#pragma once #include "BlockHandler.h" class cBlockButtonHandler : public cBlockHandler { public: cBlockButtonHandler(BLOCKTYPE a_BlockType); virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); return true; } virtual const char * GetStepSound(void) override { return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; } inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_ZM: { return 0x4; } case BLOCK_FACE_ZP: { return 0x3; } case BLOCK_FACE_XM: { return 0x2; } case BLOCK_FACE_XP: { return 0x1; } default: { ASSERT(!"Unhandled block face!"); return 0x0; // No idea, give a special meta (button in centre of block) } } } inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { NIBBLETYPE Meta; a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); } } ;