function HandleRegenerateChunkCommand(Split, Player) if ((#Split == 2) or (#Split > 3)) then Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'"); return true; end local X = Player:GetChunkX(); local Z = Player:GetChunkZ(); if (#Split == 3) then X = Split[2]; Z = Split[3]; end Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]"); Player:GetWorld():RegenerateChunk(X, Z); return true; end