// HopperEntity.h // Declares the cHopperEntity representing a hopper block entity #pragma once #include "BlockEntityWithItems.h" #include "../UI/WindowOwner.h" class cHopperEntity : // tolua_export public cBlockEntityWindowOwner, // tolua_begin public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: enum { ContentsHeight = 1, ContentsWidth = 5, TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper } ; /// Constructor used while generating a chunk; sets m_World to NULL cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_end /// Constructor used for normal operation cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // tolua_begin /** Returns the block coords of the block receiving the output items, based on the meta Returns false if unattached */ bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); // tolua_end static const char * GetClassStatic(void) { return "cHopperEntity"; } protected: Int64 m_LastMoveItemsInTick; Int64 m_LastMoveItemsOutTick; // cBlockEntity overrides: virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SaveToJson(Json::Value & a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. void OpenNewWindow(void); /// Moves items from the container above it into this hopper. Returns true if the contents have changed. bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick); /// Moves pickups from above this hopper into it. Returns true if the contents have changed. bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick); /// Moves items out from this hopper into the destination. Returns true if the contents have changed. bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick); /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. bool MoveItemsFromChest(cChunk & a_Chunk); /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. bool MoveItemsFromFurnace(cChunk & a_Chunk); /// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed. bool MoveItemsFromGrid(cItemGrid & a_Grid); /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks); /// Moves items to the chest at the specified coords. Returns true if contents have changed bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ); /// Moves items to the furnace at the specified coords. Returns true if contents have changed bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta); /// Moves items to the specified ItemGrid. Returns true if contents have changed bool MoveItemsToGrid(cItemGrid & a_ItemGrid); /// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed. bool MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum); } ;