return { cArrowEntity = { Desc = [[ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. ]], Functions = { CanPickup = { Params = { { Name = "Player", Type = "cPlayer", }, }, Returns = { { Type = "boolean", }, }, Notes = "Returns true if the specified player can pick the arrow when it's on the ground", }, GetBlockHit = { Desc = "Gets the block arrow is in", Returns = { { Type = "Vector3i", }, }, }, GetDamageCoeff = { Returns = { { Type = "number", }, }, Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff", }, GetPickupState = { Returns = { { Type = "cArrowEntity#ePickupState", }, }, Notes = "Returns the pickup state (one of the psXXX constants, above)", }, IsCritical = { Returns = { { Type = "boolean", }, }, Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot.", }, SetDamageCoeff = { Params = { { Name = "DamageCoeff", Type = "number", }, }, Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff", }, SetIsCritical = { Params = { { Name = "IsCritical", Type = "boolean", }, }, Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage", }, SetPickupState = { Params = { { Name = "PickupState", Type = "cArrowEntity#ePickupState", }, }, Notes = "Sets the pickup state (one of the psXXX constants, above)", }, }, Constants = { psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode", }, psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode", }, psNoPickup = { Notes = "The arrow cannot be picked up at all", }, }, ConstantGroups = { ePickupState = { Include = "ps.*", TextBefore = [[ The following constants are used to signalize whether the arrow, once it lands, can be picked by players: ]], }, }, Inherits = "cProjectileEntity", }, cExpBottleEntity = { Desc = [[ Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, cFireChargeEntity = { Desc = [[ Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, cFireworkEntity = { Desc = [[ Represents a firework rocket. ]], Functions = { GetItem = { Returns = { { Type = "cItem", }, }, Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data.", }, GetTicksToExplosion = { Returns = { { Type = "number", }, }, Notes = "Returns the number of ticks left until the firework explodes.", }, SetItem = { Params = { { Name = "FireworkItem", Type = "cItem", }, }, Notes = "Sets a new item to be used for the firework.", }, SetTicksToExplosion = { Params = { { Name = "NumTicks", Type = "number", }, }, Notes = "Sets the number of ticks left until the firework explodes.", }, }, Inherits = "cProjectileEntity", }, cGhastFireballEntity = { Desc = "", Functions = { }, Inherits = "cProjectileEntity", }, cProjectileEntity = { Desc = "Base class for all projectiles, such as arrows and fireballs.", Functions = { GetCreator = { Returns = { { Type = "cEntity", }, }, Notes = "Returns the entity who created this projectile. May return nil.", }, GetCreatorName = { Returns = { { Type = "string", }, }, Notes = "Returns the name of the player that created the projectile. Will be empty for non-player creators", }, GetCreatorUniqueID = { Returns = { { Type = "number", }, }, Notes = "Returns the unique ID of the entity who created this projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} if the projectile wasn't created by an entity.", }, GetMCAClassName = { Returns = { { Type = "string", }, }, Notes = "Returns the string that identifies the projectile type (class name) in MCA files", }, GetProjectileKind = { Returns = { { Type = "cProjectileEntity#eKind", }, }, Notes = "Returns the kind of this projectile (pkXXX constant)", }, IsInGround = { Returns = { { Type = "boolean", }, }, Notes = "Returns true if this projectile has hit the ground.", }, }, Constants = { pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}", }, pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}", }, pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}", }, pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}", }, pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}", }, pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}", }, pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}", }, pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}", }, pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}", }, pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}", }, pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}", }, }, ConstantGroups = { eKind = { Include = "pk.*", TextBefore = "The following constants are used to distinguish between the different projectile kinds:", }, }, Inherits = "cEntity", }, cSplashPotionEntity = { Desc = [[ Represents a thrown splash potion. ]], Functions = { GetEntityEffect = { Returns = { { Type = "cEntityEffect", }, }, Notes = "Returns the entity effect in this potion", }, GetEntityEffectType = { Returns = { { Type = "cEntityEffect", }, }, Notes = "Returns the effect type of this potion", }, GetItem = { Returns = { { Type = "cItem", }, }, Notes = "Gets the potion item that was thrown.", }, GetPotionColor = { Returns = { { Type = "number", }, }, Notes = "Returns the color index of the particles emitted by this potion", }, SetEntityEffect = { Params = { { Name = "EntityEffect", Type = "cEntityEffect", }, }, Notes = "Sets the entity effect for this potion", }, SetEntityEffectType = { Params = { { Name = "EntityEffectType", Type = "cEntityEffect#eType", }, }, Notes = "Sets the effect type of this potion", }, SetPotionColor = { Params = { { Name = "PotionColor", Type = "number", }, }, Notes = "Sets the color index of the particles for this potion", }, }, Inherits = "cProjectileEntity", }, cThrownEggEntity = { Desc = [[ Represents a thrown egg. ]], Functions = { }, Inherits = "cProjectileEntity", }, cThrownEnderPearlEntity = { Desc = "Represents a thrown ender pearl.", Functions = { }, Inherits = "cProjectileEntity", }, cThrownSnowballEntity = { Desc = "Represents a thrown snowball.", Functions = { }, Inherits = "cProjectileEntity", }, cWitherSkullEntity = { Desc = "Represents a wither skull being shot.", Functions = { }, Inherits = "cProjectileEntity", }, }