From ec8c05066600b6c9744f8e9e61650505992bf63f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 18:17:04 +0100 Subject: Added IsBiomeVeryCold() and IsBiomeCold() functions. --- src/BiomeDef.cpp | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/BiomeDef.h | 9 ++++++++ 2 files changed, 71 insertions(+) (limited to 'src') diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 02f8c2232..188e06173 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -160,3 +160,65 @@ bool IsBiomeNoDownfall(EMCSBiome a_Biome) } } } + + + + + +bool IsBiomeVeryCold(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biColdBeach: + case biColdTaiga: + case biColdTaigaHills: + case biIcePlainsSpikes: + case biColdTaigaM: + { + return true; + } + default: + { + return false; + } + } +} + + + + +bool IsBiomeCold(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biExtremeHills: + case biTaiga: + case biTaigaHills: + case biExtremeHillsEdge: + case biStoneBeach: + case biMegaTaiga: + case biMegaTaigaHills: + case biExtremeHillsPlus: + case biExtremeHillsM: + case biTaigaM: + case biColdTaigaM: + case biMegaSpruceTaiga: + case biMegaSpruceTaigaHills: + case biExtremeHillsPlusM: + { + return true; + } + default: + { + return false; + } + } +} + + + + diff --git a/src/BiomeDef.h b/src/BiomeDef.h index f929596e9..dfab50663 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -113,5 +113,14 @@ extern AString BiomeToString(int a_Biome); /** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); +/** Returns true if the biome is very cold +(has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere). +Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */ +extern bool IsBiomeVeryCold(EMCSBiome a_Biome); + +/** Returns true if the biome is cold +(has snow and snowfall at higher elevations but not at regular heights). +Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */ +extern bool IsBiomeCold(EMCSBiome a_Biome); // tolua_end -- cgit v1.2.3 From 7e1d603080146047bade80ee70982dbe569cdf30 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 19:58:16 +0100 Subject: Added new biomegen: Grown --- src/BiomeDef.h | 6 + src/Generating/BioGen.cpp | 93 +++++ src/Generating/IntGen.h | 954 ++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 1053 insertions(+) create mode 100644 src/Generating/IntGen.h (limited to 'src') diff --git a/src/BiomeDef.h b/src/BiomeDef.h index dfab50663..84751cfd7 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -113,6 +113,12 @@ extern AString BiomeToString(int a_Biome); /** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); +/** Returns true if the biome is an ocean biome. */ +inline bool IsBiomeOcean(int a_Biome) +{ + return ((a_Biome == biOcean) || (a_Biome == biDeepOcean)); +} + /** Returns true if the biome is very cold (has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere). Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */ diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 203faff56..c9405040f 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "BioGen.h" +#include "IntGen.h" #include "../IniFile.h" #include "../LinearUpscale.h" @@ -916,6 +917,94 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenGrown: + public cBiomeGen +{ +public: + cBioGenGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 6, + std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 9, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 11, + std::make_shared>(a_Seed + 12 + )))))))))))); + + auto FinalBiomes = + std::make_shared> (a_Seed + 1008, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1000, + std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1001, + std::make_shared> (a_Seed, + std::make_shared> (a_Seed + 1002, + std::make_shared> (a_Seed + 1, + std::make_shared> ( + std::make_shared> (a_Seed + 1002, + std::make_shared>(a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 2004, 10, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 10, 500, biDeepOcean, + std::make_shared> (a_Seed + 3000, + std::make_shared> (a_Seed + 5, + std::make_shared> ( + std::make_shared> (a_Seed + 1003, + std::make_shared> (a_Seed + 7, + std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, + std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 1004, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 2003, 50, + std::make_shared> (a_Seed + 11, + std::make_shared> (a_Seed + 100, 65 + )))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + cIntGen<16, 16>::Values vals; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + cIntGenPtr<16, 16> m_Gen; +}; + + + + + //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: @@ -952,6 +1041,10 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & { res = new cBioGenTwoLevel(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grown") == 0) + { + res = new cBioGenGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h new file mode 100644 index 000000000..ae940232f --- /dev/null +++ b/src/Generating/IntGen.h @@ -0,0 +1,954 @@ + +// IntGen.h + +// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints + +/* +The integers generated may be interpreted in several ways: +- land/see designators + - 0 = ocean + - >0 = land +- biome group designators + - 0 = ocean + - 1 = desert biomes + - 2 = temperate biomes + - 3 = mountains (hills and forests) + - 4 = jungle + - 5 = ice biomes +- biome IDs +The interpretation depends on the generator used and on the position in the chain. + +The generators can be chained together - one produces data that another one consumes. +Some of such chain connections require changing the data dimensions between the two, which is handled automatically +by using templates. +*/ + + + + + +#pragma once + +#include "../BiomeDef.h" + + + + + +/** Constants representing the biome group designators. */ +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgJungle = 4; +const int bgIce = 5; +const int bgMax = 5; // Maximum biome group value + + + + + +/** Interface that all the generator classes provide. */ +template +class cIntGen +{ +public: + /** Holds the array of values generated by this class (descendant). */ + typedef int Values[SizeX * SizeZ]; + + /** Generates the array of templated size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; +}; + +template +using cIntGenPtr = std::shared_ptr>; + + + + + + +/** Provides additional cNoise member and its helper functions. */ +template +class cIntGenWithNoise : + public cIntGen +{ + typedef cIntGen super; + +public: + cIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +template +class cIntGenChoice : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + cIntGenChoice(int a_Seed) : + super(a_Seed) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + a_Values[x + SizeX * z] = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + } + } // for z + } +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +template +class cIntLandOcean : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + cIntLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int rnd = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; + } + } + } + +protected: + int m_Threshold; +}; + + + + + +template +class cIntGenZoom : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +protected: + static const int m_LowerSizeX = (SizeX / 2) + 2; + static const int m_LowerSizeZ = (SizeZ / 2) + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data with half the resolution: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int Underlying[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, Underlying); + const int lowStepX = (m_LowerSizeX - 1) * 2; + const int lowStepZ = (m_LowerSizeZ - 1) * 2; + int Cache[lowStepX * lowStepZ]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < m_LowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = Underlying[z * m_LowerSizeX]; + int PrevZ1 = Underlying[(z + 1) * m_LowerSizeX]; + + for (int x = 0; x < m_LowerSizeX - 1; ++x) + { + int ValX1Z0 = Underlying[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = Underlying[x + 1 + (z + 1) * m_LowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + Cache[idx] = PrevZ0; + Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + idx++; + Cache[idx] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx++; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < SizeZ; ++z) + { + memcpy(a_Values + z * SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +template +class cIntGenSmooth : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying values: + int Cache[(SizeX + 2) * (SizeZ + 2)]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + + if ((Left == Right) && (Above == Below)) + { + if (((m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = Left; + } + else + { + val = Above; + } + } + else + { + if (Left == Right) + { + val = Left; + } + + if (Above == Below) + { + val = Above; + } + } + + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +template +class cIntGenBeaches : + public cIntGen +{ + typedef cIntGen super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add beaches between ocean and biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + { + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +template +class cIntGenAddIslands : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + super(a_Seed), + m_Threshold(a_Threshold), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + if (a_Values[x + z * SizeX] == 0) + { + int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 100 < m_Threshold) + { + a_Values[x + z * SizeX] = (rnd / 100) % 4; + } + } + } + } + } + +protected: + int m_Threshold; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +template +class cIntGenBiomeGroupEdges : + public cIntGen +{ + typedef cIntGen super; + + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + + typedef cIntGenPtr Underlying; + + cIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) + { + // Generate the underlying biome groups: + int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, Cache); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int v = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (v) + { + // Oceans don't need any edges: + case bgOcean: + { + v = bgOcean; + break; + } + + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !IsDesertCompatible(Above) || + !IsDesertCompatible(Below) || + !IsDesertCompatible(Left) || + !IsDesertCompatible(Right) + ) + { + v = bgTemperate; + } + break; + } + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + v = bgTemperate; + } + break; + } + + // Jungle should not neighbor Desert or Ice; change to temperate: + case bgJungle: + { + if ( + !IsJungleCompatible(Above) || + !IsJungleCompatible(Below) || + !IsJungleCompatible(Left) || + !IsJungleCompatible(Right) + ) + { + v = bgTemperate; + } + } + } + a_Values[x + z * SizeX] = v; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool IsDesertCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert) || (a_BiomeGroup == bgTemperate)); + } + + inline bool IsJungleCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgIce)); + } +}; + + + + + +template +class cIntGenBiomes : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Define the per-biome-group biomes: + static const int OceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + static const int DesertBiomes[] = + { + biDesert, biDesert, biSavanna, biPlains, + }; + + static const int TemperateBiomes[] = + { + biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int MountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int JungleBiomes[] = + { + biJungle, biJungle, biForest, + }; + + static const int IceBiomes[] = + { + biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups BiomesInGroups[] = + { + { static_cast(ARRAYCOUNT(OceanBiomes)), OceanBiomes}, + { static_cast(ARRAYCOUNT(DesertBiomes)), DesertBiomes}, + { static_cast(ARRAYCOUNT(TemperateBiomes)), TemperateBiomes}, + { static_cast(ARRAYCOUNT(MountainBiomes)), MountainBiomes}, + { static_cast(ARRAYCOUNT(JungleBiomes)), JungleBiomes}, + { static_cast(ARRAYCOUNT(IceBiomes)), IceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < SizeZ; z++) + { + int IdxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + int rnd = (m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +template +class cIntGenReplaceRandomly : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 100 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + int m_From; + int m_To; + int m_Chance; + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans; if there's no ocean, it checks for a river. */ +template +class cIntGenMixRivers: + public cIntGen +{ + typedef cIntGen super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); + Values Rivers; + m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); + + // Mix the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (Rivers[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data +changes from one pixel to its neighbor. */ +template +class cIntGenRiver: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Detect the edges: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +template +class cIntGenAddToOcean: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add the mushroom islands: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ((NumOceanNeighbors >= 3) && ((m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + { + a_Values[x + z * SizeX] = m_ToValue; + } + else + { + a_Values[x + z * SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + -- cgit v1.2.3 From dcad6d362685367d996f7acf7c3783f684d269f6 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 20:12:29 +0100 Subject: Added a missing header to CMakeLists. --- src/Generating/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index cd3d5a9f3..afe30533e 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -46,6 +46,7 @@ SET (HDRS FinishGen.h GridStructGen.h HeiGen.h + IntGen.h MineShafts.h NetherFortGen.h Noise3DGenerator.h -- cgit v1.2.3 From dcbe1717cc4e86b3d48c93da9654592ef2373073 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 21:35:24 +0100 Subject: Fixed a copypasta error in cIntGenAddToOcean. --- src/Generating/IntGen.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index ae940232f..a0064715f 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -124,7 +124,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -913,15 +913,15 @@ public: { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Below)) { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Left)) { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Right)) { NumOceanNeighbors += 1; } -- cgit v1.2.3 From 74df4618de1c52c22f892e0bf82ec612521a10c0 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 22:56:02 +0100 Subject: BioGenGrown: Smaller biomes, add land to map center. --- src/Generating/BioGen.cpp | 6 ++---- src/Generating/IntGen.h | 23 +++++++++++------------ 2 files changed, 13 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index c9405040f..fcb4d74ed 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -969,10 +969,8 @@ public: std::make_shared> (a_Seed + 2000, 70, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 2003, 50, - std::make_shared> (a_Seed + 11, - std::make_shared> (a_Seed + 100, 65 - )))))))))))))))))))))))))))))); + std::make_shared> (a_Seed + 100, 65 + )))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index a0064715f..1eb20711d 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -124,7 +124,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, typename Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -146,13 +146,13 @@ public: Has a threshold (in percent) of how much land, the larger the threshold, the more land. Generates 0 for ocean, biome group ID for landmass. */ template -class cIntLandOcean : +class cIntGenLandOcean : public cIntGenWithNoise { typedef cIntGenWithNoise super; public: - cIntLandOcean(int a_Seed, int a_Threshold) : + cIntGenLandOcean(int a_Seed, int a_Threshold) : super(a_Seed), m_Threshold(a_Threshold) { @@ -170,6 +170,12 @@ public: a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; } } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate; + } } protected: @@ -451,12 +457,12 @@ public: { for (int x = 0; x < SizeX; x++) { - if (a_Values[x + z * SizeX] == 0) + if (a_Values[x + z * SizeX] == bgOcean) { int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { - a_Values[x + z * SizeX] = (rnd / 100) % 4; + a_Values[x + z * SizeX] = (rnd / 100) % bgMax; } } } @@ -511,13 +517,6 @@ public: int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; switch (v) { - // Oceans don't need any edges: - case bgOcean: - { - v = bgOcean; - break; - } - // Desert should neighbor only oceans, desert and temperates; change to temperate when another: case bgDesert: { -- cgit v1.2.3 From 7d6db6f33d60a7976e714478ec27e65faa79a46b Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 22:59:59 +0100 Subject: IntGen: Attempt at fixing Linux compilation. --- src/Generating/IntGen.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 1eb20711d..20927f7fb 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -131,7 +131,7 @@ public: int BaseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - a_Values[x + SizeX * z] = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; } } // for z } @@ -159,7 +159,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -207,7 +207,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data with half the resolution: int lowerMinX = a_MinX >> 1; @@ -276,7 +276,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: int Cache[(SizeX + 2) * (SizeZ + 2)]; @@ -350,7 +350,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Map for biome -> its beach: static const int ToBeach[] = @@ -450,7 +450,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); for (int z = 0; z < SizeZ; z++) @@ -499,7 +499,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) { // Generate the underlying biome groups: int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; @@ -602,7 +602,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Define the per-biome-group biomes: static const int OceanBiomes[] = @@ -699,7 +699,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); @@ -754,11 +754,11 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); - Values Rivers; + typename super::Values Rivers; m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); // Mix the values: @@ -823,7 +823,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: int Cache[UnderlyingSizeX * UnderlyingSizeZ]; @@ -884,7 +884,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: int Cache[UnderlyingSizeX * UnderlyingSizeZ]; -- cgit v1.2.3 From 7d08d34693706ef70cff6cfc796d4f7cbd396bc5 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 27 Oct 2014 09:35:21 +0100 Subject: Removed too advanced C++11 features. We need to keep gcc 4.6 compatibility; these features were not implemented in that version yet. --- src/Generating/BioGen.cpp | 2 +- src/Generating/IntGen.h | 58 ++++++++++++++++++++++------------------------- 2 files changed, 28 insertions(+), 