) - { - switch (a_Block) - { - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_DAYLIGHT_SENSOR: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_LEVER: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_TRAPPED_CHEST: - { - return true; - } - default: return false; - } - } - - /** Returns if a block is any sort of redstone device */ - inline static bool IsRedstone(BLOCKTYPE a_Block) - { - switch (a_Block) - { - // All redstone devices, please alpha sort - case E_BLOCK_ACACIA_DOOR: - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_BIRCH_DOOR: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DARK_OAK_DOOR: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_DAYLIGHT_SENSOR: - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_OAK_FENCE_GATE: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_HOPPER: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_JUNGLE_DOOR: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_LEVER: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_POWERED_RAIL: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_SPRUCE_DOOR: - case E_BLOCK_SPRUCE_FENCE_GATE: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_TRAPPED_CHEST: - case E_BLOCK_TRIPWIRE_HOOK: - case E_BLOCK_TRIPWIRE: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_OAK_DOOR: - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_PISTON: - { - return true; - } - default: return false; - } - } - - inline static bool DoesIgnorePlayerToggle(BLOCKTYPE a_Block) - { - switch (a_Block) - { - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_OAK_FENCE_GATE: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_SPRUCE_FENCE_GATE: - case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_TRAPDOOR: - { - return true; - } - default: return false; - } - } - - inline static std::vector GetAdjacentChunks(const Vector3i & a_RelBlockPosition, cChunk * a_Chunk); - - inline static Vector3i AdjustRelativeCoords(const Vector3i & a_RelPosition) - { - return { (a_RelPosition.x % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width, a_RelPosition.y, (a_RelPosition.z % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width }; - } -}; - - - - diff --git a/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt b/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt new file mode 100644 index 000000000..e37f3595c --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt @@ -0,0 +1,38 @@ +cmake_minimum_required (VERSION 2.6) +project (MCServer) + +include_directories ("${PROJECT_SOURCE_DIR}/../") + +set (SRCS + IncrementalRedstoneSimulator.cpp +) + +set (HDRS + CommandBlockHandler.h + DoorHandler.h + DropSpenserHandler.h + IncrementalRedstoneSimulator.h + RedstoneHandler.h + RedstoneSimulatorChunkData.h + SolidBlockHandler.h + RedstoneComparatorHandler.h + RedstoneRepeaterHandler.h + RedstoneBlockHandler.h + RedstoneTorchHandler.h + RedstoneWireHandler.h + RedstoneLampHandler.h + RedstoneToggleHandler.h + PistonHandler.h + SmallGateHandler.h + NoteBlockHandler.h + TNTHandler.h + TrappedChestHandler.h + TripwireHookHandler.h + PoweredRailHandler.h + PressurePlateHandler.h +) + +if(NOT MSVC) + add_library(IncrementalRedstoneSimulator ${SRCS} ${HDRS}) +endif() + diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h new file mode 100644 index 000000000..ddf66ba43 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h @@ -0,0 +1,70 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BlockEntities/CommandBlockEntity.h" + + + + + +class cCommandBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cCommandBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Previous = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) + { + // If we're already powered or received an update of no power, don't activate + return {}; + } + + class cSetPowerToCommandBlock : public cCommandBlockCallback + { + public: + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + { + a_CommandBlock->Activate(); + return false; + } + } CmdBlockSP; + + m_World.DoWithCommandBlockAt(a_Position.x, a_Position.y, a_Position.z, CmdBlockSP); + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h new file mode 100644 index 000000000..45bdb06fe --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h @@ -0,0 +1,59 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockDoor.h" + + + + + +class cDoorHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cDoorHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (a_PoweringData != static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) + { + cChunkInterface ChunkInterface(m_World.GetChunkMap()); + cBlockDoorHandler::SetOpen(ChunkInterface, a_Position.x, a_Position.y, a_Position.z, (a_PoweringData.PowerLevel != 0)); + m_World.BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_Position.x, a_Position.y, a_Position.z, 0); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h new file mode 100644 index 000000000..69268f004 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h @@ -0,0 +1,69 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BlockEntities/DropSpenserEntity.h" + + + + + +class cDropSpenserHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cDropSpenserHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (a_PoweringData.PowerLevel > 0) + { + class cSetPowerToDropSpenser : + public cDropSpenserCallback + { + public: + virtual bool Item(cDropSpenserEntity * a_DropSpenser) override + { + a_DropSpenser->Activate(); + return