From c0b62ef139a65ca648135fb6999e6623438fdd71 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Jul 2014 18:32:05 +0200 Subject: Added a queue for setting chunk data. Fixes #1196. --- src/WorldStorage/WSSAnvil.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 663d489bc..2851647fe 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -14,6 +14,7 @@ #include "../Item.h" #include "../ItemGrid.h" #include "../StringCompression.h" +#include "../SetChunkData.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" @@ -391,7 +392,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT } // for y //*/ - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, @@ -399,7 +400,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT NULL, Biomes, Entities, BlockEntities, false - ); + ))); return true; } -- cgit v1.2.3 From 0298d34406b1582e882795bf4d9d3fea18fd0135 Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 20 Jul 2014 02:56:59 -0700 Subject: Moved potion static functions to EntityEffect to create splash potions through world --- src/WorldStorage/WSSAnvil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 2851647fe..023813769 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1670,7 +1670,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cEntityEffect::effNoEffect, cEntityEffect(), 0)); + std::auto_ptr SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cItem())); if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx)) { return; -- cgit v1.2.3