#***********************************# # Default Crafting Recipes # #***********************************# # # # Coded by: FakeTruth # # Written by: Aelux # # # # Contributors: Luksor # # xoft # # # #***********************************# #******************************************************# # Basic Notation Help # # 1x1,1:1:17:1@5:4 -> Produces 4 Planks # # # --How does the above notation work? # # Ans- Think about the crafting table as coordiantes # on a graph where you have an "X" axis and a # "Y" axis. The "X" is the horizantle axis and # the "Y" is the vertical axis. # # Syntax: ,,,...@ # = x # = x:y:: # = : #--------------------Basic EXAMPLE--------------------- # # Example- 3x3,2:3:280:8@5:2 # # Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8 # Result- 2 Wood Planks (2 of ItemID 5) # # Table grid is set to 3 by 3 (O = empty, X = full) # +---+ # |OOO| # |OOO| # |OXO| # +---+ # # --How does the above example work? # # Ans- This means, if you place a stack of 8 sticks # at that exact location on the Work Bench, # which is a 3x3 grid, you will recieve 2 Wood # Planks PER 8 sticks. # # # #****************************************************** #---------------Grid Abstraction EXAMPLE------------------# # # Example- 1x1,1:1:280:8@5:2 # Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8 # Result- 2 Wood Planks (2 of ItemID 5) # # Table grid is set to 1 by 1 (O = empty,X = full) # +-+ # |X| # +-+ # # -- How does the above example compare to the Basic # example? # # Ans- This means, you can place a stack of 8 sticks # ANYwhere a 1x1 grid can fit. Obviously since a 1x1 # grid is a single slot, it can be abstracted to fill # any single slot on any size grid. # # There are 9 positions for the 1x1 grid in the # work bench (3x3) and 4 positions within the # inventory grid (2x2). #******************************************************** #******************************************************# # Utilities # 3x2,1:2:265:1,2:3:265:1@325:1 # -> Bucket 1x2,1:1:265:1,1:2:318:1@259:1 # -> Lighter 3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 # -> Fishing Rod 3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 # -> Compass 3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 # -> Watch 3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 # -> Bow 1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 # -> Arrow 2x3,*:*:5:1@64:1 # -> Wooden Door 3x3,*:1:280:-1@85:2 # -> Fence 3x2,*:*:265:1@101:16 # -> Iron Bars 3x2,*:*:20:1@102:16 # -> Glass Pane 3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 # -> Ladder 3x2,*:*:5:1,2:3:280:1@323:1 # -> Sign 1x2,1:1:368:1,1:2:377:1@381:1 # -> Eye of Ender 3x2,1:1:20:1,2:2:20:1,3:1:20:1@374:3 # -> Glass Bottle 3x3,1:*:265:1,2:3:265:1,3:*:265:1@380:1 # -> Cauldron 3x2,2:1:369:1,*:2:4:1@379:1 # -> Brewing Stand #******************************************************# # Travel Utilities # 3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 # -> Rails 3x3,1:*:266:1,3:*:266:1,2:2:280:1,2:3:331:1@27:6 # -> Powered Rail 3x3,1:*:265:1,3:*:265:1,2:2:70:1,2:3:331:1@28:6 # -> Detector Rail 3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 # -> Minecart 1x2,1:1:61:1,1:2:328:1@343:1 # -> Powered Minecart 1x2,1:1:54:1,1:2:328:1@342:1 # -> Storage Minecart 3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 # -> Boat #******************************************************# # Control Utilities # 1x2,1:1:331:1,1:2:280:1@76:1 # -> Redstone Torch 1x2,1:1:280:1,1:2:4:1@69:1 # -> Lever 2x1,*:*:5:1@72:1 # -> Wooden Preassure Plate 2x1,*:*:4:1@70:1 # -> Stone Preassure Plate 1x2,1:1:1:1,1:2:1:1@77:1 # -> Button 2x3,*:*:265:1@71:1 # -> Iron Door 3x2,*:2:1:1,1:1:76:1,2:1:331:1,3:1:76:1@356:1 # -> Repeater 3x3,2:1:331:1,1:2:331:1,2:2:89:1,3:2:331:1,2:3:331:1@123:1 # -> Lamp 3x3,*:1:5:1,1:2:4:1,2:2:265:1,3:2:4:1,1:3:4:1,2:3:331:1,3:3:4:1@33:1 # -> Piston 1x2,1:1:341:1,1:2:33:1@29:1 # -> Sticky Piston #******************************************************# # Material Blocks # 3x3,*:*:265:1@42:1 # -> Iron 3x3,*:*:266:1@41:1 # -> Gold 3x3,*:*:264:1@57:1 # -> Diamond 2x2,*:*:287:1@35:1 # -> Wool 2x2,*:*:337:1@82:1 # -> Clay 2x2,*:*:336:1@45:1 # -> Brick 2x2,*:*:341:1@80:1 # -> Snow #******************************************************# # Special Blocks # 3x1,*:*:1:1@44:3 # -> Stone Step 3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 # -> Wood Stairs 3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 # -> Cobblestone Stairs 3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 # -> TNT 3x3,2:2:5:-1,2:2:264:1@84:1 # -> Jukebox 2x2,*:*:348:1@89:1 # -> Glow Stone 2x2,*:*:1:1@98:4 # -> Stone Brick 2x2,*:*:12:1@24:1 # -> Sandstone 3x2,*:1:35:1,*:2:5:1@355:1 # -> Bed 3x3,2:1:340:1,1:2:264:1,2:2:49:1,3:2:264:1,*:3:49:1@116:1 # -> Enchantment Table #******************************************************# # Block To Ingot # 1x1,1:1:42:1@265:9 # -> Iron 1x1,1:1:41:1@266:9 # -> Gold 3x3,*:*:371:1@266:1 # -> Gold (from Nuggets) 1x1,1:1:57:1@264:9 # -> Diamond #******************************************************# # Shovel # 1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 # -> Wooden 1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 # -> Stone 1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 # -> Gold 1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 # -> Iron 1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #.-> Diamond #******************************************************# # Pickaxe # 3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 # -> Wooden 3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 # -> Stone 3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 # -> Gold 3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 # -> Iron 3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 # -> Diamond #******************************************************# # Axe # 2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 # -> Wooden (L) 2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 # -> Wooden (R) 2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 # -> Stone (L) 2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 # -> Stone (R) 2x2,2:2:266:-1,2:2:280:1,2:3:280:1@286:1 # -> Gold (L) 2x2,1:2:266:-1,1:2:280:1,1:3:280:1@286:1 # -> Gold (R) 2x2,2:2:265:-1,2:2:280:1,2:3:280:1@258:1 # -> Iron (L) 2x2,1:2:265:-1,1:2:280:1,1:3:280:1@258:1 #.-> Iron (R) 2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1 #.-> Diamond (L) 2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1 #.-> Diamond (R) #******************************************************# # Sword # 1x2,*:*:5:1,1:3:280:1@268:1 # -> Wooden 1x2,*:*:4:1,1:3:280:1@272:1 # -> Stone 1x2,*:*:266:1,1:3:280:1@283:1 # -> Gold 1x2,*:*:265:1,1:3:280:1@267:1 # -> Iron 1x2,*:*:264:1,1:3:280:1@276:1 # -> Diamond #******************************************************# # Hoe # 2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 # -> Wooden (L) 2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 # -> Wooden (R) 2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 # -> Stone (L) 2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 # -> Stone (R) 2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 # -> Gold (L) 2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 # -> Gold (R) 2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 # -> Iron (L) 2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 # -> Iron (R) 2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 # -> Diamond (L) 2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 # -> Diamond (R) #******************************************************# # Leather Armor # 3x2,2:2:334:-1@298:1 #-> Helmet 3x3,2:1:334:-1@299:1 #-> Chest Piece 3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings 3x2,2:*:334:-1@301:1 #-> Boots #*******************************************************# # Gold Armor # 3x2,2:2:266:-1@314:1 #-> Helmet 3x3,2:1:266:-1@315:1 #-> Chest Piece 3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings 3x2,2:*:266:-1@317:1 #-> Boots #*******************************************************# # Iron Armor # 3x2,2:2:265:-1@306:1 #-> Helmet 3x3,2:1:265:-1@307:1 #-> Chest Piece 3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings 3x2,2:*:265:-1@309:1 #-> Boots #*******************************************************# # Diamond Armor # 3x2,2:2:264:-1@310:1 #-> Helmet 3x3,2:1:264:-1@311:1 #-> Chest Piece 3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings 3x2,2:*:264:-1@313:1 #-> Boots #*******************************************************# # Decorative # 3x1,*:3:338:1@339:3 #-> Paper 1x3,2:*:338:1@340:1 #-> Book 3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf 3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting 1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern #*******************************************************# # O t h e r I t e m s # 1x1,1:1:369:1@377:2 #-> Blaze Powder 1x2,1:1:341:1,1:2:377:1@378:1 #-> Magma Cream 1x1,1:1:266:1@371:9 #-> Gold Nugget