false; + } + } DrSpSP; + + m_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, DrSpSP); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp new file mode 100644 index 000000000..f0a913757 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp @@ -0,0 +1,170 @@ + + +#include "Globals.h" + +#include "IncrementalRedstoneSimulator.h" +#include "Chunk.h" + +#include "CommandBlockHandler.h" +#include "DoorHandler.h" +#include "RedstoneHandler.h" +#include "RedstoneTorchHandler.h" +#include "RedstoneWireHandler.h" +#include "RedstoneRepeaterHandler.h" +#include "RedstoneToggleHandler.h" +#include "SolidBlockHandler.h" +#include "RedstoneLampHandler.h" +#include "RedstoneBlockHandler.h" +#include "PistonHandler.h" +#include "SmallGateHandler.h" +#include "NoteBlockHandler.h" +#include "TNTHandler.h" +#include "PoweredRailHandler.h" +#include "PressurePlateHandler.h" +#include "TripwireHookHandler.h" +#include "DropSpenserHandler.h" +#include "RedstoneComparatorHandler.h" +#include "TrappedChestHandler.h" + + + + + +std::unique_ptr cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data) +{ + switch (a_BlockType) + { + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_POWERED_RAIL: return cpp14::make_unique(a_World); + + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique(a_World); + + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: return cpp14::make_unique(a_World); + + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique(a_World); + + case E_BLOCK_FENCE_GATE: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_TRAPDOOR: return cpp14::make_unique(a_World); + + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique(a_World); + + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique(a_World); + + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique(a_World); + + case E_BLOCK_PISTON: + case E_BLOCK_STICKY_PISTON: return cpp14::make_unique(a_World); + + case E_BLOCK_LEVER: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique(a_World); + + case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique(a_World); + case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique(a_World); + case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique(a_World); + case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique(a_World); + case E_BLOCK_TNT: return cpp14::make_unique(a_World); + case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique(a_World); + case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique(a_World); + default: + { + if (cBlockDoorHandler::IsDoorBlockType(a_BlockType)) + { + return cpp14::make_unique(a_World); + } + + if (cBlockInfo::FullyOccupiesVoxel(a_BlockType)) + { + return cpp14::make_unique(a_World); + } + return nullptr; + } + } +} + + + + + +void cIncrementalRedstoneSimulator::Simulate(float a_dt) +{ + for (auto & DelayInfo : m_Data.m_MechanismDelays) + { + if ((--DelayInfo.second.first) == 0) + { + m_Data.GetActiveBlocks().emplace_back(DelayInfo.first); + } + } + + // Build our work queue + cVector3iArray WorkQueue; + std::swap(WorkQueue, m_Data.GetActiveBlocks()); + + // Process the work queue + while (!WorkQueue.empty()) + { + // Grab the first element and remove it from the list + Vector3i CurrentLocation = WorkQueue.back(); + WorkQueue.pop_back(); + + BLOCKTYPE CurrentBlock; + NIBBLETYPE CurrentMeta; + if (!m_World.GetBlockTypeMeta(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, CurrentBlock, CurrentMeta)) + { + continue; + } + + auto CurrentHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, CurrentBlock, &m_Data)); + if (CurrentHandler == nullptr) + { + continue; + } + + cRedstoneHandler::PoweringData Power; + for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta)) + { + BLOCKTYPE PotentialBlock; + NIBBLETYPE PotentialMeta; + if ((Location.y < 0) || (Location.y > cChunkDef::Height)) + { + continue; + } + m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta); + + auto PotentialSourceHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data)); + if (PotentialSourceHandler == nullptr) + { + continue; + } + + decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock)); + Power = std::max(Power, PotentialPower); + } + + // Inform the handler to update + cVector3iArray Updates = CurrentHandler->Update(CurrentLocation, CurrentBlock, CurrentMeta, Power); + WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end()); + + if (IsAlwaysTicked(CurrentBlock)) + { + m_Data.GetActiveBlocks().emplace_back(CurrentLocation); + } + + #ifdef _DEBUG + for (const auto & UpdateLocation : Updates) + { + LOGD("Queueing block for reupdate (%i %i %i)", UpdateLocation.x, UpdateLocation.y, UpdateLocation.z); + } + #endif + } +} diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h new file mode 100644 index 000000000..a43a6e49b --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -0,0 +1,167 @@ + +#pragma once + +#include "../RedstoneSimulator.h" +#include "RedstoneSimulatorChunkData.h" + + + + + +class cIncrementalRedstoneSimulator : + public cRedstoneSimulator +{ + typedef cRedstoneSimulator super; +public: + cIncrementalRedstoneSimulator(cWorld & a_World) : + super(a_World) + { + } + + virtual void Simulate(float a_dt) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override {} + + virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override + { + return new cIncrementalRedstoneSimulatorChunkData; + } + + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override + { + return IsRedstone(a_BlockType); + } + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + { + m_Data.WakeUp({ a_BlockX, a_BlockY, a_BlockZ }); + } + + /** Returns if a block is a mechanism (something that accepts power and does something) + Used by torches to determine if they will power a block + */ + inline static bool IsMechanism(BLOCKTYPE Block) + { + switch (Block) + { + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HOPPER: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_PISTON: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_WOODEN_DOOR: + { + return true; + } + default: return false; + } + } + + /** Returns if a redstone device is always ticked due to influence by its environment */ + inline static bool IsAlwaysTicked(BLOCKTYPE a_Block) + { + switch (a_Block) // Call the appropriate simulator for the entry's block type + { + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return true; + default: return false; + } + } + + /** Returns if a block is any sort of redstone device */ + inline static bool IsRedstone(BLOCKTYPE a_Block) + { + switch (a_Block) + { + // All redstone devices, please alpha sort + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HOPPER: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_LEVER: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_TRIPWIRE: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_PISTON: + { + return true; + } + default: return false; + } + } + + cIncrementalRedstoneSimulatorChunkData * GetChunkData() { return &m_Data; } + static std::unique_ptr CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data); + +private: + + // oh yea its crazy time + cIncrementalRedstoneSimulatorChunkData m_Data; +} ; diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h new file mode 100644 index 000000000..606f2438b --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h @@ -0,0 +1,71 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BlockEntities/NoteEntity.h" + + + + + +class cNoteBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cNoteBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); + + auto Previous = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) + { + // If we're already powered or received an update of no power, don't make a sound + return {}; + } + + class cSetPowerToNoteBlock : public cNoteBlockCallback + { + public: + virtual bool Item(cNoteEntity * a_NoteBlock) override + { + a_NoteBlock->MakeSound(); + return false; + } + } NoteBlockSP; + + m_World.DoWithNoteBlockAt(a_Position.x, a_Position.y, a_Position.z, NoteBlockSP); + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h new file mode 100644 index 000000000..1992c63a8 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h @@ -0,0 +1,68 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockPiston.h" + + + + + +class cPistonHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cPistonHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (a_PoweringData.PowerLevel > 0) + { + cBlockPistonHandler::ExtendPiston(a_Position, &m_World); + } + else + { + cBlockPistonHandler::RetractPiston(a_Position, &m_World); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + + auto PositionsOffset = GetRelativeAdjacents(); + auto Face = cBlockPistonHandler::MetaDataToDirection(a_Meta); + int OffsetX = 0, OffsetY = 0, OffsetZ = 0; + + AddFaceDirection(OffsetX, OffsetY, OffsetZ, Face); + PositionsOffset.erase(std::remove(PositionsOffset.begin(), PositionsOffset.end(), Vector3i(OffsetX, OffsetY, OffsetZ)), PositionsOffset.end()); + + return GetAdjustedRelatives(a_Position, PositionsOffset); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h new file mode 100644 index 000000000..c0c47a324 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h @@ -0,0 +1,100 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cPoweredRailHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cPoweredRailHandler(cWorld & a_World) : + super(a_World) + { + } + + static const Vector3i GetPoweredRailAdjacentXZCoordinateOffset(NIBBLETYPE a_Meta) // Not in cBlockRailHandler since specific to powered rails + { + switch (a_Meta & 0x7) + { + case E_META_RAIL_ZM_ZP: return { 0, 0, 1 }; + case E_META_RAIL_XM_XP: return { 1, 0, 0 }; + case E_META_RAIL_ASCEND_XP: return { 1, 1, 0 }; + case E_META_RAIL_ASCEND_XM: return { 1, 1, 0 }; + case E_META_RAIL_ASCEND_ZM: return { 0, 1, 1 }; + case E_META_RAIL_ASCEND_ZP: return { 0, 1, 1 }; + default: + { + ASSERT(!"Impossible rail meta! wat wat wat"); + return { 0, 0, 0 }; + } + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryBlockType); + + auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta); + if (((Offset + a_Position) == a_QueryPosition) || ((-Offset + a_Position) == a_QueryPosition)) + { + auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta); + return (Power <= 7) ? 