From 93adbdce9a769b42baeb70f9ead5c7c6a35834b5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Sep 2020 19:57:44 +0100 Subject: Use tracing for explosions (#4845) * TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness --- src/WorldStorage/StatSerializer.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/WorldStorage') diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index 66be4fc7f..95652a8d7 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -3,7 +3,6 @@ #include "Globals.h" -#include "StatSerializer.h" #include "../Statistics.h" #include "NamespaceSerializer.h" -- cgit v1.2.3