-- CommandHandlers.lua -- Defines the individual command handlers function InitializeCommandHandlers() local PlgMgr = cRoot:Get():GetPluginManager(); for idx, Cmd in ipairs(CommandReg()) do PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]); end end --- Handles the ProtAdd command function HandleAddArea(a_Split, a_Player) -- Command syntax: ProtAdd username1 [username2] [username3] ... if (#a_Split < 2) then a_Player:SendMessage("Not enough parameters. Expected a list of usernames."); return true; end -- Get the cuboid that the player had selected local CmdState = GetCommandStateForPlayer(a_Player); if (CmdState == nil) then a_Player:SendMessage("Cannot add area, internal plugin error (CmdState == nil)"); return true; end local Cuboid = CmdState:GetCurrentCuboid(); if (Cuboid == nil) then a_Player:SendMessage("Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first"); return true; end -- Put all allowed players into a table: AllowedNames = {}; for i = 2, #a_Split do table.insert(AllowedNames, a_Split[i]); end -- Add the area to the storage local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); a_Player:SendMessage("Area added, ID " .. AreaID); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end function HandleAddAreaCoords(a_Split, a_Player) -- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ... if (#a_Split < 6) then a_Player:SendMessage("Not enough parameters. Expected coords and a list of usernames."); return true; end -- Convert the coords to a cCuboid local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]); local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]); if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then a_Player:SendMessage("Cannot parse coords."); return true; end local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1); Cuboid:Sort(); -- Put all allowed players into a table: AllowedNames = {}; for i = 6, #a_Split do table.insert(AllowedNames, a_Split[i]); end -- Add the area to the storage local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); a_Player:SendMessage("Area added, ID = " .. AreaID); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end function HandleAddAreaUser(a_Split, a_Player) -- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ... if (#a_Split < 3) then a_Player:SendMessage("Not enough parameters. Expected and a list of usernames."); return true; end -- Put all allowed players into a table: AllowedNames = {}; for i = 3, #a_Split do table.insert(AllowedNames, a_Split[i]); end -- Add the area to the storage if (not(g_Storage:AddAreaUsers( tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames)) ) then LOGWARNING("g_Storage:AddAreaUsers failed"); a_Player:SendMessage("Cannot add users, DB failure"); return true; end if (#AllowedNames == 0) then a_Player:SendMessage("All the specified users were already allowed."); else a_Player:SendMessage("Users added: " .. table.concat(AllowedNames, ", ")); end -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end function HandleDelArea(a_Split, a_Player) -- Command syntax: ProtDelArea AreaID if (#a_Split ~= 2) then a_Player:SendMessage("Parameter mismatch. Expected ."); return true; end -- Parse the AreaID local AreaID = tonumber(a_Split[2]); if (AreaID == nil) then a_Player:SendMessage("Cannot parse ."); return true; end -- Delete the area g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end function HandleGiveWand(a_Split, a_Player) local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem()); if (NumGiven == 1) then a_Player:SendMessage("Wand given"); else a_Player:SendMessage("Cannot give wand, no space in your inventory"); end return true; end function HandleListAreas(a_Split, a_Player) -- Command syntax: ProtListAreas [x, z] local x, z; if (#a_Split == 1) then -- Get the last "wanded" coord local CmdState = GetCommandStateForPlayer(a_Player); if (CmdState == nil) then a_Player:SendMessage("Cannot list area, internal plugin error (CmdState == nil)"); return true; end x, z = CmdState:GetLastCoords(); if ((x == nil) or (z == nil)) then a_Player:SendMessage("Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first"); return true; end elseif (#a_Split == 3) then -- Parse the coords from the command params x = tonumber(a_Split[2]); z = tonumber(a_Split[3]); if ((x == nil) or (z == nil)) then a_Player:SendMessage("Cannot list areas, cannot parse coords in params"); return true; end else -- Wrong number of params, report back to the user a_Player:SendMessage("Cannot list areas, syntax error. Expected either no params or ."); return true; end a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:"); -- List areas intersecting the coords local PlayerName = a_Player:GetName(); local WorldName = a_Player:GetWorld():GetName(); g_Storage:ForEachArea(x, z, WorldName, function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName) local Coords = AreaID .. ": {" .. MinX .. ", " .. MinZ .. "} - {" .. MaxX .. ", " .. MaxZ .. "} "; local Allowance; if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then Allowance = "Allowed"; else Allowance = "NOT allowed"; end a_Player:SendMessage(" " .. Coords .. Allowance .. ", Created by " .. CreatorName); end ); a_Player:SendMessage("Area list finished"); return true; end --- Lists all allowed users for a particular area function HandleListUsers(a_Split, a_Player) -- Command syntax: ProtListUsers AreaID if (#a_Split ~= 2) then a_Player:SendMessage("Expected AreaID as a parameter"); end -- Get the general info about the area local AreaID = a_Split[2]; local WorldName = a_Player:GetWorld():GetName(); local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName); if (MinX == nil) then a_Player:SendMessage("No such area: " .. AreaID); return true; end -- Send the header a_Player:SendMessage( "Area ID " .. AreaID .. ": {" .. MinX .. ", " .. MinZ .. "} - {" .. MaxX .. ", " .. MaxZ .. "} " .. "Created by " .. CreatorName .. "; allowed users:" ); -- List and count the allowed users local NumUsers = 0; g_Storage:ForEachUserInArea(AreaID, WorldName, function(UserName) a_Player:SendMessage(" " .. UserName); NumUsers = NumUsers + 1; end ); -- Send the footer a_Player:SendMessage("End of area " .. AreaID .. " user list, total " .. NumUsers .. " users"); return true; end function HandleRemoveUser(a_Split, a_Player) -- Command syntax: ProtRemUser AreaID UserName if (#a_Split ~= 3) then a_Player:SendMessage("Parameter mismatch. Expected ."); return true; end -- Parse the AreaID local AreaID = tonumber(a_Split[2]); if (AreaID == nil) then a_Player:SendMessage("Cannot parse ."); return true; end -- Remove the user from the DB local UserName = a_Split[3]; g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName()); -- Send confirmation a_Player:SendMessage("Removed " .. UserName .. " from area " .. AreaID); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end function HandleRemoveUserAll(a_Split, a_Player) -- Command syntax: ProtRemUserAll UserName if (#a_Split ~= 2) then a_Player:SendMessage("Parameter mismatch. Expected ."); return true; end -- Remove the user from the DB g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName()); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); return true; end