0 : --Power; + } + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + switch (a_BlockType) + { + case E_BLOCK_DETECTOR_RAIL: + { + /* + if ((m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x08) == 0x08) + { + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_MyType); + } + */ + return {}; + } + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_POWERED_RAIL: + { + auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta); + if (a_PoweringData != static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) + { + m_World.SetBlockMeta(a_Position, (a_PoweringData.PowerLevel == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08)); + return cVector3iArray{ { Offset + a_Position }, { -Offset + a_Position } }; + } + + return {}; + } + default: + { + ASSERT(!"Unhandled type of rail in passed to rail handler!"); + return {}; + } + } + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h new file mode 100644 index 000000000..07bb1fdc1 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h @@ -0,0 +1,111 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BoundingBox.h" + + + + + +class cPressurePlateHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cPressurePlateHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + + return static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + + class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(void) : + m_NumberOfEntities(0), + m_FoundPlayer(false) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsPlayer()) + { + m_FoundPlayer = true; + } + + m_NumberOfEntities++; + return false; + } + + unsigned int m_NumberOfEntities; + bool m_FoundPlayer; + } PressurePlateCallback; + m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), PressurePlateCallback); + + switch (a_BlockType) + { + case E_BLOCK_STONE_PRESSURE_PLATE: + { + return (PressurePlateCallback.m_FoundPlayer ? 15 : 0); + } + case E_BLOCK_WOODEN_PRESSURE_PLATE: + { + return (PressurePlateCallback.m_NumberOfEntities != 0 ? 15 : 0); + } + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + { + return std::min(static_cast(CeilC(PressurePlateCallback.m_NumberOfEntities / 10.f)), static_cast(15)); + } + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + { + return std::min(static_cast(PressurePlateCallback.m_NumberOfEntities), static_cast(15)); + } + default: + { + ASSERT(!"Unhandled/unimplemented block in pressure plate handler!"); + return 0; + } + } + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + UNUSED(a_PoweringData.PowerLevel); + // LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta); + auto PreviousPower = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); + + if (Power != PreviousPower.PowerLevel) + { + m_World.SetBlockMeta(a_Position, (Power == 0) ? E_META_PRESSURE_PLATE_RAISED : E_META_PRESSURE_PLATE_DEPRESSED); + return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() })); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return {}; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h new file mode 100644 index 000000000..401638fc8 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h @@ -0,0 +1,51 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cRedstoneBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 15; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 15; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return {}; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h new file mode 100644 index 000000000..1d5f16e9a --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -0,0 +1,128 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockComparator.h" + + + + + +class cRedstoneComparatorHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneComparatorHandler(cWorld & a_World) : + super(a_World) + { + } + + unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel) + { + class cContainerCallback : public cBlockEntityCallback + { + public: + cContainerCallback() : m_SignalStrength(0) + { + } + + virtual bool Item(cBlockEntity * a_BlockEntity) override + { + auto & Contents = static_cast(a_BlockEntity)->GetContents(); + float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value + for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot) + { + Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize(); + } + + m_SignalStrength = static_cast(1 + (Fullness / Contents.GetNumSlots()) * 14); + return false; + } + + unsigned char m_SignalStrength; + } CCB; + + auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); + m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); + auto RearPower = CCB.m_SignalStrength; + auto PotentialSourceHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast(m_World.GetRedstoneSimulator())->GetChunkData())); + if (PotentialSourceHandler != nullptr) + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) + { + RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType)); + } + } + + if ((a_Meta & 0x4) == 0x4) + { + // Subtraction mode + return static_cast(std::max(static_cast(RearPower) - a_HighestSidePowerLevel, 0)); + } + else + { + // Comparison mode + return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower; + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + + return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + + auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); + auto PotentialSourceHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast(m_World.GetRedstoneSimulator())->GetChunkData())); + if (PotentialSourceHandler != nullptr) + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) + { + return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType); + } + } + + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0) + { + m_World.SetBlockMeta(a_Position, a_Meta | 0x8); + } + else + { + m_World.SetBlockMeta(a_Position, a_Meta & 0x7); + } + + auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel); + auto PreviousFrontPower = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power)); + if (Power != PreviousFrontPower.PowerLevel) + { + return GetAdjustedRelatives(a_Position, GetRelativeLaterals()); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + return cVector3iArray {cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false), cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true)}; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h new file mode 100644 index 000000000..36fe640f1 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h @@ -0,0 +1,130 @@ + +#pragma once + +#include "World.h" +#include "Vector3.h" + + + + + +class cRedstoneHandler +{ +public: + + cRedstoneHandler(cWorld & a_World) : + m_World(a_World) + { + } + +public: + + // Disable the copy constructor and assignment operator + cRedstoneHandler(const cRedstoneHandler &) = delete; + cRedstoneHandler & operator=(const cRedstoneHandler &) = delete; + + struct PoweringData + { + public: + PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) : + PoweringBlock(a_PoweringBlock), + PowerLevel(a_PowerLevel) + { + } + + PoweringData(void) : + PoweringBlock(E_BLOCK_AIR), + PowerLevel(0) + { + } + + BLOCKTYPE PoweringBlock; + unsigned char PowerLevel; + + inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs) + { + return ( + (a_Lhs.PowerLevel < a_Rhs.PowerLevel) || + ( + (a_Lhs.PowerLevel == a_Rhs.PowerLevel) && + ((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE)) + ) + ); + } + + inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs) + { + return (a_Lhs.PowerLevel == a_Rhs.PowerLevel); + } + + inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs) + { + return !operator ==(a_Lhs, a_Rhs); + } + }; + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) = 0; + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) = 0; + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0; + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0; + + // Force a virtual destructor + virtual ~cRedstoneHandler() {} + +protected: + + cWorld & m_World; + + template + static const Container StaticAppend(const Container && a_Lhs, const Container && a_Rhs) + { + Container ToReturn = a_Lhs; + std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn)); + return ToReturn; + } + + inline static const Vector3i OffsetYP() + { + return Vector3i(0, 1, 0); + } + + inline static const Vector3i OffsetYM() + { + return Vector3i(0, -1, 0); + } + + static const cVector3iArray GetAdjustedRelatives(const Vector3i & a_Position, const cVector3iArray & a_Relatives) + { + cVector3iArray Adjusted = a_Relatives; + std::for_each(Adjusted.begin(), Adjusted.end(), [a_Position](cVector3iArray::value_type & a_Entry) { a_Entry += a_Position; }); + return Adjusted; + } + + inline static const cVector3iArray GetRelativeAdjacents() + { + return + { + { + { 1, 0, 0 }, + { -1, 0, 0 }, + { 0, 1, 0 }, + { 0, -1, 0 }, + { 0, 0, 1 }, + { 0, 0, -1 }, + } + }; + } + + inline static const cVector3iArray GetRelativeLaterals() + { + return + { + { + { 1, 0, 0 }, + { -1, 0, 0 }, + { 0, 0, 1 }, + { 0, 0, -1 }, + } + }; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h new file mode 100644 index 000000000..b0ae33662 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h @@ -0,0 +1,62 @@ + +#pragma once + +#include "IncrementalRedstoneSimulator.h" + + + + + +class cRedstoneLampHandler : public cRedstoneHandler +{ +public: + + cRedstoneLampHandler(cWorld & a_World) : + cRedstoneHandler(a_World) + { + } + + inline static bool IsOn(BLOCKTYPE a_BlockType) + { + return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON); + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); + + if (a_PoweringData.PowerLevel > 0) + { + if (!IsOn(a_BlockType)) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_ON, 0); + } + } + else + { + if (IsOn(a_BlockType)) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_OFF, 0); + } + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Meta); + UNUSED(a_BlockType); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h new file mode 100644 index 000000000..a41a8217f --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h @@ -0,0 +1,73 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockRedstoneRepeater.h" + + + + + +class cRedstoneRepeaterHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneRepeaterHandler(cWorld & a_World) : + super(a_World) + { + } + + inline static bool IsOn(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON); + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + return (a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ? GetPowerLevel(a_Position, a_BlockType, a_Meta) : 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_Meta); + return IsOn(a_BlockType) ? 15 : 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + + if (DelayInfo == nullptr) + { + bool ShouldBeOn = (a_PoweringData.PowerLevel != 0); + if (ShouldBeOn != IsOn(a_BlockType)) + { + Data->m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn); + } + } + else + { + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + + if (DelayTicks == 0) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + Data->m_MechanismDelays.erase(a_Position); + return cVector3iArray{ cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta) + a_Position }; + } + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position }; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h new file mode 100644 index 000000000..8e025d154 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h @@ -0,0 +1,70 @@ + +#pragma once + +#include "Vector3.h" +#include "RedstoneHandler.h" +#include "../RedstoneSimulator.h" +#include + + + + + +class