32 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index fcb4d74ed..96c181915 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -996,7 +996,7 @@ public: } protected: - cIntGenPtr<16, 16> m_Gen; + std::shared_ptr> m_Gen; }; diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 20927f7fb..94a17abd9 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -60,10 +60,6 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; }; -template -using cIntGenPtr = std::shared_ptr>; - - @@ -166,7 +162,7 @@ public: int BaseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int rnd = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; } } @@ -197,7 +193,7 @@ protected: static const int m_LowerSizeZ = (SizeZ / 2) + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : @@ -232,10 +228,10 @@ public: int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); idx++; - Cache[idx] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); idx++; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; @@ -262,11 +258,11 @@ class cIntGenSmooth : public cIntGenWithNoise { typedef cIntGenWithNoise super; - static const int m_UnderlyingSizeX = SizeX + 2; - static const int m_UnderlyingSizeZ = SizeZ + 2; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenSmooth(int a_Seed, Underlying a_Underlying) : @@ -279,7 +275,7 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: - int Cache[(SizeX + 2) * (SizeZ + 2)]; + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. @@ -289,15 +285,15 @@ public: int NoiseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; if ((Left == Right) && (Above == Below)) { - if (((m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { val = Left; } @@ -341,7 +337,7 @@ class cIntGenBeaches : static const int m_UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBeaches(Underlying a_Underlying) : @@ -439,7 +435,7 @@ class cIntGenAddIslands : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : @@ -459,7 +455,7 @@ public: { if (a_Values[x + z * SizeX] == bgOcean) { - int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { a_Values[x + z * SizeX] = (rnd / 100) % bgMax; @@ -491,7 +487,7 @@ class cIntGenBiomeGroupEdges : public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBiomeGroupEdges(Underlying a_Underlying) : m_Underlying(a_Underlying) @@ -592,7 +588,7 @@ class cIntGenBiomes : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBiomes(int a_Seed, Underlying a_Underlying) : @@ -656,7 +652,7 @@ public: { int val = a_Values[x + IdxZ]; const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; - int rnd = (m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } } @@ -686,7 +682,7 @@ class cIntGenReplaceRandomly : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : @@ -713,7 +709,7 @@ public: int idx = x + idxZ; if (a_Values[idx] == m_From) { - int rnd = m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; if (rnd % 100 < m_Chance) { a_Values[idx] = m_To; @@ -744,7 +740,7 @@ class cIntGenMixRivers: typedef cIntGen super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): @@ -813,7 +809,7 @@ class cIntGenRiver: static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenRiver(int a_Seed, Underlying a_Underlying): @@ -872,7 +868,7 @@ class cIntGenAddToOcean: static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): @@ -926,7 +922,7 @@ public: } // If at least 3 ocean neighbors and the chance is right, change: - if ((NumOceanNeighbors >= 3) && ((m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + if ((NumOceanNeighbors >= 3) && ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) { a_Values[x + z * SizeX] = m_ToValue; } -- cgit v1.2.3 From a068ebf3e022f72ae703b762215abb5039cd35c8 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 27 Oct 2014 09:48:57 +0100 Subject: cIntGen: Added a virtual destructor. --- src/Generating/IntGen.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 94a17abd9..d7ed9275a 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -53,6 +53,10 @@ template class cIntGen { public: + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cIntGen() {} + /** Holds the array of values generated by this class (descendant). */ typedef int Values[SizeX * SizeZ]; -- cgit v1.2.3 From f34b1291beb81b4fcf82e155e66f4a43d7caf915 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 29 Oct 2014 15:28:27 +0100 Subject: Grown biomes: made biomes smaller, made beaches smaller. --- src/Generating/BioGen.cpp | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 96c181915..6fab1b9d9 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -946,18 +946,15 @@ public: std::make_shared>(a_Seed + 15, std::make_shared> (a_Seed + 1000, std::make_shared> (a_Seed + 16, - std::make_shared> (a_Seed + 1001, - std::make_shared> (a_Seed, - std::make_shared> (a_Seed + 1002, - std::make_shared> (a_Seed + 1, std::make_shared> ( std::make_shared> (a_Seed + 1002, - std::make_shared>(a_Seed + 2, - std::make_shared> (a_Seed + 3, - std::make_shared> (a_Seed + 2004, 10, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 50, biMushroomIsland, - std::make_shared> (a_Seed + 8, + std::make_shared>(a_Seed + 1, + std::make_shared> (a_Seed + 1002, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 2004, 10, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 8, std::make_shared> (a_Seed + 10, 500, biDeepOcean, std::make_shared> (a_Seed + 3000, std::make_shared> (a_Seed + 5, @@ -970,7 +967,7 @@ public: std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - )))))))))))))))))))))))))))); + ))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, -- cgit v1.2.3 From 8c04abf9aa749af3b15bc92f517b636c9593109e Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 30 Oct 2014 16:24:35 +0100 Subject: QtBiomeVisualiser: Added a prototyping int generator flavor. This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower. --- src/Generating/BioGen.cpp | 124 ++++- src/Generating/CMakeLists.txt | 1 + src/Generating/IntGen.h | 173 +++++-- src/Generating/ProtIntGen.h | 1008 +++++++++++++++++++++++++++++++++++++++++ 4 files changed, 1253 insertions(+), 53 deletions(-) create mode 100644 src/Generating/ProtIntGen.h (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 6fab1b9d9..f9a0a571b 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "BioGen.h" #include "IntGen.h" +#include "ProtIntGen.h" #include "../IniFile.h" #include "../LinearUpscale.h" @@ -927,9 +928,9 @@ public: cBioGenGrown(int a_Seed) { auto FinalRivers = - std::make_shared> (a_Seed + 1, - std::make_shared> (a_Seed + 2, - std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 2, std::make_shared> (a_Seed + 4, std::make_shared> (a_Seed + 5, std::make_shared> (a_Seed + 6, @@ -942,10 +943,10 @@ public: )))))))))))); auto FinalBiomes = - std::make_shared> (a_Seed + 1008, - std::make_shared>(a_Seed + 15, - std::make_shared> (a_Seed + 1000, - std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1008, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1000, + std::make_shared> (a_Seed + 16, std::make_shared> ( std::make_shared> (a_Seed + 1002, std::make_shared>(a_Seed + 1, @@ -953,7 +954,8 @@ public: std::make_shared> (a_Seed + 2, std::make_shared> (a_Seed + 2004, 10, std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 9, 10, biMushroomIsland, + std::make_shared> (biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, std::make_shared> (a_Seed + 8, std::make_shared> (a_Seed + 10, 500, biDeepOcean, std::make_shared> (a_Seed + 3000, @@ -961,22 +963,26 @@ public: std::make_shared> ( std::make_shared> (a_Seed + 1003, std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 8, 50, bgOcean, std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared> (bgDesert, bgMesa, 30, a_Seed + 102, std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 9, 50, bgOcean, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))); + ))))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared> ( + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( FinalBiomes, FinalRivers - ))))); + )))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override @@ -1000,6 +1006,94 @@ protected: +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenProtGrown: + public cBiomeGen +{ +public: + cBioGenProtGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 6, + std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 9, + std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 11, + std::make_shared(a_Seed + 12, 2 + )))))))))))); + + auto FinalBiomes = + std::make_shared(a_Seed + 1008, + std::make_shared(a_Seed + 15, + std::make_shared(a_Seed + 1000, + std::make_shared(a_Seed + 16, + std::make_shared( + std::make_shared(a_Seed + 1002, + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 1002, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 2004, 10, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 9, 10, biMushroomIsland, + std::make_shared(biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, + std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 3000, + std::make_shared(a_Seed + 5, + std::make_shared( + std::make_shared(a_Seed + 1003, + std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 8, 50, bgOcean, + std::make_shared(bgJungle, bgTemperate, 50, a_Seed + 100, + std::make_shared(bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared(bgDesert, bgMesa, 30, a_Seed + 102, + std::make_shared(a_Seed + 2000, 70, + std::make_shared(a_Seed + 9, 50, bgOcean, + std::make_shared(a_Seed + 1004, + std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 100, 65 + ))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared( + FinalBiomes, FinalRivers + )))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + int vals[16 * 16]; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr m_Gen; +}; + + + + + //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: @@ -1040,6 +1134,10 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & { res = new cBioGenGrown(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grownprot") == 0) + { + res = new cBioGenProtGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index afe30533e..1a26bd0d5 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -54,6 +54,7 @@ SET (HDRS PieceGenerator.h Prefab.h PrefabPiecePool.h + ProtIntGen.h RainbowRoadsGen.h Ravines.h RoughRavines.h diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index d7ed9275a..5f0394060 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -36,13 +36,14 @@ by using templates. /** Constants representing the biome group designators. */ -const int bgOcean = 0; -const int bgDesert = 1; -const int bgTemperate = 2; -const int bgMountains = 3; -const int bgJungle = 4; -const int bgIce = 5; -const int bgMax = 5; // Maximum biome group value +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgJungle = 4; +const int bgIce = 5; +const int bgLandOceanMax = 5; // Maximum biome group value generated in the landOcean generator +const int bgMesa = 6; @@ -167,7 +168,7 @@ public: for (int x = 0; x < SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; } } @@ -462,7 +463,7 @@ public: int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { - a_Values[x + z * SizeX] = (rnd / 100) % bgMax; + a_Values[x + z * SizeX] = (rnd / 100) % bgLandOceanMax; } } } @@ -521,16 +522,16 @@ public: case bgDesert: { if ( - !IsDesertCompatible(Above) || - !IsDesertCompatible(Below) || - !IsDesertCompatible(Left) || - !IsDesertCompatible(Right) + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) ) { v = bgTemperate; } break; - } + } // case bgDesert // Ice should not neighbor deserts; change to temperate: case bgIce: @@ -545,21 +546,36 @@ public: v = bgTemperate; } break; - } + } // case bgIce // Jungle should not neighbor Desert or Ice; change to temperate: case bgJungle: { if ( - !IsJungleCompatible(Above) || - !IsJungleCompatible(Below) || - !IsJungleCompatible(Left) || - !IsJungleCompatible(Right) + !isJungleCompatible(Above) || + !isJungleCompatible(Below) || + !isJungleCompatible(Left) || + !isJungleCompatible(Right) ) { v = bgTemperate; } - } + } // case bgJungle + + // Mesa should neighbor only oceans and deserts; change to desert when another: + case bgMesa: + { + if ( + !isMesaCompatible(Above) || + !isMesaCompatible(Below) || + !isMesaCompatible(Left) || + !isMesaCompatible(Right) + ) + { + v = bgDesert; + } + break; + } // case bgDesert } a_Values[x + z * SizeX] = v; } // for x @@ -570,14 +586,32 @@ protected: Underlying m_Underlying; - inline bool IsDesertCompatible(int a_BiomeGroup) + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + case bgMesa: + { + return true; + } + default: + { + return false; + } + } + } + + inline bool isJungleCompatible(int a_BiomeGroup) { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert) || (a_BiomeGroup == bgTemperate)); + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); } - inline bool IsJungleCompatible(int a_BiomeGroup) + inline bool isMesaCompatible(int a_BiomeGroup) { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgIce)); + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); } }; @@ -605,44 +639,50 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Define the per-biome-group biomes: - static const int OceanBiomes[] = + static const int oceanBiomes[] = { biOcean, // biDeepOcean, }; - static const int DesertBiomes[] = + static const int desertBiomes[] = { - biDesert, biDesert, biSavanna, biPlains, + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; - static const int TemperateBiomes[] = + static const int temperateBiomes[] = { - biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; - static const int MountainBiomes[] = + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int JungleBiomes[] = + static const int jungleBiomes[] = + { + biJungle, biJungle, biJungle, biForest, + }; + + static const int iceBiomes[] = { - biJungle, biJungle, biForest, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int IceBiomes[] = + static const int mesaBiomes[] = { - biIcePlains, biIcePlains, biColdTaiga, + biMesa, biMesaPlateau, }; static const cBiomesInGroups BiomesInGroups[] = { - { static_cast(ARRAYCOUNT(OceanBiomes)), OceanBiomes}, - { static_cast(ARRAYCOUNT(DesertBiomes)), DesertBiomes}, - { static_cast(ARRAYCOUNT(TemperateBiomes)), TemperateBiomes}, - { static_cast(ARRAYCOUNT(MountainBiomes)), MountainBiomes}, - { static_cast(ARRAYCOUNT(JungleBiomes)), JungleBiomes}, - { static_cast(ARRAYCOUNT(IceBiomes)), IceBiomes}, + /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, + /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, }; // Generate the underlying values, representing biome groups: @@ -951,3 +991,56 @@ protected: + +/** Changes random pixels of the underlying data to the specified value. */ +template +class cIntGenSetRandomly : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h new file mode 100644 index 000000000..a3d10c4ef --- /dev/null +++ b/src/Generating/ProtIntGen.h @@ -0,0 +1,1008 @@ + +// ProtIntGen.h + +// Declares the prototyping integer generators - cProtIntGen class and its descendants + +/* +These classes generate 2D arrays of integers that have various interpretations. The main purpose of these +classes is to provide fast prototyping for cIntGen classes - unlike cIntGen classes, these are not +template-based and so they take care of the underlying sizes automatically. This makes them easier to chain +and re-chain, since the size parameters don't need to be adjusted after each such case. Their performance is, +however, slightly worse, which is why we use cIntGen classes in the final generator. + +Because there is no SizeX / SizeZ template param, the generators would have to either alloc memory for each +underlying generator's values, or use a maximum-size buffer. We chose the latter, to avoid memory allocation +overhead; this however means that there's (an arbitrary) limit to the size of the generated data. +*/ + + + + + +#pragma once + +// We need the biome group constants defined there: +#include "IntGen.h" + + + + + +/** Interface that all the generator classes provide. */ +class cProtIntGen +{ +protected: + /** Maximum size of the generated area. + Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */ + static const int m_BufferSize = 900; + +public: + + /** Type of the generic interface used for storing links to the underlying generators. */ + typedef std::shared_ptr Underlying; + + + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cProtIntGen() {} + + /** Generates the array of specified size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +class cProtIntGenWithNoise : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +class cProtIntGenChoice : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenChoice(int a_Seed, int a_Range) : + super(a_Seed), + m_Range(a_Range) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + } + } // for z + } + +protected: + int m_Range; +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +class cProtIntGenLandOcean : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +class cProtIntGenZoom : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Get the coords for the lower generator: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerSizeX = a_SizeX / 2 + 2; + int lowerSizeZ = a_SizeZ / 2 + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + ASSERT(lowerSizeX > 0); + ASSERT(lowerSizeZ > 0); + + // Generate the underlying data with half the resolution: + int lowerData[m_BufferSize]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); + const int lowStepX = (lowerSizeX - 1) * 2; + int Cache[m_BufferSize]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < lowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * lowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * lowerSizeX]; + + for (int x = 0; x < lowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + Cache[idx] = PrevZ0; + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + idx++; + Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx++; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < a_SizeZ; ++z) + { + memcpy(a_Values + z * a_SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +class cProtIntGenSmooth : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerData[x + 1 + z * lowerSizeX]; + int Below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerData[x + (z + 1) * lowerSizeX]; + int Right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + + if ((Left == Right) && (Above == Below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = Left; + } + else + { + val = Above; + } + } + else + { + if (Left == Right) + { + val = Left; + } + + if (Above == Below) + { + val = Above; + } + } + + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +class cProtIntGenBeaches : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + { + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +class cProtIntGenAddIslands : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr Underlying; + + + cProtIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + super(a_Seed), + m_Threshold(a_Threshold), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + if (a_Values[x + z * a_SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 100 < m_Threshold) + { + a_Values[x + z * a_SizeX] = (rnd / 100) % bgLandOceanMax; + } + } + } + } + } + +protected: + int m_Threshold; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +class cProtIntGenBiomeGroupEdges : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) + { + // Generate the underlying biome groups: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + + // Jungle should not neighbor Desert or Ice; change to temperate: + case bgJungle: + { + if ( + !isJungleCompatible(Above) || + !isJungleCompatible(Below) || + !isJungleCompatible(Left) || + !isJungleCompatible(Right) + ) + { + val = bgTemperate; + } + } // case bgJungle + + // Mesa should neighbor only oceans and deserts; change to desert when another: + case bgMesa: + { + if ( + !isMesaCompatible(Above) || + !isMesaCompatible(Below) || + !isMesaCompatible(Left) || + !isMesaCompatible(Right) + ) + { + val = bgDesert; + } + break; + } // case bgDesert + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + case bgMesa: + { + return true; + } + default: + { + return false; + } + } + } + + inline bool isJungleCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); + } + + inline bool isMesaCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +class cProtIntGenBiomes : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int jungleBiomes[] = + { + biJungle, biJungle, biJungle, biForest, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const int mesaBiomes[] = + { + biMesa, biMesaPlateau, + }; + + static const cBiomesInGroups BiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, + /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < a_SizeZ; z++) + { + int IdxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +class cProtIntGenReplaceRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr Underlying; + + + cProtIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 100 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + int m_From; + int m_To; + int m_Chance; + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans; if there's no ocean, it checks for a river. */ +class cProtIntGenMixRivers: + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); + m_Biomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int riverData[m_BufferSize]; + m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData); + + // Mix the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying +data changes from one pixel to its neighbor. */ +class cProtIntGenRiver: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Detect the edges: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +class cProtIntGenAddToOcean: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add the mushroom islands: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * a_SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + else + { + a_Values[x + z * a_SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +class cProtIntGenSetRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + -- cgit v1.2.3 From 13f0e93d690ef5ca96689190356b5c6c9cceb434 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 31 Oct 2014 12:52:07 +0100 Subject: GrownProt biomes: added alterations. --- src/Generating/BioGen.cpp | 56 ++++++------ src/Generating/IntGen.h | 53 ++--------- src/Generating/ProtIntGen.h | 213 ++++++++++++++++++++++++++++++++------------ 3 files changed, 192 insertions(+), 130 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index f9a0a571b..b3701a32a 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -964,15 +964,13 @@ public: std::make_shared> (a_Seed + 1003, std::make_shared> (a_Seed + 7, std::make_shared> (a_Seed + 8, 50, bgOcean, - std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared> (bgDesert, bgMesa, 30, a_Seed + 102, std::make_shared> (a_Seed + 2000, 70, std::make_shared> (a_Seed + 9, 50, bgOcean, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))))))); + ))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, @@ -1017,60 +1015,66 @@ public: { auto FinalRivers = std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 3, - std::make_shared(a_Seed + 2, - std::make_shared(a_Seed + 4, - std::make_shared(a_Seed + 5, - std::make_shared(a_Seed + 6, - std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 9, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 11, std::make_shared(a_Seed + 12, 2 - )))))))))))); + )))))))))))))); + + auto alteration = + std::make_shared(a_Seed, + std::make_shared(a_Seed, 20 + )); auto FinalBiomes = - std::make_shared(a_Seed + 1008, + std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 15, - std::make_shared(a_Seed + 1000, + std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 16, std::make_shared( - std::make_shared(a_Seed + 1002, std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 1002, std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 2004, 10, + std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared(a_Seed + 1, alteration, std::make_shared(a_Seed + 4, - std::make_shared(a_Seed + 9, 10, biMushroomIsland, - std::make_shared(biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, + std::make_shared(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, std::make_shared(a_Seed + 8, - std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 10, 300, biDeepOcean, + std::make_shared(a_Seed + 9, 8, biMushroomIsland, std::make_shared(a_Seed + 3000, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 5, 50, std::make_shared( - std::make_shared(a_Seed + 1003, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 7, std::make_shared(a_Seed + 8, 50, bgOcean, - std::make_shared(bgJungle, bgTemperate, 50, a_Seed + 100, - std::make_shared(bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared(bgDesert, bgMesa, 30, a_Seed + 102, - std::make_shared(a_Seed + 2000, 70, + std::make_shared(a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 9, 50, bgOcean, - std::make_shared(a_Seed + 1004, std::make_shared(a_Seed + 10, - std::make_shared(a_Seed + 100, 65 + std::make_shared(a_Seed + 100, 30 ))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, std::make_shared(a_Seed, - std::make_shared(a_Seed, std::make_shared(a_Seed, std::make_shared(a_Seed, std::make_shared( FinalBiomes, FinalRivers - )))))); + ))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 5f0394060..15a5c9157 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -8,13 +8,13 @@ The integers generated may be interpreted in several ways: - land/see designators - 0 = ocean - >0 = land -- biome group designators +- biome group - 0 = ocean - 1 = desert biomes - 2 = temperate biomes - 3 = mountains (hills and forests) - - 4 = jungle - - 5 = ice biomes + - 4 = ice biomes +- biome group with "bgfRare" flag (for generating rare biomes for the group) - biome IDs The interpretation depends on the generator used and on the position in the chain. @@ -40,10 +40,9 @@ const int bgOcean = 0; const int bgDesert = 1; const int bgTemperate = 2; const int bgMountains = 3; -const int bgJungle = 4; -const int bgIce = 5; -const int bgLandOceanMax = 5; // Maximum biome group value generated in the landOcean generator -const int bgMesa = 6; +const int bgIce = 4; +const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator +const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group @@ -547,35 +546,6 @@ public: } break; } // case bgIce - - // Jungle should not neighbor Desert or Ice; change to temperate: - case bgJungle: - { - if ( - !isJungleCompatible(Above) || - !isJungleCompatible(Below) || - !isJungleCompatible(Left) || - !isJungleCompatible(Right) - ) - { - v = bgTemperate; - } - } // case bgJungle - - // Mesa should neighbor only oceans and deserts; change to desert when another: - case bgMesa: - { - if ( - !isMesaCompatible(Above) || - !isMesaCompatible(Below) || - !isMesaCompatible(Left) || - !isMesaCompatible(Right) - ) - { - v = bgDesert; - } - break; - } // case bgDesert } a_Values[x + z * SizeX] = v; } // for x @@ -593,7 +563,6 @@ protected: case bgOcean: case bgDesert: case bgTemperate: - case bgMesa: { return true; } @@ -603,16 +572,6 @@ protected: } } } - - inline bool isJungleCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); - } - - inline bool isMesaCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); - } }; diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index a3d10c4ef..e2b3e592a 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -154,7 +154,7 @@ public: for (int x = 0; x < a_SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } @@ -410,7 +410,8 @@ protected: -/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +group pixels, based on the predefined chance. */ class cProtIntGenAddIslands : public cProtIntGenWithNoise { @@ -420,9 +421,9 @@ public: typedef std::shared_ptr Underlying; - cProtIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + cProtIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : super(a_Seed), - m_Threshold(a_Threshold), + m_Chance(a_Chance), m_Underlying(a_Underlying) { } @@ -438,9 +439,9 @@ public: if (a_Values[x + z * a_SizeX] == bgOcean) { int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; - if (rnd % 100 < m_Threshold) + if (rnd % 1000 < m_Chance) { - a_Values[x + z * a_SizeX] = (rnd / 100) % bgLandOceanMax; + a_Values[x + z * a_SizeX] = (rnd / 101) % bgLandOceanMax; } } } @@ -448,7 +449,8 @@ public: } protected: - int m_Threshold; + /** Chance of each ocean pixel being converted, in permille. */ + int m_Chance; Underlying m_Underlying; }; @@ -520,35 +522,6 @@ public: } break; } // case bgIce - - // Jungle should not neighbor Desert or Ice; change to temperate: - case bgJungle: - { - if ( - !isJungleCompatible(Above) || - !isJungleCompatible(Below) || - !isJungleCompatible(Left) || - !isJungleCompatible(Right) - ) - { - val = bgTemperate; - } - } // case bgJungle - - // Mesa should neighbor only oceans and deserts; change to desert when another: - case bgMesa: - { - if ( - !isMesaCompatible(Above) || - !isMesaCompatible(Below) || - !isMesaCompatible(Left) || - !isMesaCompatible(Right) - ) - { - val = bgDesert; - } - break; - } // case bgDesert } a_Values[x + z * a_SizeX] = val; } // for x @@ -566,7 +539,6 @@ protected: case bgOcean: case bgDesert: case bgTemperate: - case bgMesa: { return true; } @@ -576,16 +548,6 @@ protected: } } } - - inline bool isJungleCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); - } - - inline bool isMesaCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); - } }; @@ -616,24 +578,40 @@ public: biOcean, // biDeepOcean, }; + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + static const int desertBiomes[] = { biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + static const int temperateBiomes[] = { biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int jungleBiomes[] = + static const int rareMountainBiomes[] = { - biJungle, biJungle, biJungle, biForest, + biMegaTaiga, }; static const int iceBiomes[] = @@ -641,33 +619,44 @@ public: biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int mesaBiomes[] = + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = { - biMesa, biMesaPlateau, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const cBiomesInGroups BiomesInGroups[] = + static const cBiomesInGroups biomesInGroups[] = { /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, - /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, - /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, }; // Generate the underlying values, representing biome groups: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Overwrite each biome group with a random biome from that group: + // Take care of the bgfRare flag for (int z = 0; z < a_SizeZ; z++) { int IdxZ = z * a_SizeX; for (int x = 0; x < a_SizeX; x++) { int val = a_Values[x + IdxZ]; - const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } @@ -700,7 +689,7 @@ public: typedef std::shared_ptr Underlying; - cProtIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + cProtIntGenReplaceRandomly(int a_Seed, int a_From, int a_To, int a_Chance, Underlying a_Underlying) : super(a_Seed), m_From(a_From), m_To(a_To), @@ -725,7 +714,7 @@ public: if (a_Values[idx] == m_From) { int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; - if (rnd % 100 < m_Chance) + if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; } @@ -1006,3 +995,113 @@ protected: + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +class cProtIntGenRareBiomeGroups: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + a_SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into their alternate verions ("M" variants), in such places that +have their alterations set. */ +class cProtIntGenAlternateBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Change the biomes into their alternate versions: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForest; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + -- cgit v1.2.3 From 4873890cfbb0c1a2ede464c44ffb58bfe4a1c1cd Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 1 Nov 2014 16:37:56 +0100 Subject: GrownProt biome gen: Added biome edges. --- src/Generating/BioGen.cpp | 5 +- src/Generating/ProtIntGen.h | 159 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 162 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index b3701a32a..e4a3a3629 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1042,11 +1042,12 @@ public: std::make_shared(a_Seed + 16, std::make_shared( std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 2004, 10, std::make_shared(a_Seed + 10, 500, biDeepOcean, std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, std::make_shared(a_Seed + 1, alteration, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 4, std::make_shared(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, std::make_shared(a_Seed + 8, @@ -1065,7 +1066,7 @@ public: std::make_shared(a_Seed + 9, 50, bgOcean, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 100, 30 - ))))))))))))))))))))))))))))); + )))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index e2b3e592a..c523d9d52 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -1088,6 +1088,7 @@ public: case biJungle: val = biJungleHills; break; case biMegaTaiga: val = biMegaTaigaHills; break; case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; case biPlains: val = biForest; break; case biRoofedForest: val = biPlains; break; case biSavanna: val = biSavannaPlateau; break; @@ -1105,3 +1106,161 @@ protected: + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +class cProtIntGenBiomeEdges: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast(above)) || + IsBiomeVeryCold(static_cast(below)) || + IsBiomeVeryCold(static_cast(left)) || + IsBiomeVeryCold(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast(above)) || + IsBiomeNoDownfall(static_cast(below)) || + IsBiomeNoDownfall(static_cast(left)) || + IsBiomeNoDownfall(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * a_SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + -- cgit v1.2.3 From d868346491cf35ea9d52d60786904b0552d9d67c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 1 Nov 2014 21:01:33 +0100 Subject: GrownProt: Added the rest of rare and M biomes. --- src/Generating/BioGen.cpp | 11 +++++- src/Generating/ProtIntGen.h | 94 ++++++++++++++++++++++++++++++++++++++------- 2 files changed, 91 insertions(+), 14 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index e4a3a3629..dc5f715ca 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1035,6 +1035,14 @@ public: std::make_shared(a_Seed, 20 )); + auto alteration2 = + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 1, 10 + ))))); + auto FinalBiomes = std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 15, @@ -1045,6 +1053,7 @@ public: std::make_shared(a_Seed + 2004, 10, std::make_shared(a_Seed + 10, 500, biDeepOcean, std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared(a_Seed + 5, alteration2, std::make_shared(a_Seed + 1, alteration, std::make_shared(a_Seed + 3, std::make_shared(a_Seed + 2, @@ -1066,7 +1075,7 @@ public: std::make_shared(a_Seed + 9, 50, bgOcean, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 100, 30 - )))))))))))))))))))))))))))))); + ))))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index c523d9d52..9c3eb36cc 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -1080,19 +1080,21 @@ public: int val = a_Values[idx]; switch (val) { - case biBirchForest: val = biBirchForest; break; - case biDesert: val = biDesertHills; break; - case biExtremeHills: val = biExtremeHillsPlus; break; - case biForest: val = biForestHills; break; - case biIcePlains: val = biIceMountains; break; - case biJungle: val = biJungleHills; break; - case biMegaTaiga: val = biMegaTaigaHills; break; - case biMesaPlateau: val = biMesa; break; - case biMesaPlateauF: val = biMesa; break; - case biPlains: val = biForest; break; - case biRoofedForest: val = biPlains; break; - case biSavanna: val = biSavannaPlateau; break; - case biTaiga: val = biTaigaHills; break; + case biBirchForest: val = biBirchForest; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; } a_Values[idx] = val; } // for idx - a_Values[] @@ -1264,3 +1266,69 @@ protected: + +class cProtIntGenMBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + -- cgit v1.2.3 From d5b6353493868ac14b277155f398bd87f08c484c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 2 Nov 2014 16:36:59 +0100 Subject: Grown biomes: Unified with GrownProt biomes. Also fixed a Zoom filter randomness. --- src/Generating/BioGen.cpp | 104 ++++---- src/Generating/IntGen.h | 567 +++++++++++++++++++++++++++++++++++++------- src/Generating/ProtIntGen.h | 83 ++++--- 3 files changed, 595 insertions(+), 159 deletions(-) (limited to 'src') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index dc5f715ca..0f2b0a73d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -928,59 +928,77 @@ public: cBioGenGrown(int a_Seed) { auto FinalRivers = - std::make_shared> (a_Seed + 1, - std::make_shared> (a_Seed + 3, - std::make_shared> (a_Seed + 2, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 5, - std::make_shared> (a_Seed + 6, - std::make_shared> (a_Seed + 7, - std::make_shared> (a_Seed + 8, - std::make_shared> (a_Seed + 9, - std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 11, - std::make_shared>(a_Seed + 12 - )))))))))))); + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 9, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 6, + std::make_shared> (a_Seed + 11, + std::make_shared>(a_Seed + 12 + )))))))))))))); + + auto alteration = + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared>(a_Seed + 1, + std::make_shared>(a_Seed + 2, + std::make_shared>(a_Seed + 1, + std::make_shared>(a_Seed + 2, + std::make_shared>(a_Seed + 1, 10 + ))))); auto FinalBiomes = - std::make_shared> (a_Seed + 1008, - std::make_shared>(a_Seed + 15, - std::make_shared> (a_Seed + 1000, - std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 16, std::make_shared> ( - std::make_shared> (a_Seed + 1002, - std::make_shared>(a_Seed + 1, - std::make_shared> (a_Seed + 1002, - std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 1, std::make_shared> (a_Seed + 2004, 10, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 10, biMushroomIsland, - std::make_shared> (biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, - std::make_shared> (a_Seed + 8, - std::make_shared> (a_Seed + 10, 500, biDeepOcean, - std::make_shared> (a_Seed + 3000, - std::make_shared> (a_Seed + 5, - std::make_shared> ( - std::make_shared> (a_Seed + 1003, - std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 10, 500, biDeepOcean, + std::make_shared> (a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared> (a_Seed + 5, alteration2, + std::make_shared> (a_Seed + 1, alteration, + std::make_shared> (a_Seed + 3, + std::make_shared>(a_Seed + 2, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 10, 300, biDeepOcean, + std::make_shared> (a_Seed + 9, 8, biMushroomIsland, + std::make_shared> (a_Seed + 3000, + std::make_shared> (a_Seed + 2000, 200, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 5, 50, + std::make_shared> ( + std::make_shared> (a_Seed + 2000, 200, + std::make_shared> (a_Seed + 7, std::make_shared> (a_Seed + 8, 50, bgOcean, - std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared> (a_Seed + 2000, 200, std::make_shared> (a_Seed + 9, 50, bgOcean, - std::make_shared> (a_Seed + 1004, - std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))))); + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared> ( + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( FinalBiomes, FinalRivers - )))))); + ))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override @@ -1025,7 +1043,7 @@ public: std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 5, - std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 6, std::make_shared(a_Seed + 11, std::make_shared(a_Seed + 12, 2 )))))))))))))); diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 15a5c9157..83a0e569a 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -167,7 +167,7 @@ public: for (int x = 0; x < SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } @@ -186,6 +186,9 @@ protected: +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ template class cIntGenZoom : public cIntGenWithNoise @@ -212,31 +215,30 @@ public: // Generate the underlying data with half the resolution: int lowerMinX = a_MinX >> 1; int lowerMinZ = a_MinZ >> 1; - int Underlying[m_LowerSizeX * m_LowerSizeZ]; - m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, Underlying); + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData); const int lowStepX = (m_LowerSizeX - 1) * 2; const int lowStepZ = (m_LowerSizeZ - 1) * 2; - int Cache[lowStepX * lowStepZ]; + int cache[lowStepX * lowStepZ]; // Discreet-interpolate the values into twice the size: for (int z = 0; z < m_LowerSizeZ - 1; ++z) { int idx = (z * 2) * lowStepX; - int PrevZ0 = Underlying[z * m_LowerSizeX]; - int PrevZ1 = Underlying[(z + 1) * m_LowerSizeX]; + int PrevZ0 = lowerData[z * m_LowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX]; for (int x = 0; x < m_LowerSizeX - 1; ++x) { - int ValX1Z0 = Underlying[x + 1 + z * m_LowerSizeX]; - int ValX1Z1 = Underlying[x + 1 + (z + 1) * m_LowerSizeX]; + int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; - Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); - idx++; - Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); - idx++; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; } @@ -245,7 +247,7 @@ public: // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: for (int z = 0; z < SizeZ; ++z) { - memcpy(a_Values + z * SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); } } @@ -257,16 +259,18 @@ protected: +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ template class cIntGenSmooth : public cIntGenWithNoise { typedef cIntGenWithNoise super; - static const int UnderlyingSizeX = SizeX + 2; - static const int UnderlyingSizeZ = SizeZ + 2; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; public: - typedef std::shared_ptr> Underlying; + typedef std::shared_ptr> Underlying; cIntGenSmooth(int a_Seed, Underlying a_Underlying) : @@ -279,8 +283,8 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: - int Cache[UnderlyingSizeX * UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData); // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. // Also get rid of single-pixel irregularities (A-B-A): @@ -289,33 +293,33 @@ public: int NoiseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; - int Above = Cache[x + 1 + z * UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerData[x + 1 + z * m_LowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerData[x + (z + 1) * m_LowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX]; - if ((Left == Right) && (Above == Below)) + if ((left == right) && (above == below)) { if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { - val = Left; + val = left; } else { - val = Above; + val = above; } } else { - if (Left == Right) + if (left == right) { - val = Left; + val = left; } - if (Above == Below) + if (above == below) { - val = Above; + val = above; } } @@ -332,7 +336,8 @@ protected: -template +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +template class cIntGenBeaches : public cIntGen { @@ -398,23 +403,24 @@ public: }; // Generate the underlying values: - int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); // Add beaches between ocean and biomes: for (int z = 0; z < SizeZ; z++) { for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; if (!IsBiomeOcean(val)) { - if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; } } @@ -431,7 +437,8 @@ protected: -/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ template class cIntGenAddIslands : public cIntGenWithNoise @@ -442,9 +449,9 @@ public: typedef std::shared_ptr> Underlying; - cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : super(a_Seed), - m_Threshold(a_Threshold), + m_Chance(a_Chance), m_Underlying(a_Underlying) { } @@ -460,17 +467,18 @@ public: if (a_Values[x + z * SizeX] == bgOcean) { int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; - if (rnd % 100 < m_Threshold) + if (rnd % 1000 < m_Chance) { - a_Values[x + z * SizeX] = (rnd / 100) % bgLandOceanMax; + a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax; } } - } - } + } // for x + } // for z } protected: - int m_Threshold; + /** Chance, in permille, of an island being generated in ocean. */ + int m_Chance; Underlying m_Underlying; }; @@ -502,32 +510,32 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) { // Generate the underlying biome groups: - int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX, a_MinZ, Cache); + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues); // Change the biomes on incompatible edges into an edge biome: for (int z = 0; z < SizeZ; z++) { for (int x = 0; x < SizeX; x++) { - int v = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; - switch (v) + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (val) { // Desert should neighbor only oceans, desert and temperates; change to temperate when another: case bgDesert: { if ( - !isDesertCompatible(Above) || - !isDesertCompatible(Below) || - !isDesertCompatible(Left) || - !isDesertCompatible(Right) + !isDesertCompatible(above) || + !isDesertCompatible(below) || + !isDesertCompatible(left) || + !isDesertCompatible(right) ) { - v = bgTemperate; + val = bgTemperate; } break; } // case bgDesert @@ -536,18 +544,18 @@ public: case bgIce: { if ( - (Above == bgDesert) || - (Below == bgDesert) || - (Left == bgDesert) || - (Right == bgDesert) + (above == bgDesert) || + (below == bgDesert) || + (left == bgDesert) || + (right == bgDesert) ) { - v = bgTemperate; + val = bgTemperate; } break; } // case bgIce } - a_Values[x + z * SizeX] = v; + a_Values[x + z * SizeX] = val; } // for x } // for z } @@ -578,6 +586,9 @@ protected: +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ template class cIntGenBiomes : public cIntGenWithNoise @@ -600,7 +611,13 @@ public: // Define the per-biome-group biomes: static const int oceanBiomes[] = { - biOcean, // biDeepOcean, + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, }; static const int desertBiomes[] = @@ -608,19 +625,29 @@ public: biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + static const int temperateBiomes[] = { biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int jungleBiomes[] = + static const int rareMountainBiomes[] = { - biJungle, biJungle, biJungle, biForest, + biMegaTaiga, }; static const int iceBiomes[] = @@ -628,20 +655,28 @@ public: biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int mesaBiomes[] = + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = { - biMesa, biMesaPlateau, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const cBiomesInGroups BiomesInGroups[] = + static const cBiomesInGroups biomesInGroups[] = { /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, - /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, - /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, }; // Generate the underlying values, representing biome groups: @@ -654,7 +689,9 @@ public: for (int x = 0; x < SizeX; x++) { int val = a_Values[x + IdxZ]; - const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } @@ -678,6 +715,7 @@ protected: +/** Randomly replaces pixels of one value to another value, using the given chance. */ template class cIntGenReplaceRandomly : public cIntGenWithNoise @@ -713,7 +751,7 @@ public: if (a_Values[idx] == m_From) { int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; - if (rnd % 100 < m_Chance) + if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; } @@ -724,9 +762,15 @@ public: protected: + /** The original value to be replaced. */ int m_From; + + /** The destination value to which to replace. */ int m_To; + + /** Chance, in permille, of replacing the value. */ int m_Chance; + Underlying m_Underlying; }; @@ -735,7 +779,9 @@ protected: /** Mixer that joins together finalized biomes and rivers. -It first checks for oceans; if there's no ocean, it checks for a river. */ +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ template class cIntGenMixRivers: public cIntGen @@ -757,8 +803,8 @@ public: { // Generate the underlying data: m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); - typename super::Values Rivers; - m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); + typename super::Values riverData; + m_Rivers->GetInts(a_MinX, a_MinZ, riverData); // Mix the values: for (int z = 0; z < SizeZ; z++) @@ -772,7 +818,7 @@ public: // Oceans are kept without any changes continue; } - if (Rivers[idx] != biRiver) + if (riverData[idx] != biRiver) { // There's no river, keep the current value continue; @@ -925,7 +971,10 @@ public: } // If at least 3 ocean neighbors and the chance is right, change: - if ((NumOceanNeighbors >= 3) && ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) { a_Values[x + z * SizeX] = m_ToValue; } @@ -1003,3 +1052,355 @@ protected: + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +template +class cIntGenRareBiomeGroups: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +template +class cIntGenAlternateBiomes: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); + super::Values alterations; + m_Alterations->GetInts(a_MinX, a_MinZ, alterations); + + // Change the biomes into their alternate versions: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +template +class cIntGenBiomeEdges: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes: + Underlying::element_type::Values lowerValues; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerValues[x + 1 + z * m_LowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerValues[x + (z + 1) * m_LowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast(above)) || + IsBiomeVeryCold(static_cast(below)) || + IsBiomeVeryCold(static_cast(left)) || + IsBiomeVeryCold(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast(above)) || + IsBiomeNoDownfall(static_cast(below)) || + IsBiomeNoDownfall(static_cast(left)) || + IsBiomeNoDownfall(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +template +class cIntGenMBiomes: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + super::Values alterations; + m_Alteration->GetInts(a_MinX, a_MinZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index 9c3eb36cc..73ed27096 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -70,14 +70,14 @@ protected: cNoise m_Noise; /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ - int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) { int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; return ((rnd & 1) == 0) ? a_Val1 : a_Val2; } /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ - int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) { int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; switch (rnd % 4) @@ -173,6 +173,9 @@ protected: +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ class cProtIntGenZoom : public cProtIntGenWithNoise { @@ -201,7 +204,7 @@ public: int lowerData[m_BufferSize]; m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); const int lowStepX = (lowerSizeX - 1) * 2; - int Cache[m_BufferSize]; + int cache[m_BufferSize]; // Discreet-interpolate the values into twice the size: for (int z = 0; z < lowerSizeZ - 1; ++z) @@ -216,12 +219,11 @@ public: int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; - Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); - idx++; - Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); - idx++; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::chooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; } @@ -230,7 +232,7 @@ public: // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: for (int z = 0; z < a_SizeZ; ++z) { - memcpy(a_Values + z * a_SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); } } @@ -242,6 +244,8 @@ protected: +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ class cProtIntGenSmooth : public cProtIntGenWithNoise { @@ -272,32 +276,32 @@ public: for (int x = 0; x < a_SizeX; x++) { int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; - int Above = lowerData[x + 1 + z * lowerSizeX]; - int Below = lowerData[x + 1 + (z + 2) * lowerSizeX]; - int Left = lowerData[x + (z + 1) * lowerSizeX]; - int Right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + int above = lowerData[x + 1 + z * lowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerData[x + (z + 1) * lowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * lowerSizeX]; - if ((Left == Right) && (Above == Below)) + if ((left == right) && (above == below)) { if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { - val = Left; + val = left; } else { - val = Above; + val = above; } } else { - if (Left == Right) + if (left == right) { - val = Left; + val = left; } - if (Above == Below) + if (above == below) { - val = Above; + val = above; } } @@ -314,6 +318,7 @@ protected: +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ class cProtIntGenBeaches : public cProtIntGen { @@ -386,14 +391,15 @@ public: for (int x = 0; x < a_SizeX; x++) { int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; - int Above = lowerValues[x + 1 + z * lowerSizeX]; - int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; - int Left = lowerValues[x + (z + 1) * lowerSizeX]; - int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; if (!IsBiomeOcean(val)) { - if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; } } @@ -411,7 +417,7 @@ protected: /** Generates the underlying numbers and then randomly changes some ocean group pixels into random land -group pixels, based on the predefined chance. */ +biome group pixels, based on the predefined chance. */ class cProtIntGenAddIslands : public cProtIntGenWithNoise { @@ -441,7 +447,7 @@ public: int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 1000 < m_Chance) { - a_Values[x + z * a_SizeX] = (rnd / 101) % bgLandOceanMax; + a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; } } } @@ -575,7 +581,7 @@ public: // Define the per-biome-group biomes: static const int oceanBiomes[] = { - biOcean, // biDeepOcean, + biOcean, // biDeepOcean, }; // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) @@ -680,6 +686,7 @@ protected: +/** Randomly replaces pixels of one value to another value, using the given chance. */ class cProtIntGenReplaceRandomly : public cProtIntGenWithNoise { @@ -725,9 +732,15 @@ public: protected: + /** The original value to be replaced. */ int m_From; + + /** The destination value to which to replace. */ int m_To; + + /** Chance, in permille, of replacing the value. */ int m_Chance; + Underlying m_Underlying; }; @@ -736,7 +749,9 @@ protected: /** Mixer that joins together finalized biomes and rivers. -It first checks for oceans; if there's no ocean, it checks for a river. */ +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ class cProtIntGenMixRivers: public cProtIntGen { @@ -1043,8 +1058,8 @@ protected: -/** Changes biomes in the parent data into their alternate verions ("M" variants), in such places that -have their alterations set. */ +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ class cProtIntGenAlternateBiomes: public cProtIntGenWithNoise { @@ -1080,7 +1095,7 @@ public: int val = a_Values[idx]; switch (val) { - case biBirchForest: val = biBirchForest; break; + case biBirchForest: val = biBirchForestHills; break; case biDesert: val = biDesertHills; break; case biExtremeHills: val = biExtremeHillsPlus; break; case biForest: val = biForestHills; break; @@ -1267,6 +1282,8 @@ protected: +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ class cProtIntGenMBiomes: public cProtIntGenWithNoise { -- cgit v1.2.3 From dbed5c0726f69a2ff43a869491d93030d6d9c742 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 2 Nov 2014 16:47:56 +0100 Subject: Grown biomes: fixed Linux build. --- src/Generating/IntGen.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 83a0e569a..b25e378c0 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -1128,7 +1128,7 @@ public: { // Generate the base biomes and the alterations: m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); - super::Values alterations; + typename super::Values alterations; m_Alterations->GetInts(a_MinX, a_MinZ, alterations); // Change the biomes into their alternate versions: @@ -1196,7 +1196,7 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying biomes: - Underlying::element_type::Values lowerValues; + typename Underlying::element_type::Values lowerValues; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); // Convert incompatible edges into neutral biomes: @@ -1358,7 +1358,7 @@ public: { // Generate the underlying biomes and the alterations: m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); - super::Values alterations; + typename super::Values alterations; m_Alteration->GetInts(a_MinX, a_MinZ, alterations); // Wherever alterations are nonzero, change into alternate biome, if available: -- cgit v1.2.3