#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" class cBlockCropsHandler : public cBlockHandler { public: cBlockCropsHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesAllowBlockOnTop() override { return false; } virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { MTRand rand; NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); cItems Drops; if (Meta == 0x7) // Is fully grown { Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0)); } Drops.push_back(cItem(E_ITEM_SEEDS, (rand.randInt(3) == 0) ? 2 : 1, 0)); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta < 7) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); } } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_FARMLAND; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;