cIncrementalRedstoneSimulatorChunkData : public cRedstoneSimulatorChunkData +{ + +public: + void WakeUp(const Vector3i & a_Position) + { + m_ActiveBlocks.push_back(a_Position); + } + + cVector3iArray & GetActiveBlocks() + { + return m_ActiveBlocks; + } + + const cRedstoneHandler::PoweringData GetCachedPowerData(const Vector3i & a_Position) const + { + auto Result = m_CachedPowerLevels.find(a_Position); + return (Result == m_CachedPowerLevels.end()) ? cRedstoneHandler::PoweringData() : Result->second; + } + + void SetCachedPowerData(const Vector3i & a_Position, cRedstoneHandler::PoweringData a_PoweringData) + { + m_CachedPowerLevels[a_Position] = a_PoweringData; + } + + std::pair * GetMechanismDelayInfo(const Vector3i & a_Position) + { + auto Result = m_MechanismDelays.find(a_Position); + return (Result == m_MechanismDelays.end()) ? nullptr : &Result->second; + } + + cRedstoneHandler::PoweringData ExchangeUpdateOncePowerData(const Vector3i & a_Position, cRedstoneHandler::PoweringData a_PoweringData) + { + auto Result = m_CachedPowerLevels.find(a_Position); + if (Result == m_CachedPowerLevels.end()) + { + m_CachedPowerLevels[a_Position] = a_PoweringData; + return cRedstoneHandler::PoweringData(); + } + std::swap(Result->second, a_PoweringData); + return a_PoweringData; + } + + /** Structure storing position of mechanism + it's delay ticks (countdown) & if to power on */ + std::unordered_map, VectorHasher> m_MechanismDelays; + std::unordered_map> m_UpdateOncePositions; + +private: + + cVector3iArray m_ActiveBlocks; + + // TODO: map -> Position of torch + it's heat level + + std::unordered_map> m_CachedPowerLevels; + + friend class cRedstoneHandlerFactory; + +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h new file mode 100644 index 000000000..075f91ba5 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h @@ -0,0 +1,111 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockButton.h" +#include "Blocks/BlockLever.h" + + + + + +class cRedstoneToggleHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneToggleHandler(cWorld & a_World) : + super(a_World) + { + } + + inline static const Vector3i GetPositionAttachedTo(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) + { + switch (a_BlockType) + { + case E_BLOCK_LEVER: + { + switch (a_Meta & 0x7) + { + case 0x0: + case 0x7: return { a_Position + Vector3i(0, 1, 0) }; + case 0x1: return { a_Position + Vector3i(-1, 0, 0) }; + case 0x2: return { a_Position + Vector3i(1, 0, 0) }; + case 0x3: return { a_Position + Vector3i(0, 0, -1) }; + case 0x4: return { a_Position + Vector3i(0, 0, 1) }; + case 0x5: + case 0x6: return { a_Position + Vector3i(0, -1, 0) }; + default: + { + ASSERT(!"Unhandled lever metadata!"); + return { 0, 0, 0 }; + } + } + } + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: + { + switch (a_Meta & 0x7) + { + case 0x0: return { a_Position + Vector3i(0, 1, 0) }; + case 0x1: return { a_Position + Vector3i(-1, 0, 0) }; + case 0x2: return { a_Position + Vector3i(1, 0, 0) }; + case 0x3: return { a_Position + Vector3i(0, 0, -1) }; + case 0x4: return { a_Position + Vector3i(0, 0, 1) }; + case 0x5: return { a_Position + Vector3i(0, -1, 0) }; + default: + { + ASSERT(!"Unhandled button metadata!"); + return { 0, 0, 0 }; + } + } + } + default: + { + ASSERT(!"Unexpected block passed to button/lever handler"); + return { 0, 0, 0 }; + } + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryBlockType); + if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType)) + { + return GetPowerLevel(a_Position, a_BlockType, a_Meta); + } + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + + switch (a_BlockType) + { + case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0; + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0; + default: + { + ASSERT(!"Unexpected block passed to button/lever handler"); + return 0; + } + } + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return {}; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h new file mode 100644 index 000000000..eb7db2c8e --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h @@ -0,0 +1,99 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cRedstoneTorchHandler : public cRedstoneHandler +{ +public: + + cRedstoneTorchHandler(cWorld & a_World) : + cRedstoneHandler(a_World) + { + } + + inline static bool IsOn(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_REDSTONE_TORCH_ON); + } + + inline static const Vector3i GetOffsetAttachedTo(const Vector3i & a_Position, NIBBLETYPE a_Meta) + { + switch (a_Meta) + { + case E_META_TORCH_FLOOR: return { 0, -1, 0 }; + case E_META_TORCH_EAST: return { -1, 0, 0 }; + case E_META_TORCH_WEST: return { 1, 0, 0 }; + case E_META_TORCH_NORTH: return { 0, 0, 1 }; + case E_META_TORCH_SOUTH: return { 0, 0, -1 }; + default: + { + ASSERT(!"Unhandled torch metadata"); + return { 0, 0, 0 }; + } + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + if ( + IsOn(a_BlockType) && + (a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) && + (cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP())))) + ) + { + return 15; + } + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return IsOn(a_BlockType) ? 15 : 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); + + auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + + if (DelayInfo == nullptr) + { + bool ShouldBeOn = (a_PoweringData.PowerLevel == 0); + if (ShouldBeOn != IsOn(a_BlockType)) + { + Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); + } + } + else + { + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + + if (DelayTicks == 0) + { + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta); + Data->m_MechanismDelays.erase(a_Position); + + cVector3iArray RelativePositions = GetRelativeAdjacents(); + RelativePositions.erase(std::remove(RelativePositions.begin(), RelativePositions.end(), GetOffsetAttachedTo(a_Position, a_Meta)), RelativePositions.end()); + return GetAdjustedRelatives(a_Position, RelativePositions); + } + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + return { (a_Position + GetOffsetAttachedTo(a_Position, a_Meta)) }; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h new file mode 100644 index 000000000..fbf6eb646 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -0,0 +1,134 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cRedstoneWireHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cRedstoneWireHandler(cWorld & a_World) : + super(a_World) + { + } + + inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block) + { + switch (a_Block) + { + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: return true; + default: return false; + } + } + + const cVector3iArray GetTerracingConnectionOffsets(const Vector3i & a_Position) + { + cVector3iArray RelativePositions; + bool IsYPTerracingBlocked = cBlockInfo::IsSolid(m_World.GetBlock(a_Position + OffsetYP())); + + for (const auto Adjacent : GetRelativeLaterals()) + { + if ( + !IsYPTerracingBlocked && + (m_World.GetBlock(a_Position + Adjacent + OffsetYP()) == E_BLOCK_REDSTONE_WIRE) + ) + { + RelativePositions.emplace_back(Adjacent + OffsetYP()); + } + + if ( + !cBlockInfo::IsSolid(m_World.GetBlock(a_Position + Adjacent)) && // IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent) + (m_World.GetBlock(a_Position + Adjacent + OffsetYM()) == E_BLOCK_REDSTONE_WIRE) + ) + { + RelativePositions.emplace_back(Adjacent + OffsetYM()); + } + } + + return RelativePositions; + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + if (a_QueryPosition == (a_Position + OffsetYP())) + { + // Wires do not power things above them + return 0; + } + + if (a_QueryBlockType != E_BLOCK_REDSTONE_WIRE) + { + // For mechanisms, wire of power one will still power them + a_Meta++; + } + + if ((a_QueryPosition != (a_Position + OffsetYM())) && !IsDirectlyConnectingMechanism(a_QueryBlockType)) + { + Vector3i PotentialOffset; + bool FoundOneBorderingMechanism = false; + + for (const auto & Offset : StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position))) + { + if (IsDirectlyConnectingMechanism(m_World.GetBlock(Offset + a_Position))) + { + if (FoundOneBorderingMechanism) + { + return 0; + } + else + { + FoundOneBorderingMechanism = true; + PotentialOffset = { -Offset.x, 0, -Offset.z }; + } + } + } + + if (FoundOneBorderingMechanism && (a_QueryPosition != (a_Position + PotentialOffset))) + { + return 0; + } + } + + return (a_Meta != 0) ? --a_Meta : a_Meta; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + return a_Meta; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + UNUSED(a_BlockType); + LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); + + if (a_Meta != a_PoweringData.PowerLevel) + { + m_World.SetBlockMeta(a_Position, a_PoweringData.PowerLevel); + return GetAdjustedRelatives(a_Position, StaticAppend(StaticAppend(GetRelativeLaterals(), GetTerracingConnectionOffsets(a_Position)), cVector3iArray{ OffsetYM() })); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + + return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeAdjacents(), GetTerracingConnectionOffsets(a_Position))); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h new file mode 100644 index 000000000..64b15c0df --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h @@ -0,0 +1,56 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cSmallGateHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cSmallGateHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (a_PoweringData != static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) + { + m_World.SetBlockMeta(a_Position, (a_PoweringData.PowerLevel > 0) ? (a_Meta | 0x4) : (a_Meta & ~0x04)); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h new file mode 100644 index 000000000..61dbdc998 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h @@ -0,0 +1,71 @@ + +#pragma once + +#include "RedstoneHandler.h" + + + + + +class cSolidBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cSolidBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + // TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire + return ( + !cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) || + ( + (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) && + (static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE) + ) + ) ? 0 : GetPowerLevel(a_Position, a_BlockType, a_Meta); + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + return static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto PreviousPower = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock)) + { + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + + /* TODO: is this more performant? + cVector3iArray Adjacents; + for (const auto Offset : GetRelativeAdjacents()) + { + auto Position = Offset + a_Position; + auto Block = m_World.GetBlock(Position); + if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK)) + { + Adjacents.emplace_back(Position); + } + } + */ + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h new file mode 100644 index 000000000..f51e39a17 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h @@ -0,0 +1,58 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockButton.h" +#include "Blocks/BlockLever.h" + + + + + +class cTNTHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cTNTHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + if (a_PoweringData.PowerLevel != 0) + { + m_World.BroadcastSoundEffect("game.tnt.primed", (double)a_Position.x, (double)a_Position.y, (double)a_Position.z, 0.5f, 0.6f); + m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0); + m_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom + } + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h new file mode 100644 index 000000000..eb434d611 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -0,0 +1,93 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BlockEntities/ChestEntity.h" + + + + + +class cTrappedChestHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cTrappedChestHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + + return static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + + class cGetTrappedChestPlayers : + public cItemCallback + { + public: + cGetTrappedChestPlayers(void) : + m_NumberOfPlayers(0) + { + } + + virtual ~cGetTrappedChestPlayers() + { + } + + virtual bool Item(cChestEntity * a_Chest) override + { + ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); + m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); + return true; + } + + unsigned char GetPowerLevel(void) const + { + return static_cast(std::min(m_NumberOfPlayers, 15)); + } + + private: + int m_NumberOfPlayers; + + } GTCP; + + VERIFY(!m_World.DoWithChestAt(a_Position.x, a_Position.y, a_Position.z, GTCP)); + return GTCP.GetPowerLevel(); + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta); + auto PreviousPower = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); + + if (Power != PreviousPower.PowerLevel) + { + return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() })); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + + return {}; + } +}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h new file mode 100644 index 000000000..d472d2dfb --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h @@ -0,0 +1,136 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "Blocks/BlockTripwireHook.h" + + + + + +class cTripwireHookHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cTripwireHookHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryBlockType); + UNUSED(a_QueryPosition); + + return (GetPowerLevel(a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + + bool FoundActivated = false; + auto Position = a_Position; + eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta); + + for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + + AddFaceDirection(Position.x, Position.y, Position.z, FaceToGoTowards); + m_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta); + + if (Type == E_BLOCK_TRIPWIRE) + { + class cTripwireCallback : + public cEntityCallback + { + public: + cTripwireCallback(void) : + m_NumberOfEntities(0), + m_FoundPlayer(false) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + return true; + } + + unsigned int m_NumberOfEntities; + bool m_FoundPlayer; + } TripwireCallback; + + if (!m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback)) + { + FoundActivated = true; + } + } + else if (Type == E_BLOCK_TRIPWIRE_HOOK) + { + if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards) + { + // Other hook facing in opposite direction - circuit completed! + return FoundActivated ? 15 : 1; + } + else + { + // Tripwire hook not connected at all + return 0; + } + } + else + { + // Tripwire hook not connected at all + return 0; + } + } + + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + // LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta); + NIBBLETYPE Meta; + if (Power == 0) + { + Meta = (a_Meta & 0x3); + } + else if (Power == 1) + { + // Connected but not activated, AND away the highest bit + Meta = (a_Meta & 0x7) | 0x4; + } + else if (Power == 15) + { + // Connected and activated, set the 3rd and 4th highest bits + Meta = (a_Meta | 0xC); + } + else + { + ASSERT(!"Unexpected tripwire hook power level!"); + return {}; + } + + if (Meta != a_Meta) + { + m_World.SetBlockMeta(a_Position, Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); + } + + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_Position); + return {}; + } +}; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index b8c797472..34c8627d2 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -18,8 +18,6 @@ public: { } - // ~cRedstoneNoopSimulator(); - virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index b0ad08aa4..863ba2532 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -1,30 +1,41 @@ #pragma once -#include "Simulator.h" +#include "ChunkDef.h" +#include "Simulator/Simulator.h" + + + class cRedstoneSimulatorChunkData { public: virtual ~cRedstoneSimulatorChunkData() = 0; -} ; - +}; inline cRedstoneSimulatorChunkData::~cRedstoneSimulatorChunkData() {} + + + class cRedstoneSimulator : public cSimulator { typedef cSimulator super; - public: + cRedstoneSimulator(cWorld & a_World) : - super(a_World) + super(a_World) { } - + + virtual void Simulate(float a_Dt) = 0; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) = 0; + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0; -} ; +}; -- cgit v1.2.3